
Fractured Minds is an immersive artistic short game, exploring anxiety and mental health issues. Embark on a journey through the human psyche to experience the everyday challenges associated with these conditions.
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About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The symbolism takes priority over the puzzles, so it may not be for everyone. But it gets its message across quickly and clearly.
Puzzle muito fácil e curto com uma música relaxante. Excelente para adicionar +1 jogo platinado na sua coleção, e com uma mensagem bem forte no final.
A very interesting little first person narrative game about mental health struggles. Not overly long either, and priced accordingly. Small technical jank: controls felt just a tiny little bit off (and in Xbox version you couldn't invert Y axis in-game). Also in Steam version achivements can get revoked apparently. (I don't know why that is even a thing.) But it's a small, solo dev game, so I won't expect the game to be perfect. It's great for what it is!
I appreciate the messaging with the game however the gameplay just isn't there at all. The 'puzzles' are not obvious however easy due to it being the only potential thing to do. For what the game offers deffo should have been free, also a bit more of a minor issue but the game took AGES to load chapters I feel like most of my playtime was in loading screens.
ну це шось для психічно хворих, проходим мимо...
played this on xbox back in the day and it was the most mind boggling experience, really helped me understand that i wasn’t alone in what i was going through! one of the best experiences ive had playing this <3
Fractured Minds é um jogo que se passa dentro da cabeça de alguém passando por uma série de sentimentos difíceis, mostrando ansiedade, medo, insegurança e outros problemas de um jeito mais simbólico, quase como se a própria pessoa fosse sua própria sombra o tempo inteiro. A ideia da narrativa é interessante e a ambientação consegue transmitir bem essa sensação de desconforto e confusão mental, principalmente pelo jeito que os cenários e situações são apresentados. Só que infelizmente o jogo sofre muito com bugs e também parece pequeno demais pro que tenta abordar, faltando mais conteúdo e desenvolvimento pra fazer as ideias terem um impacto maior. Algumas partes acabam passando rápido demais e a gameplay em si não tem muita coisa especial a oferecer além da proposta emocional. Ainda assim, dá pra ver a intenção por trás do projeto, principalmente na mensagem final, que acaba sendo a parte mais marcante da experiência e deixa uma reflexão legal depois que termina.
Look, I know this was made by a young creator--but in all honesty this is really more of a whiny walking simulator that lasts about 15mins. It's fine for a school project or proof-of-concept but jeez.
Completed this in 15 minutes. With how short this game is, it's not worth the money. Playing it, it felt like it was trying to touch on deeper topics through the environment, but never actually did anything with it. It tries to tell you something about the main character. What that is, however, I don't think the game communicates it well.
I played and reached the 2nd chapter, wanna go back to main menu, and boom immediately the game displays nothing but my wallpaper. killed it thru task manager and relaunch, same. reinstall, same. restart the pc, the intro movie before main menu played, but once it reached the main menu no display again. good thing someone gave me this, I'd refund the game otherwise.ːsteamthumbsdownː
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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