
Blending strategy, survival, and roguelike elements with RPG style character development, FreeHolder is the story of three escaped slaves in the time of the Roman Republic. Farm, hunt, craft, and cook your way through the years as you live on the edge of the beginning of the Empire.
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game, lots of fun. The Catan/Agricola style, with a bit of turn based combat and story driving 'politics' all make it greatly entertaining. The different classes give it a bit of extra playtime, too. It is early access, I did pick it up at a great discount. It is an unfinished game, with some stolen items not showing in any inventory, bugs in combat (they couldn't attack my unarmed guy). It can be a bit tedious to click around as much as you do, and a bit of extra visual hints as to what has been done in a turn would be great, just so you don't have to keep as much in your head as you do. As far as I'm concerned, I got my money out of it. If the guy stopped now it would be an unfinished game, but still a game worth playing. It seems well thought out, creative and not derivative, and the graphics are tolerable, even if the UI could use some polishing. Most importantly, mute that sound. On windows, go to the volume and mute it forever. Its horrible. There are a million hours of free, open source music, Classical performances, roman flutes, lutes and whistles. For craps sake, anything but the sounds it has now. It can only be compared to the theme of that star trek with the Quantum Leap fellow. You can only assume the dev owes money to a guy with a broken key-tar and had to let him do the sound.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Imagine a less contrived 'Dead in Vinland' for the SNES I really like this game. Its still a work in progress, but there's still enough challenge and well thought out design to keep you busy for several playthrough before you run into any of the short comings. That said, developers are actively working on the game, and you can tell they want to do it right. Clearly a labor of love and vision.
it's a bit rough around the edges and some of the mechanics still need ironing out/developing but so far it's a lovely work in progress. if your thing is roguelike survival RPGs it should scratch that itch quite well.
A very enjoyable form of suffering.
good
give it a try if you like simple oldschool games
Charming little concept with lots of potential, but even back when it used to get updated they were incredibly sporadic at best, and now completely abandoned.
Abandoned
It hasn't been updated in three years. I don't believe it's going to be finished. It's not a bad game as it's standing now, but it's not something you can beat. The guy making it never finished the ending. So it's mostly turned into something that you just try to last as long as you can in. It's got unique mechanics and had promise.
I like this game alot but it's impossible to keep mercs on retainer and having to rehire them every turn means once bandits show up its game over this is especially true because you have a new bandit come onto the map every turn and if you fail to kill them that turn things spiral out of control so quickly.
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| $434.9K | 3.1K | 88% | $4.99 |
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