
Riptale is a challenging 2D roguelike action game aiming to make sword combat be as bloody and impactful as possible. The player collects gems that allow them to execute different attacks in the order of their choosing. All this results in a symphony of combos that fill the screen with blood and guts.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b]Hornswoggled[/b]: that is my one-word review of this game. Riptale looks cool, it sounds neat, the reviews are glowing, but the game itself feels largely unfinished at the worst, and deliberately mis-designed at best. First, the [b]Pros:[/b] [list] [*] The red-black-white aesthetic is very pleasing, and necessitates comparison to Downwell, another indie game with high-score, combo, and rougelite elements. [*] The soundtrack is really fun and bouncy on the first few listens [*] Slicing enemies feels really satisfying [*] Bosses designs are interesting [/list] And that's about it. Now, the numerous [b]Cons:[/b] [list] [*] Progress towards unlockables is hidden, meaning that while you're always working towards something, however trivial, you have no idea what is contributing towards that unlock or how close you are to getting it [*] Screen-filters are used instead of palette swaps, are few to choose from, and are mostly awful [*] 'Trinket' collectibles have no function, and 'Scarf' and 'Pet' collectibles are purely aesthetic [*] Shops only offer weapon upgrades, but shop appearance is highly randomized, to the extent that three stages can go without a shop, or three screens in a row can have shops on them [*] A significant portion of each screen is occupied by crates, pots, and barrels, each which could be empty, or could contain money or a recovery heart. Breaking pots and crates is not a fun part of any game, but here it's integrated as a major gameplay element [*] Combos are only rewarded significantly when the entire gem meter is used, which becomes difficult as more gem slots are added, or impossible when room generations either give you too few enemies to combo, or arrange enemies such that they can't all be reached in a single combo [*] All of the lore reads like a freshman creative writing exercise, with no sense of cohesion but plenty of proper nouns, superfuous kingdoms, and random attempts at philosophical meandering [*] Ability to navigate to previous screens is random, depending on whether they're vertically or horizontally conjoined. There is no map [*] Gems don't automatically fully recharge when you begin a new stage--you have to wait for them to recover from whatever state you were in immediately after you killed the boss or went down the tunnel [*] The soundtrack, while initially pleasant, becomes incredibly repetitive after even mild repeat playthroughs, with a selection of about three main songs ranging from "fast retro megaman-ish" song to "fast retro castlevania-ish" song to "fast retro megaman-ish" song, and an extra song for the bosses [*] Boss intros are unskippable [*] Text boxes can't be fast-forwarded through [*] Unlocking anything takes [i]forever[/i]. Compared to another rogue-lite game I bought at the same time, [b]Monolith[/b], in which my first round unlocked 4+ guns/items, in Riptale you can go five or more playthroughs without unlocking a single thing [*] No animation or indication that you've been hit other than a small noise and your hearts going down [*] You can't see how much health you've had unless you've recently healed or been hit [*] You have to quit a run and go back to the main menu to change the sound/game settings [/list] And there's probably a lot more, but I feel like by this point I'm just piling on. The point is, this game is not finished. It was, for me, disappointing. I wanted to like it, because it's an indie effort, it's reasonably priced even when not on sale, and there are definitely some enjoyable elements. Ultimately, however, this game feels like a waste of time. I might chip away at it for a few more hours, but I wouldn't recommend anyone else buy this game when there are many superior rougelite/rougelikes on selection.
[h1]Riptale[/h1] [i]Riptale[/i] is an action game first and foremost, with the light rogue elements being an addictive little touch of a procedural afterthought. The real focus here is the visceral combat, the split-second chains of unrelenting sword strikes, and the satisfying torrent of blood that pours down from it all. [h1]A Banquet of Blood[/h1] It's one strike one kill, but your attacks are tied to the power of three slowly recharging gems so don't go too crazy and strike with precision. You also don't want to get caught in the midst of a horde of demons with no power to strike, so play your positioning wisely. So long as you hold a gem you hold the ability to chain devastating dashes of eviscerating slashing force. And so long as you're aiming in the general direction of the wandering baddies and offending foes you're going to get a satisfying direct slash in on one of them, then as the torrent of combos starts and the blood starts to rain you feel like the ultimate badass with every chained press of the attack. It's a personal race to the bottom and a test of lasting endurance, but luckily with all of those hard-earned coins you picked up along the way a whole game changing set of gem powers are available at periodic shops. These fun little customizable gems can replace any one of the three gems that are each tied to one of the three rechargeable attacks allotted to you, giving you a hands-on way to completely alter and edit the combos you attack with including quick attacks, charge attacks, homing attacks and more. [h1]Visuals/Sound[/h1] [i]Riptale[/i] absolutely has that simplistic yet addictive constant driving speed and power of [i]Downwell[/i], the same descending progression, and of course that same undeniably charming minimalist black-and-white style, stained only with the red streaks of blood and guts. Oh yeah, and of your protagonist's swank red scarf. The chiptune soundtrack is all kinds of upbeat and catchy, up there with the iconic [i]Megaman[/i] soundtracks but not quite as radical on the compositions. Eerie, mysterious and oddly chill melodies give you a breather on shop screens, and in that similar NES fashion gave me early [i]Castlevania[/i]-tune vibes and as anyone knows that's a great thing. [h1]Final Thought[/h1] Everything about [i]Riptale[/i] is just fast as hell and has the satisfaction to match it in action and execution. Its possibly the fastest-paced coffee-break sort of roguelite with perfect little bite-sized rounds of randomized bloodshed and hyperactive cave spelunking progression. Its all over before you know it, and then you just wanna do it again and see how much further you get. [i]This review made possible through the consideration and contribution of [url=http://store.steampowered.com/curator/24117656-IndiePromo/]IndiePromo[/url] and the developer/publisher. Email contact@dnbmedia.co for requests & game promotions [/i]
No hice un Review de este juego antes porque me tenia que recuperar de la úlceras ATOMICAS QUE ME PROVOCO EL "MODO DIFICIL"... A pesar de las la gran cantidad de horas que le metí y de ser la tercera persona en el mundo en completar el modo difícil, NO PUEDO RECOMENDAR ESTE JUEGO ¿Por que? Pros: La satisfacción de matar enemigos es increíble Historia interesante Buenos controles Contras -El juego es muy corto -Lo colores blanco negro y rojo, hace que sea muy difícil ver los enemigos. -El Dinero es INUTIL -la dificultad de TODO EL JUEGO depende del RNG -Los minijuegos son PESIMOS y aburridos -El "Modo Difícil" Es el mayor CANCER del universo Aun si el juego no tuviera el modo difícil, no lo recomendaría igualmente, siento que puedes invertir mejor tu dinero en algo mas
[quote][url=https://store.steampowered.com/curator/6142328/][b]Like this Review? Follow The Cpt Froggy Club Curator Page for plenty more![/b][/url][/quote] Riptale: ~~~~~~ Is he some sort of a Ninja or an Arabian fighter? It really doesn’t matter what his origins are; all you need to know is that he is an astute warrior who uses his swords to perfection. And let me tell you, he’ll need to be at his best to defeat all the enemies he will encounter in Riptale! Riptale is a 2D side scroller platformer game where you control a master swordsman who has to eliminate all enemies as well as bosses in three different levels. Each of the levels - the crypt, the underground forest and the mushrooms cavern - have three stages to clear, including a boss fight at the end of the third stage. When you launch the game the first time, you’ll only be able to play on the normal difficulty, but as soon as you beat one of the levels (including a boss), you’ll have the ability to play the game in a hardcore mode. The difference between the normal and the hardcore modes is that your warrior will only have one heart instead of four. Which means that if he gets hit once, he’ll die! The gameplay is pretty much focused on the fighting element. Your fighter will be equipped with three gems, which are located on the top of your screen. Each time you perform an attack, one of your gems will be used. The good news is that the gems will regenerate after a few seconds, but this can make it tricky if you have to make three or more rapid attacks. However, if you manage to wait a few seconds between attacks (for the previously used gem to regenerate) you might be able to clear all the enemies on your screen and achieve a high streak. My best so far is six successful attacks in a row. Within each of the levels, your character will be able to destroy boxes or vases, some of which may contain coins. There are two types of coins: small and large. The smaller coins will give you 10 credits while the larger coins will reward you with 30 credits. Coins can also be dispatched after killing certain enemies. After gathering as many coins as possible, you can use the credits at the shop, which you’ll find within each level. You won’t miss them as a sign will be displayed at the entrance. At the shop, you‘ll be able to purchase new gems (five in total) which hold different attacks, including a homing attack and a triple sword movement attack. The beauty here is that you can choose your own deadly combination and swap your gems at the shop. Having three triple gems would mean that your fighter would be able to perform three sword swings per attack; a nice way to clear a room, I must say! Another way to gather additional coins is by finding the challenge rooms within the level. They’re not obvious and the challenges are pretty tough, to be honest, and consequently your character might even die by accepting the challenge. The game in itself is pretty hectic; you can expect your combatant to be hit several times and lose some of his hearts (health). Find the heart barrel within the stage and your fighter will automatically be awarded with the return of one lost heart. The other ways to get a heart back is to kill a certain number of enemies in the row or at the end of each stage if you manage to complete it. Plenty of different enemies to fight in Riptale. Some will throw projectiles, while others will rush towards your combatant with a sword; snakes are ready to take a bite, and dragons will torch you, just to mention a few. I only managed to finish the crypt levels, and I must say that the boss fight was quite hard! When you move on to the next level, the only extra obstacle that I could see was the addition of spikes, but they won’t be there if you restart a game from scratch. I really like the black and white artwork of the game, as well as the splashing red blood when you kill an enemy. The soundtrack suits the game well, but is repetitive and annoying after a while. The good news is that you can turn off the music if you wish to do so. In terms of controls, you can use a gamepad or your keyboard. In my experience, the gamepad is the way to go! Positives: ~~~~~~~ + Nice artwork + Normal and Hardcore difficulty + Plenty of enemies + Challenging gameplay + Create your own attack combinations + Achievements & trading cards Negatives: ~~~~~~~~ - Can be frustrating at times A challenging platformer with a good combat system, with distinctive black and white artwork! Riptale is a game to grab! 7/10 Key provided by developer/publisher for review purposes. Any opinions expressed are entirely my own! [url=https://www.zeepond.com/reviews][b]EPIC “THE CPT FROGGY” REVIEWS UP NOW ON ZEEPOND, THE HOME OF THE ALMIGHTY FROG![/b][/url] [url=https://www.youtube.com/channel/UCZchpsMdA2hDYJKZgOPdo_w?view_as=subscriber][b]SUBSCRIBE TO THE CPT FROGGY YOUTUBE CHANNEL[/b][/url]
Quite good. It's a very, very light rogue-lite. Really it's just-you die you start over from the beginning. We used to call those "video games." Fun combat once you get the hang of it. It's a duochromatic game about descending into the earth and fighting monsters. You know what's a great game, Downwell, a duochromatic game about descending into the earth and fighting monsters (and saving your cat). And in Downwell you can tell what objects you can stand on and which are background. Also the enemies had much more red on them that clearly indicated which could be stomped on and which couldn't. You can also unlock screen filters, just like in Downwell. [b]What sets this game apart is the combat.[/b] You aim in a direction, press attack, and fly in that direction swinging. If you hit something, you get a moment of bullet-time to aim your next attack. Combo-ing seems good? Your attacks refresh if you hit with all of them, but not in challenges apparently. It feels good, and I think the enemies drop more gold that you can spend in shops for different attacks. However, you'll figure out an optimal loadout and stop buying pretty quick (assuming the shops have anything you want, because they often don't). Also Quick-Draw, Quick-Draw, Triple Attack FTW. Hey Downwell had a combo-system too, as did Nongunz (another duochromatic side view rogue-lite). I mentioned challenges. They are side-rooms you sometimes find with a challenge like: get to the end without taking damage, or kill X enemies in the time limit. Some are easier than others, but they only seem to unlock "Trinkets" that are trophies. Also instead of challenges you'll find a library with 1 readable book. The books give some snippets of a back-story or bits of history and are often humourous in style. Man, Rogue Legacy is a great game. I played it a lot. It had similar challenges and books with a humourous tone telling the backstory. Just like Riptale, it has pregenerated rooms with randomly generated enemy and box placement (also like Nongunz). Rogue Legacy and Nongunz were more about exploring in all directions. There is no going back (up) in Riptale. Did I mention most of the enemies in the game are dragons? I don't think I did. Don't get too excited, as this game's limited budget meant a lot of dragons are just heads. Seriously floating heads, or heads affixed to the floor. One firebreathing head can't even turn around. It just sits there, breathing fire at regular intervals. Death would be a relief for them. You start in one of 3 areas and proceed through the themed levels with area specific enemies until you meet a Boss. Every enemy has their attack patterns and probably 1 or 2 will give you trouble. It was the kendo men for me, and the snakes in boxes ([spoiler]Spelunky[/spoiler]). The difficulty level of bosses varies, with the two actual dragons being easy, but the 2 Fire-Jester-Twin guys are still brutal for me. BTW the music sounds super familiar. I'm not accusing Riptale or being a rip-off (sorrynotsorry), I think it has some obvious influences that's all. That's how many great games get made (and it's not like Rogue Legacy is 100% original). So I recommend it, especially if you liked any of the games I mentioned above. Check out the combat and see if it's up your alley.
You cant imagine how a simple slash & dash mechanic along with cool flow movement can make people play this game for hours. I just kept playing and playing. The idea of running along & cutting somethings with style even though it is on a simple 2d format felt so good. We definitely need more games like these. Worth full price 69/69
Легкая, безидейная, не особ красивая посредсвтенность. Удалил с акка.
It wants very badly to be Downwell, but doesn't understand any of the brilliance in its design. And the music starts to hurt after about 10 seconds.
Проклятая слабость перед черно-белыми играми, иначе бы не купил. Не жалею в итоге о покупке, хотя из головы игра вылетет быстро. Скажем так: у Riptale есть очень мало, но этим малым она распоряжается довольно умело. Ниндзя (или самурай, неважно) может накопить до трех атак (четвертую надо заслужить). Мало того наносить их с места он не в состоянии, вместо этого он как бы проносится с ними через пол экрана. Все враги, что окажутся на пути - умирают мгновенно и что еще хорошо сам он при этом практически неуязвим. Главное не попасть под огонь и не израсходовать запас ударов впустую. Восстанавливаются они быстро, но всё равно на короткое время беззащитным можно остаться беззащитным. Получается очень стремительно и даже стильно, игра быстро приучает к аккуратности, точности и внимательности. Врагов немного, но из-за того, что спамить атаки нельзя - придется запоминать повадки каждого: этот подпрыгивает при приближении; эти телепортируются; а вот эти дают секунды полторы на то, чтобы убить, а иначе заплевывают огнем. При правильном расчете, чтобы зачистить очередную комнату нужно три-четыре короткие вспышки - чувствуешь себя настоящим хищником в такие моменты. Но всего пара ошибок и можно начинать сначала - учитесь. Я научился (много времени не заняло), а оказалось, что рогалик из Riptale крохотный: уровни процедурно генерируемые - есть; смерть - всего лишь часть обучения и начало нового пути - соответствует; контент - вот его мало. А рогалик без контента работает недолго. Освоишься и даже схватки с боссами затруднений не составят: двое (из 4) - просты, а последний и вовсе сломан. Незачем возвращаться к игре, не с чем экспериментировать, никаких новых эпизодов не будет. Остается открывать новые цвета шарфов, но не ради этого интересную механику боя изучал. Жалко, только вошел во вкус, а все тут же закончилось.
Rad! Killer slashing and cool tunes inside the stages! Love it!👾
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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