
Pop alien organisms like space bubble wrap in this satisfying incremental. Upgrade your extraction tech, unlock unique abilities, automate a factory, and expand into new areas to maximise your yield.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 26 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sporbs is a satisfying, moreish incremental game with a corporate mining twist. Hover your cursor to extract resources and synthesise fuel cells to explore previously inaccessible sectors and earn your ticket home. Just remember - machinery doesn't need sleep, and efficiency will be rewarded.
Simply hover your mouse over organisms to harvest resources from them. No clicking needed. No timers.
A nav-malfunction has dumped you and your crew in uncharted space. You decide to take refuge on a nearby planet. Instead of a rescue party, Head Office has a new directive: begin a full-scale harvest of the planet's mysterious, energy-dense organisms.
Unique combo mode: When activated grants a multiplier to the resources harvested. Aim for higher value targets whilst in a combo to maximise your harvest - efficiency will be rewarded.
Skill Tree Progression: Spend your resources in a large skill tree with over 170 upgrades that will improve your extraction beams, influence organism spawn rates, unlock unique abilities, automate your harvesting and boost factory efficiency
The Fuel Factory: Deposit harvested Orbs and Spores to synthesise Fuel Cells. The factory can be automated and the efficiency improved with upgrades in the skill tree
Idle mechanics: You can unlock idle harvesting, and factory automation, so, you can sit back and watch those numbers go up
Discover New Areas: Spend Fuel Cells to unlock new areas with higher organism densities and new organisms with unique abilities to harvest from and upgrade
Aesthetic & Atmosphere: Art, SFX and music made by me (No AI) :0
Steam Achievements: 20 Steam achievements to be completed
Music for Sporbs: A complete unique soundtrack for Sporbs is available (again, no AI used)
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Boring, slow and ugly
100% achievements in 2 hours and a couple minutes tl;dr: Less than $1 worth of content in the game - No interesting upgrades, no gameplay changes, you do the same boring vanilla "shine light at eggs" for 2 continuous hours - Momentum should feel like a bonus but instead not being in momentum is a penalty because you gain so little - Very very boring and grindy
fun game worth the money
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Korean
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
実績コンプまで2時間少々でした。 良いところ ・インクリメンタルゲームの楽しさはしっかりある ・主な操作がドラッグだけなので気楽に楽しめる 良くないところ ・ボリューム不足 十分なインフレを感じたのは6エリアある内の5エリア目でした。 「工場を自動化」の部分は期待しないほうがいいです。 ・文字が読みづらい 楽しかったので満足していますが、価格が安いことを加味してもプレイ時間の短さは覚悟した方が良いです。
Charming, sweet, short but could use a little more variety in gameplay.
Simple and easy to play. Charming graphics and completable in an afternoon. I felt like I got my money's worth
The text is nearly unreadable at every resolution. Progression is unrewarding, none of the upgrades felt good, and there's a very slow sense of progression. It was a boring slog to 100%, but thankfully it wasn't very long. I ended up afking most of it. Not recommended.
Can't fully recommend this. It still has that addicting aspect of incremental games, but the upgrades don't really feel significant enough. It also feels too grindy/slow, until nearly the end. Takes about 2-3 hours to finish.
decent short incremental game
挺好的增量游戏,但是boss设计有很大问题,实在是太枯燥了,完全是拖延时间
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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