
Build a sophisticated robot factory optimized to perfection in an infinite voxel world. Mine and harvest resources, automate your production lines and manage complex systems while researching your way to become the galaxy’s leading robotics megacorp.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
FOUNDRY is a first-person (first-robot?) factory builder with complete creative freedom set in a procedurally generated and infinite voxel world.
Land on an unexplored planet and design a giant automated robot production facility under the watchful direction of your AI friend, Carl. Navigate the complexities of interstellar trade and sell your products through interplanetary trade networks to reach your final goal: galactic industrial domination.

Progress from manual resource extraction to a fully automated and perfectly optimized factory.
Construct towering machinery and snaking networks of conveyor belts and pipes with no limits on where you build.
Explore a vibrant voxel world and sculpt the landscape block by block.
Research new, more advanced technologies to meet the demands of your ever-growing production lines.
Personalize your creation by unlocking decorative items and new color options.
Maintain a complex power system to keep your factory running at top speed.
Work solo or recruit outside contractors in online or LAN co-op multiplayer.
Create an enormous factory complex stretching from deep underground to the planet’s surface and the skies above.

Create a mechanically magnificent factory and a work of industrial art integrating your creation into the environment around you. Set up your machines far below the surface, high in the sky and everywhere in between. Grid-based construction gives you precise control over where and what you build.
Land on an unexplored planet and explore a procedurally generated sandbox. Journey through dense jungles, gigantic mountain ranges, and great plains stretching into the horizon, with even more to discover beneath the surface.

Design intricate systems of conveyor belts, long-distance transport networks, pipes and elevators from deep underground to automate your research. Unlock more advanced, complex and faster technology to optimize your factory and maximize production.
You’ll start by crafting items and harvesting resources manually but will soon find yourself setting up assembly lines piece by piece to devise a system that flows perfectly. Combine form, fit and function to create a smooth setup that effortlessly transforms raw materials into galaxy-grade robot products without you lifting a metallic finger.

Bottlenecks are your enemies. Remember to maintain a delicate balance between inputs and outputs so that productivity reaches its maximum potential, enabling you to progress through an extensive research tree.
Ensure that manufacturing runs at full speed. Keep your power supply well-fed and, as your factory expands, unlock upgraded machinery, advanced power generators and new customization options that will add efficiency and a splash of color to your production lines.
Work solo or collaborate in co-op and engineer creative solutions to complex logistical challenges in a vast voxel world.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Did you like Satisfactory? Then go play that instead. This is just a amateur attempt at Satisfactory, that does everything worse.
Factorio in peaceful mode, plus Satisfactory's immersion with a grid for neatness. EDIT: oh, and you can buy almost anything from the galactic market in unlimited quantities. So in that sense resources don't "run out" - you can import them and still easily make a profit without having to mine/harvest them. Yes, as a consequence the economy is rather broken, but that's not really the point.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese, Polish*, Russian*, Simplified Chinese, Spanish - Latin America**languages with full audio support
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So. This is a game somewhat like Factorio. Im saying somewhat, because you do not need to "survive" and it a little bit more first person. On the other hand a little less tecnocratic. I like the buildup of the game, you dont need any walks or Youtube if you get "stuck' it really explains itself. The layering structure is something to get used to but allows a lot of flexibility- the average game will take a considerable amount of hours of building exploring etc. The game is not yet finished, some concepts seems littl meagre, but if you lke factorio kind of games- this one is the best there is that comes close atm
144 hours into the game, and even though I'm still a noob who hasn't gotten past red science in any save, so far I'm enjoying the game greatly!
The game is awsome but its impossible to play without the mod: `Duplicationer (Blueprints)`... Its becames too much work to place everything by hand after some time... I really thing this should be in the game and not in a mod...
Rubbish. Not that fun to play.
30 h au compteur et je suis loin d’avoir tout vu. Foundry, c’est un gros bac à sable d’automatisation dans un monde voxel, parfait pour poser des convoyeurs partout et optimiser sa factory pendant des heures. Il y a vraiment plein de choses à faire et de façons différentes de s’organiser, entre les étages, les machines, les lignes de prod et la recherche qui débloque toujours un nouveau jouet. Côté énergie par contre, je n’ai presque jamais été en galère : c’est confortable, mais ça manque un peu de tension si vous cherchez un vrai challenge sur ce point. Contrairement à certains avis, le fait que les ressources s’épuisent ne me gêne pas du tout : après 30 h j’ai à peine entamé mes premiers filons et, surtout avec l’ajout des trains que j’ai connus dès mon départ sur le jeu, je trouve que ça pousse à créer des avant‑postes et à planifier ses futures lignes d’acheminement plutôt qu’à brider le gameplay (même si je comprends que ça pouvait être très frustrant avant).
Очень рекомендую. Даже сатисфектори так не зашла как эта игра.
хуятина полная дерьмо знатное
Ничего плохого сказать не могу, хватило на 15 минут игры. До своего конкурента еще очень долго, увы.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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