
If possible, would you like to go back to ancient times to start a factory, refine oil, or even build a large computer? With the accidental fall of a meteorite, you traveled back to River Town a thousand years ago and became a workshop owner. And the story will begin from here……
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.57/day in the week after.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Create automated production assembly lines, from wooden planks to circuit boards, design every step of your production line.
Unlock future technologies gradually, from silicon purification to photovoltaic power generation, and build your futuristic workshop.
Use inter-district teleportation stations to receive products at various levels, expanding your factory's territory to the entire continent.
From brewing and oil pressing to manufacturing ovens, even producing watches and antibiotics, astound ancient people with your futuristic goods!
Reinforced concrete, rubber, and large-scale computers, these will be the mass-produced materials you use in the ancient times, a thousand years ago!!!

There are 12 characters that can be pursued in the game - the royal, the martial arts world, the merchant, etc. Unlock the secrets of each character and pursue the friendships and romances you desire. Choose your partner and discuss marriage, and together move into the workshop where they will provide powerful assistance. Make connections with nearly 30 historical figures, each with their own changing schedules throughout the four seasons. Participate in their lives and use modern knowledge to solve their problems. In the River Town, everything happens naturally, and you have the final say on when to work, explore, and engage in romantic pursuits.


A fast-paced combat system that is easy to pick up, combining evasion and offense to defeat your enemies through strategic maneuvers. Whether through formal training or adventures in the martial arts world, master more than 40 martial arts techniques including external skills, internal skills, light skills, and hard skills, allowing you to dominate the martial arts world.

Explore the four major villages on the map, complete village quests, and uncover their secrets.
Explore the mystical realms left behind by ancient predecessors, delve deep into them, and defeat bizarre creatures.
Explore the entire continent, discover treasures, explore bat caves, and punish bandits for the people.
Sign contracts with mine owners throughout the entire map, allowing ancient people to work for you.

Be a skilled craftsman or a social butterfly? Become the top martial artist or a versatile expert in everyday life? It's all up to you to decide.
Craft spiritual medicines, weapons, and clothing, becoming a master of ancient craftsmanship.
Create over 20 different dishes with various enhancements, such as Five Treasures Stew and Snowy Sunset Soup... Make them in your kitchen!
Fill the Heavenly Workshop with the products you create, allowing ancient people to visit and witness modern technology.
Utilize the power of future technology to repair the time machine and fulfill a mission that only you can accomplish.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
前期凑活,中后期产线爆炸地图还小,且玩法重复毫无新意,很快就会腻。 同时开发者也不会再加入新的东西,相当于一个死胎。现在的价格真不如直接买戴森球或者幸福工厂来的划算。
自动化游戏不能量化也太脑残了 睡觉时机器产率/2,睡觉时间不同量化结果不一样这他妈是人想出来的设定??? 每日设置1800s 实际是早6-晚2的20h , 所以直接睡觉一天实际上是1800/20*24/2=1080s ====== t7之后非常坐牢,材料需求巨大,但是扩产关键科技网络取货,超频,5级传送带全卡在后面解锁 相比较于扩产不如直接睡几个月觉,数值烂完了
https://blog.naver.com/teufel_black/224276616832 비공식 유저 한글화 패치입니다. '쉽게 번역 하겠지' 했다가 5일을 내다 버린 코드 스파게티의 괴물입니다. 다시는 건들고 싶지 않지만....페이탈 오류나 한글+영어 혼종 번역이 나오면 다시 수정하겠지...흑흑 ㅠ (참고: 10000개가 넘는 스크립트에, 누가 말하는지가 아예 없어서 맥락으로 번역했기에 존댓말과 반말이 널뛰기 합니다. 이건...이건 개인이 할 게 못돼요...)
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Japanese, German, Russian, Portuguese - Brazil, Portuguese - Portugal
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
最大的问题就是度量衡不统一,买资源的时候是一天多少,但是用资源的时候是每秒多少,这就导致我没办法精确计算每个进货箱放多少东西 如果你玩过其他的自动化游戏,这个转换下心情,没有问题。 如果你没有玩过那幸福工厂、异星工场、戴森球的话,那么推荐你玩那些
I really want to like this. But the combat isn't fun, and the rest of the game is gated behind it and finding all the places to train combat and remembering to go certain places at certain times to train it. In the end, it's just not worth the headache.
Not recommended for Deck users: Using proton compatibility I had to either accept there being no visible cursor or having the game crash when trying to complete a quest.
比续作江城大赢家游戏内容多一些,但是比起爽快感还是大赢家略胜一筹,这一作升级需要的材料还是太多了,太拖沓了。希望第三作能结合他们二者的优点吧。
[h2]前言[/h2] 作为一名沉迷种田建设游戏的经营模拟game糕手,江城创业记成功用男主穿越古代搞自动化这个设定把我拿捏了。像素风画面搭配开放世界探索,刚开始玩确实让人上头,毕竟谁不想在古代用流水线降维打击,学学武功的同时顺便搞一搞科研呢? [h2]游戏剧情和玩法[/h2] 本作最吸引我的是自动化生产线的搭建。从伐木到织布,一步步设计传送带、分配产能,看着原料变成成品,确实很有成就感。但爽感的背后则是巨量的重复操作:传送带每节都要玩家手动调方向,以至于后期产能扩张时,布局一改就是几小时的调整,极其折磨。虽然后期有蓝图能让我们抄作业减轻负担,但缺材料时我们照样得当手工仙人。 本作玩法上缝得挺多,包含了星露谷的日历节日、戴森球式的产线、还有武侠功法可以修炼。可惜很多系统深度不足,例如季节变化影响小,节日一忙就错过事件;主角武功练高了却没啥怪可打,纯属是把主角数值养成;在大地图探索时玩家偶尔会被诡异的碰撞体积搞得心烦。另外战斗手感也比较微妙,靠卡位才能无伤,缺乏挑战性。 但不得不夸的地方是NPC剧情是真的顶!每个角色都塑造的有血有肉,可以送礼互动。每一条感情线甚至婚后日常都很有意思。我本来冲着工业革命来的,结果却沉迷攻略全村俊男靓女,连夜安装后宫MOD……制作组在人物塑造上确实用心了。 [h2]总结[/h2] 总的来说,如果你能忍受前期学习成本和后期重复铺线,并且喜欢慢节奏的种田+剧情体验,那这款游戏绝对值得一试。但如果你追求极致流畅的自动化体验或硬核战斗,可能会被一些粗糙的设计劝退。作为国产缝合之作,它有自己的魅力,但有些地方确实还需要进一步打磨。 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
有这游戏还有星露谷啥事啊,滚一边去把好吃懒做的星露谷居民,其实我早就是乾人了。
I came into this game with no expectations after having been bummed out by another Factorio + Stardew genre fusion. I left with nearly double the play hours that I expected and had a way more satisfying experience than I thought I would have. [h1]Art[/h1] The game looks rather dated for a pixel art game made in 2024. However, that's only if you're looking at still screenshots of the game. The sprites for these pixels are super lively and while some NPC's use a pretty generic bounce up and down motion, it becomes part of the charm later on. The animations and key frames aren't perfect, but they don't have to be. They all play into the atmosphere the game provides really well. More than anything though, I'm more impressed by the set pieces than I am the character sprites. The set pieces are incredibly well crafted and the machines actually look like machines. [h1]Factory Gameplay[/h1] The factory side of the game is what you would expect from a factory game: you get raw resources, put them on a conveyor belt, send them to various machines to change them into something else, and continue the process until they're ready for shipping. This game does very little to change up the formula and that's fine. I prefer it that way. However, something I was pleasantly surprised by was that the rawest resources aren't mined. Instead, you buy rights from mines, farms, tree choppers, and quarries. They ship them to your base at the start of each day. From there, you use supplier boxes to determine where the raw resources go, and they function as the start of your production chains. This is a pleasant change because number one, it means you won't ever run your resource nodes dry. Number two, it means you have to plan how many resources each supply box gets, thus, having full control of your bottlenecks. Number three, it rewards you for knowing your factory numbers better. I do think one thing the factory gameplay messed up on was the research system. You get research points for putting in certain combinations of items into the research machine, kinda just like any other factory game. However, this takes time to process points for with each pair of items you throw into it. Instead, you can put those items into your inventory, travel to the research temple, and directly convert the items into research points there. The conversion is instant and there seems to be no efficiency loss, too, meaning there's every bit of incentive to use the conversion machine rather than the automated one. What they probably should have done with the automated one is provide 2 research per pair instead of the 1 that you get through the conversion machine. [h1]Town Gameplay[/h1] Way more pleasant than I expected. The NPC's certainly have personalities of their own. Some come off as very hostile to you, unafraid of hurting your feelings at all. But over time, they warm up to you if you allow them to. What amuses me though is that you're sometimes given options at certain friendship levels to either befriend them or remain frenemies with them. This is something you seldom see in life sim games. And seeing that here is very amusing, especially if you're familiar with Chinese Wuxia stories. The other interesting thing is that the some of the NPC's actually have a purpose in both their functions in town as well as the story. They're not just random marriage candidates for you to court because their pixels jiggle at you enticingly. This is one aspect that many life sims get wrong. River Town Factory does get it right. Unfortunately, the number of lines the NPC's have don't have much variation. However, this is an ongoing issue with most life sim games. At the very least, their dialogue remains in character and they're not just always making small talk. [h1]Combat Gameplay[/h1] Yup, there's combat in this game. And it's the type of combat you would expect out of any life-sim, which is hack-n-slash. You run up to enemies, you smack them with your sword, and you tank their damage. That said, I think the combat in this game is handled very well. The combat allows you to equip a special move, often costing MP, and it lets you do things like shoot laser swords. The type of special move you can equip depends on what you've learned through Martial Arts books and scrolls. You don't get mega punished for face tanking. In fact, it's encouraged because that's how you level up one of your stats. The scaling is a bit all over the place at times and the special cooldowns are a little longer than needed, especially since they cost MP already. However, the fights rarely overstay their welcome if you've done your part of the combat training. Here, I'm wondering, "So what does this have to do with factory building?" Well, fear not! There's also a Tower Defense aspect. This is where it combines the factory bit with your Wuxia fighting techniques. The factory produces ammo, gets belted by your conveyors into the towers, and they shoot arrows or cannon balls at oncoming waves of enemies. All while you're on the front lines shooting your laser swords at the hordes of enemies coming your way, too. [h1]Gameplay Progression[/h1] Progression comes in various forms for the game. There's the research system, which is what your typical factory game has (ie get enough Research Points and then unlock stuff with it). There's a few town major quest objectives to complete before continuing forward. And there's a temple with various objective nodes to complete. This is what I'll be talking about more since you're probably familiar with the other two. Most of these stages have 5 or so objectives to complete and you can complete them in any order. These unlock stuff that your research tree doesn't. And I swear, these progression nodes are probably reading my mind. As I'm playing the game, I'm thinking to myself, "This town is huge, would be nice if there was a quicker way to travel around town." Bam, a progression node to let you teleport to various parts of town. "Man, it sure would be nice to have a way to mass deconstruct my factories", bam, a research node to let you mass deconstruct. "Man, it sure would be nice to have blueprints to stamp down," you've guessed it, blueprints ahoy. "I want more land", game goes it's time to buy more land. Needless to say, the temple progression nodes are all very satisfying to complete because of the rewards. [h1]Controls[/h1] Sadly, this is where I need to dock points. The controls are rather clunky and some of the decisions behind them aren't things I'm very fond about. Rotating belts is my number one complaint about the game. Instead of rotating belt directions in a clockwise or counter-clockwise fashion, it goes between left, right, up, down. And it's hard to remember which follows which even after 70-ish hours of playing. I do wish the light step (the burst dash move) would allow you to just hold down the button rather than constantly spam the key, too. Especially at the beginning of the game where the dash distance is very short. Having this as a toggle would have been the ideal. There's control rebinds, but not everything can be rebinded sadly. I find this unfortunate because there's some keybinds that I'm used to from other factory games, but this one has them quite different. Some hotkeys are hard-coded in and maintained. These control issues are not game breaking, but it does slow down how fast I can build and it remains a constant struggle even after a long time playing. [h1]Overall[/h1] Overall, if you're looking for a Factorio + Stardew experience and getting the most out of it, while having a bit of a Wuxia side dish, this is the game for you. The factory aspect is great, the townies are fun to interact with, and progression always feels ultra rewarding. The controls are a bit clunky, but it's not enough to change the review from a very positive one to a negative one. For a $15 price point, this game is definitely worth the money.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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