
Fractured Minds is an immersive artistic short game, exploring anxiety and mental health issues. Embark on a journey through the human psyche to experience the everyday challenges associated with these conditions.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99 | 505reviews | 77% | — | $13.1K |
| $1.49 | 964ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The fact that the achievements reset if you don't get them all in one playthrough, leading to me having to play through this twice literally gave me depression and anxiety.
This is a game that clearly has a lot to say and manages to do so without overstaying its welcome. The solo dev has been very upfront about the game being based on their own struggles with mental health and you can tell this is very personal to them, which is always nice to see!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My favourite game of. All time , I had played this game while I had suffered from depression for a while , I reached to the point that i didn’t wanna live anymore, this game made me feel hope ,that someone can say the words. I couldn’t say without even trying to make it complicated. Every time I replay this game I sob , thank you for this amazing experience <3
Fractured Minds es una experiencia muy corta que trata temas de salud mental a través de pequeños niveles. Cada uno representa sensaciones como la ansiedad, la depresión o el aislamiento, usando mecánicas simples para transmitir emociones más que desafío. No es un juego complejo ni largo, de hecho se termina en muy poco tiempo, pero lo que busca no es entretener en el sentido clásico, sino hacerte sentir y reflexionar. 👍🏻 Recomendable si te interesan las experiencias diferentes y con carga emocional. No es un juego al uso, pero tiene algo que contar.
Beautiful.
Got this for free when I bought another game. I can see the vision of the story line. Simple and nice, I somewhat feel relatable to it. But one thing is the acheivement, reset not matter how much I replay it. Bother some when someone wanna collect achievement for the sake of it. Puzzel were confusing, maybe I generally suck it. Lowkey would recommend it since its like a few dollars. Or you can wait for a nice deal.
Fractured Minds é curtinho, mecanimente simples (um walk simulator com puzzle simples), mas com uma história muito bonita, serve muito bem para refletir, e, principalmente passa uma linda mensagem para quem está passando por alguma dificuldade mental. Ótimo investimento, baratinho. Não dê refund, por favor. EM CASO DE AJUDA PSICOLÓGICA, LIGUE PARA 188!
very fun game friend recomended the game has a great meaning and a good time killer little janky but great game
very good and short game a game that gives you a good vibe keep up the good work!
Tackling depression and anxiety is a difficult thing to do in any form of media. It's quite often different for everyone. I get what the developer was trying to do here, but the 15 minute experience failed to live up to the expectations given to us. Interact with your environment to overcome challenges and puzzles across 6 levels, each inspired by real life obstacles. - Not really puzzles. It's basically just a hidden object experience for the most part. You need to find a key to get out of rooms. You need to solve a passcode puzzle while avoiding lights... Crank some wheels to burn the sad demon monster thing.. Explore the emotions surround emptiness, anxiety, depression and paranoia. - The first room is really the only room that somewhat accomplished this. You're in a room, but you can't leave until you find the correct key. Most of the keys you find are wrong. Eventually you find a way out. It's a comparison to how depression can leave you feeling like there's no way out. Or how anxiety makes it difficult to venture outside. There are various statements that are made which signify self doubt.. And then you find the key, and move onto the next room. And really, it feels like every room after that tries to convey the emotions that might be felt at the most superficial level possible. It doesn't really hold up with what it is trying to do, which brings the gameplay or lack thereof into focus. Oddly you slide for a bit after you stop moving. Interacting with some things, like pinning the tail on the donkey, doesn't seem to work until you've found there very precise spot to put the tail on. And no, it isn't the butt - even if it ends up on the butt. For the most part you're in rooms that feel distracting from the emotional aspect the game is trying to convey. Interaction with much of anything lacks real relevance. There's one level with a minor bit of platforming that was frustrating because I either jumped too far, too short, or that inevitable slide after movement sent me into the abyss. At $2 I've spent worse, and better ways to utilize my time. This isn't a game that will be for everyone, and I'd even argue that in some way it isn't really a game at all. It's objectively shortcoming for a short showcase on a less than skin deep look at anxiety and depression.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28.7M | 93.7K | 90% | $19.99 | |
| $14.4M | 52.9K | 96% | $19.99 | |
| $4.4M | 13.2K | 90% | $19.99 | |
| $4.9M | 9.4K | 88% | $19.99 | |
| $3.4M | 8.3K | 89% | $16.99 | |
| $3.2M | 9K | 88% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.1K | 56 | 71% | $6.99 | |
| $13.1K | 386 | 93% | $1.99 | |
| $13.1K | 97 | 79% | $4.99 | |
| $13.1K | 93 | 78% | $4.99 | |
| $13.1K | 69 | 91% | $7.99 | |
| $13.1K | 50 | 94% | $10.99 |