
Build a sophisticated robot factory optimized to perfection in an infinite voxel world. Mine and harvest resources, automate your production lines and manage complex systems while researching your way to become the galaxy’s leading robotics megacorp.
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Prices
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Every market we collect.
About
FOUNDRY is a first-person (first-robot?) factory builder with complete creative freedom set in a procedurally generated and infinite voxel world.
Land on an unexplored planet and design a giant automated robot production facility under the watchful direction of your AI friend, Carl. Navigate the complexities of interstellar trade and sell your products through interplanetary trade networks to reach your final goal: galactic industrial domination.

Progress from manual resource extraction to a fully automated and perfectly optimized factory.
Construct towering machinery and snaking networks of conveyor belts and pipes with no limits on where you build.
Explore a vibrant voxel world and sculpt the landscape block by block.
Research new, more advanced technologies to meet the demands of your ever-growing production lines.
Personalize your creation by unlocking decorative items and new color options.
Maintain a complex power system to keep your factory running at top speed.
Work solo or recruit outside contractors in online or LAN co-op multiplayer.
Create an enormous factory complex stretching from deep underground to the planet’s surface and the skies above.

Create a mechanically magnificent factory and a work of industrial art integrating your creation into the environment around you. Set up your machines far below the surface, high in the sky and everywhere in between. Grid-based construction gives you precise control over where and what you build.
Land on an unexplored planet and explore a procedurally generated sandbox. Journey through dense jungles, gigantic mountain ranges, and great plains stretching into the horizon, with even more to discover beneath the surface.

Design intricate systems of conveyor belts, long-distance transport networks, pipes and elevators from deep underground to automate your research. Unlock more advanced, complex and faster technology to optimize your factory and maximize production.
You’ll start by crafting items and harvesting resources manually but will soon find yourself setting up assembly lines piece by piece to devise a system that flows perfectly. Combine form, fit and function to create a smooth setup that effortlessly transforms raw materials into galaxy-grade robot products without you lifting a metallic finger.

Bottlenecks are your enemies. Remember to maintain a delicate balance between inputs and outputs so that productivity reaches its maximum potential, enabling you to progress through an extensive research tree.
Ensure that manufacturing runs at full speed. Keep your power supply well-fed and, as your factory expands, unlock upgraded machinery, advanced power generators and new customization options that will add efficiency and a splash of color to your production lines.
Work solo or collaborate in co-op and engineer creative solutions to complex logistical challenges in a vast voxel world.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
over all i like the game, but the newer update that leads to selling stuff off planet has led me to not play the game. it does not seem to work properly i cant get anything to sell no matter what i do. there is very little teaching about how it works.
The game is awsome but its impossible to play without the mod: `Duplicationer (Blueprints)`... Its becames too much work to place everything by hand after some time... I really thing this should be in the game and not in a mod...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese, Polish*, Russian*, Simplified Chinese, Spanish - Latin America**languages with full audio support
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Rubbish. Not that fun to play.
30 h au compteur et je suis loin d’avoir tout vu. Foundry, c’est un gros bac à sable d’automatisation dans un monde voxel, parfait pour poser des convoyeurs partout et optimiser sa factory pendant des heures. Il y a vraiment plein de choses à faire et de façons différentes de s’organiser, entre les étages, les machines, les lignes de prod et la recherche qui débloque toujours un nouveau jouet. Côté énergie par contre, je n’ai presque jamais été en galère : c’est confortable, mais ça manque un peu de tension si vous cherchez un vrai challenge sur ce point. Contrairement à certains avis, le fait que les ressources s’épuisent ne me gêne pas du tout : après 30 h j’ai à peine entamé mes premiers filons et, surtout avec l’ajout des trains que j’ai connus dès mon départ sur le jeu, je trouve que ça pousse à créer des avant‑postes et à planifier ses futures lignes d’acheminement plutôt qu’à brider le gameplay (même si je comprends que ça pouvait être très frustrant avant).
Ничего плохого сказать не могу, хватило на 15 минут игры. До своего конкурента еще очень долго, увы.
Ist richtig gut Fabrikspiele gehen immer ab zum entspannen!!!!! Komplett Deutsch mit Vertonung sogar
Twenty hours in and really enjoying the game. I came from completing Satisfactory (more than once), and this is quite a different game - in a good way. Minecraft vibes with a good amount of factory building. So far no crashes or performance issues - just great casual gaming.
WHERE THE F@#* ARE THE BLUEPRINTS? I want to love this game, but by the time you get to the late game and you have to build the same set up for the 300th time, it just feels like a waste of the player's time. Blueprints don't hinder creativity, they incentivize you to be very creative and then utilize that as a way to automate your experience. This doubles with base/factory building, find some cool design or pattern you want to build into the structure of your factory, have fun repeating the same build a thousand times. Do I want to become a space magnate, yeah, but between building the same systems over and over again one piece at a time, the only other late game thing to do is pipe one resource, when it runs out, go find another and pipe that into your system. Are some people going to be lazy and just copy other people's blueprints, sure.. but that's their prerogative. They bought the game, let them not experience it, it's out of your hands at that point devs. But don't make your game needlessly repetitive to try and instill some weird pointless gatekeepy message.
Satisfactory + Minecraft = Perfection
I need to stop buying these factory games. I never finish any.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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