
Pop alien organisms like space bubble wrap in this satisfying incremental. Upgrade your extraction tech, unlock unique abilities, automate a factory, and expand into new areas to maximise your yield.
Modeled estimate, not a reported figure. How we estimate →
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About
Sporbs is a satisfying, moreish incremental game with a corporate mining twist. Hover your cursor to extract resources and synthesise fuel cells to explore previously inaccessible sectors and earn your ticket home. Just remember - machinery doesn't need sleep, and efficiency will be rewarded.
Simply hover your mouse over organisms to harvest resources from them. No clicking needed. No timers.
A nav-malfunction has dumped you and your crew in uncharted space. You decide to take refuge on a nearby planet. Instead of a rescue party, Head Office has a new directive: begin a full-scale harvest of the planet's mysterious, energy-dense organisms.
Unique combo mode: When activated grants a multiplier to the resources harvested. Aim for higher value targets whilst in a combo to maximise your harvest - efficiency will be rewarded.
Skill Tree Progression: Spend your resources in a large skill tree with over 170 upgrades that will improve your extraction beams, influence organism spawn rates, unlock unique abilities, automate your harvesting and boost factory efficiency
The Fuel Factory: Deposit harvested Orbs and Spores to synthesise Fuel Cells. The factory can be automated and the efficiency improved with upgrades in the skill tree
Idle mechanics: You can unlock idle harvesting, and factory automation, so, you can sit back and watch those numbers go up
Discover New Areas: Spend Fuel Cells to unlock new areas with higher organism densities and new organisms with unique abilities to harvest from and upgrade
Aesthetic & Atmosphere: Art, SFX and music made by me (No AI) :0
Steam Achievements: 20 Steam achievements to be completed
Music for Sporbs: A complete unique soundtrack for Sporbs is available (again, no AI used)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Boring, slow and ugly
実績コンプまで2時間少々でした。 良いところ ・インクリメンタルゲームの楽しさはしっかりある ・主な操作がドラッグだけなので気楽に楽しめる 良くないところ ・ボリューム不足 十分なインフレを感じたのは6エリアある内の5エリア目でした。 「工場を自動化」の部分は期待しないほうがいいです。 ・文字が読みづらい 楽しかったので満足していますが、価格が安いことを加味してもプレイ時間の短さは覚悟した方が良いです。
fun game worth the money
Simple and easy to play. Charming graphics and completable in an afternoon. I felt like I got my money's worth
decent short incremental game
The relaxing sci fi atmosphere and smooth progression make it very easy to lose track of time while you build up your resources and watch your momentum meter climb. As you advance, the loop becomes even more engaging when you start upgrading your extraction tech and unlocking unique abilities. Expanding into new areas and fully automating your own factory to maximize your overall yield provides a great sense of accomplishment. It is a casual experience to dive into when you just want to unwind and enjoy a steady progression system.
7/10 Starts off very slow, but when the game only has 2-3 hours of content overall, slow isn't necessarily bad. As the trailer says, it is satisfying/relaxing to 'pop' the sporbs. Story isn't much, but I appreciated that it existed at all. I got it for $4 through a bundle with another incremental. I think the 2-ish hours of calm music with and colorful explosions was worth the cost of a coffee.
카타르시스가 느껴질 업그레이드 요소는 단 한개도 없는데 요구하는 노동량은 매우 많음 좆같아서 3배속 스피드핵쓰고 했는데도 지루함 절~~~대 사지마세요
挺好的增量游戏,但是boss设计有很大问题,实在是太枯燥了,完全是拖延时间
Boring
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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