
If possible, would you like to go back to ancient times to start a factory, refine oil, or even build a large computer? With the accidental fall of a meteorite, you traveled back to River Town a thousand years ago and became a workshop owner. And the story will begin from here……
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Create automated production assembly lines, from wooden planks to circuit boards, design every step of your production line.
Unlock future technologies gradually, from silicon purification to photovoltaic power generation, and build your futuristic workshop.
Use inter-district teleportation stations to receive products at various levels, expanding your factory's territory to the entire continent.
From brewing and oil pressing to manufacturing ovens, even producing watches and antibiotics, astound ancient people with your futuristic goods!
Reinforced concrete, rubber, and large-scale computers, these will be the mass-produced materials you use in the ancient times, a thousand years ago!!!

There are 12 characters that can be pursued in the game - the royal, the martial arts world, the merchant, etc. Unlock the secrets of each character and pursue the friendships and romances you desire. Choose your partner and discuss marriage, and together move into the workshop where they will provide powerful assistance. Make connections with nearly 30 historical figures, each with their own changing schedules throughout the four seasons. Participate in their lives and use modern knowledge to solve their problems. In the River Town, everything happens naturally, and you have the final say on when to work, explore, and engage in romantic pursuits.


A fast-paced combat system that is easy to pick up, combining evasion and offense to defeat your enemies through strategic maneuvers. Whether through formal training or adventures in the martial arts world, master more than 40 martial arts techniques including external skills, internal skills, light skills, and hard skills, allowing you to dominate the martial arts world.

Explore the four major villages on the map, complete village quests, and uncover their secrets.
Explore the mystical realms left behind by ancient predecessors, delve deep into them, and defeat bizarre creatures.
Explore the entire continent, discover treasures, explore bat caves, and punish bandits for the people.
Sign contracts with mine owners throughout the entire map, allowing ancient people to work for you.

Be a skilled craftsman or a social butterfly? Become the top martial artist or a versatile expert in everyday life? It's all up to you to decide.
Craft spiritual medicines, weapons, and clothing, becoming a master of ancient craftsmanship.
Create over 20 different dishes with various enhancements, such as Five Treasures Stew and Snowy Sunset Soup... Make them in your kitchen!
Fill the Heavenly Workshop with the products you create, allowing ancient people to visit and witness modern technology.
Utilize the power of future technology to repair the time machine and fulfill a mission that only you can accomplish.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Japanese, German, Russian, Portuguese - Brazil, Portuguese - Portugal
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
前期凑活,中后期产线爆炸地图还小,且玩法重复毫无新意,很快就会腻。 同时开发者也不会再加入新的东西,相当于一个死胎。现在的价格真不如直接买戴森球或者幸福工厂来的划算。
https://blog.naver.com/teufel_black/224276616832 비공식 유저 한글화 패치입니다. '쉽게 번역 하겠지' 했다가 5일을 내다 버린 코드 스파게티의 괴물입니다. 다시는 건들고 싶지 않지만....페이탈 오류나 한글+영어 혼종 번역이 나오면 다시 수정하겠지...흑흑 ㅠ (참고: 10000개가 넘는 스크립트에, 누가 말하는지가 아예 없어서 맥락으로 번역했기에 존댓말과 반말이 널뛰기 합니다. 이건...이건 개인이 할 게 못돼요...)
I really want to like this. But the combat isn't fun, and the rest of the game is gated behind it and finding all the places to train combat and remembering to go certain places at certain times to train it. In the end, it's just not worth the headache.
最大的问题就是度量衡不统一,买资源的时候是一天多少,但是用资源的时候是每秒多少,这就导致我没办法精确计算每个进货箱放多少东西 如果你玩过其他的自动化游戏,这个转换下心情,没有问题。 如果你没有玩过那幸福工厂、异星工场、戴森球的话,那么推荐你玩那些
自动化游戏不能量化也太脑残了 睡觉时机器产率/2,睡觉时间不同量化结果不一样这他妈是人想出来的设定??? 每日设置1800s 实际是早6-晚2的20h , 所以直接睡觉一天实际上是1800/20*24/2=1080s ====== t7之后非常坐牢,材料需求巨大,但是扩产关键科技网络取货,超频,5级传送带全卡在后面解锁 相比较于扩产不如直接睡几个月觉,数值烂完了
Not recommended for Deck users: Using proton compatibility I had to either accept there being no visible cursor or having the game crash when trying to complete a quest.
缝合了很多玩法,但是缝的还不错。 剧情叙事有很多细节,慢慢了解npc之间的关系和他们的背景故事很有意思。主线也是通过碎片化文本逐渐揭示全貌,这部分设计给好评。 工厂的部分后期数值设计多少有点问题,而且关键设施解锁的时间点太晚了。网络存储和燃油发电可以中期就解锁,这样在中期可以搭建一些永久产线了。现在到后期才解锁这些关键设施,导致前期的产线其实全部是残废,后面要全部重新搭建。目前游戏中期的体验个前期太重复化,只是换汤不换药,没有新要素解锁,导致中期很容易把人劝退。 后期宇宙模块组装没办法自动化很奇怪,一个自动化游戏居然还要把材料手动拿过来组装,很不伦不类。 但是工厂玩法整体还是很耐玩的,这个是工厂玩法本身的特性决定的。中期如果缺资源的话,可以把每天时间缩短一些。因为游戏资源是按天刷新的,所以可以通过快速跳天来增加资源量。另外吐槽一句,其实每天强制睡觉的设定不太适合工厂类游戏,很多时候设计产线是很需要长时间集中注意力的,干到一半必须要分心去看时间出触发事件或者睡觉其实很断心流。
有这游戏还有星露谷啥事啊,滚一边去把好吃懒做的星露谷居民,其实我早就是乾人了。
I came into this game with no expectations after having been bummed out by another Factorio + Stardew genre fusion. I left with nearly double the play hours that I expected and had a way more satisfying experience than I thought I would have. [h1]Art[/h1] The game looks rather dated for a pixel art game made in 2024. However, that's only if you're looking at still screenshots of the game. The sprites for these pixels are super lively and while some NPC's use a pretty generic bounce up and down motion, it becomes part of the charm later on. The animations and key frames aren't perfect, but they don't have to be. They all play into the atmosphere the game provides really well. More than anything though, I'm more impressed by the set pieces than I am the character sprites. The set pieces are incredibly well crafted and the machines actually look like machines. [h1]Factory Gameplay[/h1] The factory side of the game is what you would expect from a factory game: you get raw resources, put them on a conveyor belt, send them to various machines to change them into something else, and continue the process until they're ready for shipping. This game does very little to change up the formula and that's fine. I prefer it that way. However, something I was pleasantly surprised by was that the rawest resources aren't mined. Instead, you buy rights from mines, farms, tree choppers, and quarries. They ship them to your base at the start of each day. From there, you use supplier boxes to determine where the raw resources go, and they function as the start of your production chains. This is a pleasant change because number one, it means you won't ever run your resource nodes dry. Number two, it means you have to plan how many resources each supply box gets, thus, having full control of your bottlenecks. Number three, it rewards you for knowing your factory numbers better. I do think one thing the factory gameplay messed up on was the research system. You get research points for putting in certain combinations of items into the research machine, kinda just like any other factory game. However, this takes time to process points for with each pair of items you throw into it. Instead, you can put those items into your inventory, travel to the research temple, and directly convert the items into research points there. The conversion is instant and there seems to be no efficiency loss, too, meaning there's every bit of incentive to use the conversion machine rather than the automated one. What they probably should have done with the automated one is provide 2 research per pair instead of the 1 that you get through the conversion machine. [h1]Town Gameplay[/h1] Way more pleasant than I expected. The NPC's certainly have personalities of their own. Some come off as very hostile to you, unafraid of hurting your feelings at all. But over time, they warm up to you if you allow them to. What amuses me though is that you're sometimes given options at certain friendship levels to either befriend them or remain frenemies with them. This is something you seldom see in life sim games. And seeing that here is very amusing, especially if you're familiar with Chinese Wuxia stories. The other interesting thing is that the some of the NPC's actually have a purpose in both their functions in town as well as the story. They're not just random marriage candidates for you to court because their pixels jiggle at you enticingly. This is one aspect that many life sims get wrong. River Town Factory does get it right. Unfortunately, the number of lines the NPC's have don't have much variation. However, this is an ongoing issue with most life sim games. At the very least, their dialogue remains in character and they're not just always making small talk. [h1]Combat Gameplay[/h1] Yup, there's combat in this game. And it's the type of combat you would expect out of any life-sim, which is hack-n-slash. You run up to enemies, you smack them with your sword, and you tank their damage. That said, I think the combat in this game is handled very well. The combat allows you to equip a special move, often costing MP, and it lets you do things like shoot laser swords. The type of special move you can equip depends on what you've learned through Martial Arts books and scrolls. You don't get mega punished for face tanking. In fact, it's encouraged because that's how you level up one of your stats. The scaling is a bit all over the place at times and the special cooldowns are a little longer than needed, especially since they cost MP already. However, the fights rarely overstay their welcome if you've done your part of the combat training. Here, I'm wondering, "So what does this have to do with factory building?" Well, fear not! There's also a Tower Defense aspect. This is where it combines the factory bit with your Wuxia fighting techniques. The factory produces ammo, gets belted by your conveyors into the towers, and they shoot arrows or cannon balls at oncoming waves of enemies. All while you're on the front lines shooting your laser swords at the hordes of enemies coming your way, too. [h1]Gameplay Progression[/h1] Progression comes in various forms for the game. There's the research system, which is what your typical factory game has (ie get enough Research Points and then unlock stuff with it). There's a few town major quest objectives to complete before continuing forward. And there's a temple with various objective nodes to complete. This is what I'll be talking about more since you're probably familiar with the other two. Most of these stages have 5 or so objectives to complete and you can complete them in any order. These unlock stuff that your research tree doesn't. And I swear, these progression nodes are probably reading my mind. As I'm playing the game, I'm thinking to myself, "This town is huge, would be nice if there was a quicker way to travel around town." Bam, a progression node to let you teleport to various parts of town. "Man, it sure would be nice to have a way to mass deconstruct my factories", bam, a research node to let you mass deconstruct. "Man, it sure would be nice to have blueprints to stamp down," you've guessed it, blueprints ahoy. "I want more land", game goes it's time to buy more land. Needless to say, the temple progression nodes are all very satisfying to complete because of the rewards. [h1]Controls[/h1] Sadly, this is where I need to dock points. The controls are rather clunky and some of the decisions behind them aren't things I'm very fond about. Rotating belts is my number one complaint about the game. Instead of rotating belt directions in a clockwise or counter-clockwise fashion, it goes between left, right, up, down. And it's hard to remember which follows which even after 70-ish hours of playing. I do wish the light step (the burst dash move) would allow you to just hold down the button rather than constantly spam the key, too. Especially at the beginning of the game where the dash distance is very short. Having this as a toggle would have been the ideal. There's control rebinds, but not everything can be rebinded sadly. I find this unfortunate because there's some keybinds that I'm used to from other factory games, but this one has them quite different. Some hotkeys are hard-coded in and maintained. These control issues are not game breaking, but it does slow down how fast I can build and it remains a constant struggle even after a long time playing. [h1]Overall[/h1] Overall, if you're looking for a Factorio + Stardew experience and getting the most out of it, while having a bit of a Wuxia side dish, this is the game for you. The factory aspect is great, the townies are fun to interact with, and progression always feels ultra rewarding. The controls are a bit clunky, but it's not enough to change the review from a very positive one to a negative one. For a $15 price point, this game is definitely worth the money.
Very fun!! I felt immense accomplishment when I first figured out how to use the underground conveyer belt and made some advanced assembly lines. All the characters are surprisingly well written. You might not like some of them at first, but as you get closer to them, they change or reveal a part of themselves, which just adds to their charm! The game does get repetitive later on though, but the amount of fun and time this game can keep you entertained makes it well worth its price.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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