
Fight your way across the celestial world of Avalice where cats are green, motorcycles drive up walls and monster girls do most of the buttkicking! Freedom Planet is a cartoony, combat-based platform adventure that pits a spunky dragonoid and her friends against an alien attack force.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Massively impressed! Game plays like sonic stages with megaman bosses. Plus the story is really good! Love the characters! Cant wait to play Freedom Planet 2! RIght after i go through each Character's story :3
(6 months old review, woops!) Well as a lifelong sonic fan it most certainly was due dilligence for me play this, and I'll say, not half bad! I like how much it wears its influence on its sleeve without being a clone. Freedom Planet is decidedly its own game with its own system, and mechanically, it doesn't behave like sonic. However, the fast pace thrill is still here and accounted for, and so is the level variety and crazy loopdeloopy level design. While not eeeevery level is a winner, that is to be expected, and generally, I had a lot of fun with them. Bosses are a double edged sword. On one hand, it's not impossible for you to learn their patterns and eventually get the hang of them, but it's the timing that's kinda weird. After going through a very straight forward stage, getting suddenly thrusted into a super punishing, pattern-perfect boss fight is surely to leave you very unprepared. I would critizise the fact that there's a life system, making the slow process of enemy behavior learning a lot more anxious, but I seem to have infinite continues anyway, so I question what was the point of the system in the first place. Fun bosses for the most part, just maybe a little too much for this type of game. Story really blows, sorry. A total mess of motivations and different factions that would be somewhat fun to follow if the voice acting and sound mixing weren't so... bad. Lilac sounds pretty good fortunately, but everyone else isn't doing their best, ngl. Fortunately the game can be played very breezely without paying attention to it. There are some parts of the endgame that start reminding me of the usual sonic curve of progressive level design enshittification, plus some quirks of its own like very confusing door mechanisms, but not enough to ruin the experience. I think there's a lot of room for improvement, but I really enjoyed Freedom Planet, so I'll leave it at that.
Sonic-like with very nice graphics. The controls feel really smooth and fun to play.
O jogo não é ruim, mas cansa muito rápido pra mim pelo menos, as lutas contra chefes são meio confusas, as fases tem várias rotas alternativas, porém o tamanho colossal da fase não me faz querer rejogar, na verdade fico querendo que a fase acabe logo para sair do jogo sem perder o progresso, no momento que escrevi essa análise, estou com 33 min, só joguei duas vezes, quando comprei e agora algum tempo depois pra ver se minha visão de hoje faria o jogo ficar mais interessante. as músicas não achei ruins, mas não são tão memóraveis quanto um Banjo Kazooie, isso que usei de exemplo um jogo bem mais antigo e sem muita continuidade nos tempos atuais. é um jogo interessante que cansa rápido demais pra sentir vontade de finalizar... Tentarei mais vezes, caso mude minha visão sobre o jogo, atualizo essa análise.
I've gone on to start FP2 but I might as well review the first game while it is still somewhat fresh in my memory. I won't be comparing it to its sequel as I feel that's unfair on a game that released almost a decade beforehand and was made by a significantly less experienced team (and also because I haven't finished FP2 yet so my opinions may change once it's completed). To start, the gameplay is very enjoyable. I'm in the somewhat unique situation of not having much experience with classic Sonic level design, but from what little I have played of those games, I feel like the level design here is about on par with them. It took a while to fully start using physics to my advantage, but once I did, it became incredibly satisfying to launch myself into the air and soar over chunks of the level. The greater focus on combat was a bit of a mixed bag however. While it lead to enjoyable boss fights, most of the time I was simply running past enemies to avoid slowing myself down and killing the pace. Lategame enemies got a bit too damage sponge-y for my liking too. Though like I said the combat comes together well for the bosses. There are some stinkers like (phrasing these in spoiler free ways) the peacock boss with electric attacks where you can get a shield that completely absorbs electric damage right before fighting him to make him a cakewalk, the gigantic boss with a boatload of weakpoints that takes forever to kill during a speedrun, and the midboss with ice attacks having a very boring and predictable attack pattern, but those are exceptions rather than rules. The majority of bosses are fast and frantic, being very hard the first go around but still completely managable, and you will soon master all of them with a bit of practise. The balance of the three playable characters was somewhat iffy to me. Lilac is your Sonic for this game, being both the main protagonist and the one who plays the most like him. She can perform a multihit cyclone attack in the air that also acts as a double jump, as well as a six directional boost (can't go stright up or down) that brings her to maximum speed on a dime, lets her make massive leaps over levels, shreds bosses, and makes her invincible for its duration, with both of these techniques tied to a meter to prevent spam. She also has simpler melee attacks and a literal dragon punch, though I mostly just used these to squeeze in some extra damage after a cyclone. To me, she is the strongest character in terms of both speed and combat. Milla would be in second place in that regard. She's notably slower, but she has a Yoshi-esque flutter jump that makes platforming trivial in many instances. It's not tied to a meter either, so you can use it again immediately after touching the ground. She has less health than the other characters and lacks a fully invincible move, but she makes up for that with her combat capabilities. She can pull up a shield that can protect her from most projectiles and even deflect them, though it is never immediately clear what projectiles are and aren't effected by the shield, so it takes some trial and error unfortunately. She can also shoot a short range projectile that deals decent damage. On top of this, she can summon cubes that she can then toss to also deal high damage. She can also carry other items this way but I only ever found use for this in her opening level (sidenote I found the characater exclusive levels to be the weakest of the bunch, though they were by no means bad). She can fuse her cube with her shield to create a stronger shield burst with longer range for massive damage. Her biggest issue is that some bosses feel like they weren't made with her moveset in mind (something that also applies to our third character, though to a lesser extent). Overall, Milla is much more tricky to use, but makes up for it with incredible power once you get the hang of her. The same cannot be said for Carol. Carol is supposed to be your Knuckles in this game, She can climb walls with a Megaman X style walljump and hit enemies with a flurry of kicks while being invincible (also on a meter), as well as rolling into a ball on slopes to rush throgh enemies, however this is slower than Lilac's boost. Unfortunately, her focus on combat abilities in a game where combat almost never matters outside of bosses leaves feeling underwhelming. Even her motorbike powerup isn't all that helpful. It breaks very easily and I found it clinging to walls when I didn't want it to. Her biggest difference from the other two are the contextual platforms that allow her to quickly jump to areas that the others would struggle to reach as fast, but she still ends up being slower than the others. She is by no means unusable or boring to play as, but she is the weakest of the trio. The story is something I see getting a lot of hate, and I get it. We're here to play a fast paced arcade-y platformer, and the cutscenes get in the way of that, but on a first playthough it wasn't all that intrusive, acting as a reprieve between stages. Even ignoring that, these characters are just entertaining. They're far from deep or complex, but it is a treat to watch them interact with each other and their personalities across the board are very solid. The actual plot is undeniably basic. "Evil aliens show up and ♥♥♥♥ things up and we gotta stop them" essentially boils it all down in a nutshell. There's some drama thrown in but it doesn't really add all that much. While this is a shame, it isn't the end of the world to me. I came in expecting a Sonic tier story and that's what I got. Would I like a stronger story? Yes. Does it ruin my experience? No. Would I play the classic mode that skips all cutscenes regardless of the stories quality on repeat runs? Absolutely. For what it's worth, the story of the second game feels much more cluncky so far, so as of writing I'd go as far to say this is the better of the two stories. I know I said I wouldn't compare the two, but that was moreso in regards to their gameplay and design, so I think it's fair to give a brief mention here. Overall, Freedom Planet is a very fun game. Solid level design, amazing bosses, and a fun cast, both to play as and to watch in cutscenes. If you're reading this and wanna give it a go, I highly recommend it. Hell if you already own the game, I suggest giving it a second try. According to Steam's global achievements, about half of the people who bought this game haven't even finished the second level, so statistically there's a solid chance you haven't given it enough time to grow on you if you own it (or maybe you just bought it and never started it idk)
Played this back in the day, replaying it now. Quite the fun game! Love how it builds a whole different style of playing on top of what was a sonic game engine. Plus, the art is pretty good, and the music is phenomenal.
Really good platformer game, played the sequel first and still had a good time with this one.
2D platformer inspired by Sonic and Megaman X. Very good spritework and OST, but held back by uninspired level design and frankly baffling boss battles that are a huge difficulty spike considering what the levels themselves expect of you. The story didn't do anything for me but I applaud the effort. Solid 6/10; doesn't come close to the great 2D platformers of old it's so inspired by but it's a nice effort, considering it was the first outting of this developer (as far as I know).
I'll be completely honest, this game is one of the best 2D platformers I have ever played. The story is alright, but the movesets for each character, however, are absolutely amazing. Adding moves to attack enemies definitely makes this game more original than being a downright Sonic the Hedgehog fan-game. [spoiler] milla's playthrough was absolutely grueling tho, so play it if u really want a challenge. [/spoiler]
Freedom planet, un juego que a pesar de sus años, no tiene nada que envidiarle a los indies de hoy en día. Un juego que jugué de pies a cabeza hace muchos años (en Wii U xD) y el cual no me he dado el tiempo de volver a terminar aquí en Steam. Un juego excelente, sin duda alguna. Inspirado por varios plataformeros de antaño, entrega una experiencia muy divertida con personajes muy carismáticos (aunque con una historia que habría podido ser mejor a mí parecer). Aun si ya has jugado su secuela, recomendó totalmente que no omitas este gran juego. Muy recomendado.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Finnish Cottage Simulator | $1.7M | 3.6K | 94% | $14.99 |
| One Finger Death Punch | $1.7M | 16.3K | 98% | $4.99 |
| Tomb Raider: Anniversary | $1.7M | 7.4K | 82% | $8.99 |
| Syberia | $1.7M | 6.8K | 88% | $12.99 |
| StarDrive 2 | $1.7M | 2.1K | 55% | $29.99 |
| Tinkerlands | $1.7M | 4K | 86% | $12.99 |