
Blending strategy, survival, and roguelike elements with RPG style character development, FreeHolder is the story of three escaped slaves in the time of the Roman Republic. Farm, hunt, craft, and cook your way through the years as you live on the edge of the beginning of the Empire.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A lot of very interesting ideas in this one. It's still in a very early state though, and I can't recommend it to most players right now because of the numerous glitches and amount of unifnished content. Keep an eye on it though, because once it leaves Early Acces and has a finished release, I see it being very very good.
It hasn't been updated in three years. I don't believe it's going to be finished. It's not a bad game as it's standing now, but it's not something you can beat. The guy making it never finished the ending. So it's mostly turned into something that you just try to last as long as you can in. It's got unique mechanics and had promise.
give it a try if you like simple oldschool games
I have enjoyed it so far.
A very fun game if you like survival strategy games. It is incomplete and so I would only recommend this for fans of the genre that are in it for the long haul. I come back every few months to see what changed and play for a few hours, having fun. Recommend on sale.
So So
Abandoned
good
New review: -Game is unfinished and buggy. Updates are nearly nonexistent. Not worth buying. Happy to flip this back to a positive review if the developer ends up, you know, developing. Old review: -I am going to give this game a qualified positive review. If you enjoy supporting up and coming games and are willing to overlook some major rough spots, give this one a try. It really feels like it's headed in an interesting direction, and the choices you make as a player feel weighty and exciting. That said, the interface is beyond janky, with unintuitive (bordering on baffling) controls and frustrating navigation. I say this as a longtime roguelike player / Dwarf Fortresser, having an extremely high tolerance for wacky UI. Nothing is present that seems like it couldn't be ironed out with time and effort, but it's very frustrating to encounter as a player. That said, all in all, I found it to be immersive, interesting, and well worth the cost of entry.
Charming little concept with lots of potential, but even back when it used to get updated they were incredibly sporadic at best, and now completely abandoned.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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