
A turn-based retro-inspired RPG you can complete over the weekend. Perfect your timing in combat, uncover secrets, and interact with a rich world and its characters in a gripping story told from two perspectives.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Frameland delivers a retro experience with charming pixel art and an original 16-bit soundtrack. Timed turn-based battles keep you on the edge of your seat. Explore a rich world and uncover Condorra’s dark past.

The world of Condorra is full of secrets waiting for you to discover! Your loyal robot companion Proto can dig, grapple, and blast through obstacles, revealing mysteries others can’t reach. Or take to the skies with your airship to revisit familiar locations or explore uncharted territories!

Combat isn’t just about hitting hard—it’s about hitting at the right time. Time your moves to perfection, exploit weaknesses, and manage your resources to outsmart your enemies. Customize your characters with powerful remnants to turn the tide of battle and deliver crushing blows.

Immerse yourself in a world where everything is interactive—every NPC has something to say, and nearly every object holds a story. It’s an RPG with the curiosity-driven charm of a point-and-click adventure, full of hidden surprises and new discoveries.

Experience a gripping tale told from two perspectives—twists and turns included. Thrown into the cold, machine-ravaged world of Condorra, Ryiu must navigate deadly threats, form uneasy alliances, and uncover the world’s darkest secrets. But the road ahead is fraught with danger, and every truth comes at a cost—what will it take for Ryiu to get home?

All action, no filler with 8–15 hours of playtime
Lovingly hand-crafted pixel art
Original 16-bit soundtrack with 60+ tracks
Lots of minigames
Late-game sidequests
No random encounters
Pet dogs 🐶
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A pixel adventure, love letter to 90's kids Good - Sidequest - Hidden Boss at hidden area - Ultimate equipment Can be improved - Add speed settings, the dialogue and battle text can be lil bit faster - Add "run" toggle - More sidequest but with hint and something like log tracker - More hidden boss - More area to explore - The enemy is almost cannot be avoided, - Hint or warning when aproaching final dungeon could be nice This game is potential to be expanded or having sequels;
What can I say. I had a lot of fun playing this game. There is great attention to detail. You can interact with a lot of stuff and I tried to find most of it. Though, the text for random irrelevant objects can get pretty repetitive. Yet sometimes they do give some info or an item. So it can be worth doing. Also the sound design and soundtrack are very fitting. The soundtrack is all-around great to listen to. The story is is interesting and while some of the revelations I had guessed, others caught me off-guard. If you are unsure, just give the demo a try. It gives you a great peek into what the game is like.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14K | 81 | 91% | $4.99 | |
| $14K | 71 | 77% | $9.99 | |
| $14K | 568 | 64% | $0.99 | |
| $14K | 440 | 88% | $1.99 | |
| $14K | 111 | 86% | $5.99 | |
| $14K | 78 | 74% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7K | 13 | 92% | $9.99 | |
| $8.2K | 106 | 92% | $4.49 | |
| $0 | 0 | — | $5.03 | |
| $191.4K | 396 | 96% | $14.99 | |
| $61.1K | 314 | 96% | $9.99 | |
| $127K | 379 | 87% | $14.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've been looking for something like this for a long time, Add a voiceover and then it'll be 10\10.
I love it! + role-playing game + pixel graphics + dialog + turn-based boss battles, but in a unique unusual style ;) + retro gaming atmosphere but with a modern context variety of locations are impressive ^^
Fun game, 7 hours in and I want to see what's next. Good enough for me! The timing mechanic makes the battles more engaging.
This game is incomplete...? You get an airship and a map, but you can only go to one location and it just says "coming in a few days". I assumed this meant in-game days, but NOPE -- you're at the end of the game. Fantastic. There are also a lots of puzzles and seemingly inaccessible chests that I assumed you needed to return to, and there never was a way to return. There is also a trading side-quest that didn't culminate in anything, either that or I missed it? I was seriously tempted to rate this down and say "review is coming in a few days", but... If it weren't for the egregious problems noted above, I'd still say this was a good game overall. So buy it if you're prepared for this in mind. This is a solid RPG. A lot of heart and dedication clearly went into it, but it ultimately feels rushed at points and kind of feels like it ends abruptly. First half of the game felt really solid; second half, not so much. It has an intriguing and unique story, excellent pixel-art graphics, great sense of humor, and fun gameplay. There's a lot of impressive little details throughout this game that makes it really come "alive". Almost every tile is able to be interacted with, and frequently provides backstory or commentary on the characters or the universe. Overall a good game, I just wish the devs finished it.
Obwohl ich mir mehr Entscheidungsfreiheiten bei der Story in Richtung großer RPG gewunschen hätte, hat mir Frameland dennoch zugesagt. Vor allem das Kampfsystem aus Timing und Rundenbasis ist solide und birgt sogar einen Schuss Pokemon. Fans des Genres kann ich es auf jeden Fall weiterempfehlen.
Durch den Kauf dieses Spiels erhaltet ihr ein Erstlingswerk. Dies sollte euch bewusst sein. Die Liebe und Hingabe für dieses Projekt lässt sich überall in der Spielwelt wiederfinden. Die Story ist durchaus gelungen, wenn auch stellenweise ein wenig vorhersehrbar. ( Besonders zum Ende hin ) Musik ist der absolute HAMMER ! Ein fettes Lob dafür. ( Besonders die Endboss Musik.. hatte Gänsehaut ) Gegnerdesign war sehr schön und detailreich. Überhaupt gab es viele Gegnertypen. Wenn ich etwas bemängeln müsste, wäre es der Schwierigkeitsgrad. Es war leider sehr leicht zum Ende zu kommen. Ich habe ein wenig Backtracking betrieben und keinen Kampf ausgelassen. Evtl. lag es daran. Aber die Heilung war viel zu stark. ^^ Musste gefühlt 0 Heilitems einsetzen. Evlt. habe ich auch zu gutes Equip gehabt. ( PS Im optionalen Gebiet mit den stärkeren Monstern war ich nur sehr kurz ) Und leider muss ich die Spielzeit auch ein sehr kleines bisschen bemängeln. Habe wirklich ALLES angeklickt und gelesen was mir so vor die Flinte geworfen wurde. Dennoch nur 16 Stunden sind für ein Rollenspiel ein wenig mau. ( könnte es durch das optionale Gebiet wahrscheinlich auf 20 -30 std strecken, aber keine Lust auf Grind ^^ ) Alles in Allem bereue ich den Kauf kein Stück. Nicht alleine, dass das Kampfsystem mir sehr gefallen hat. Nein auch die Tatsache, dass ich ein "junges" Indie-Team mit meinen Kauf unterstützen konnte - machen alle Kritik wieder wett. Ich hoffe ihr hatte mit dem Spiel Erfolg und drücke die Daumen auf einen Nachfolger / Nachfolgeprrojekt!
Short and simple but really pleasant JRPG. The story and characters are both well done and the game doesn't overstay its welcome. I could have used a few more hours but I prefer shorter to longer. Music, graphics, combat, writing were all really good. This was a nice surprise!
10/10! real indie games apparently do still exist! if youre looking for something personal, something thats not polished to death and actually has character, where you can feel that its made by a human being, this is for you. battle system is effin dope!
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Players by region
Where this game's players are, estimated from review languages.