
Foundation is a grid-less, laidback medieval city-building game with a focus on organic development, monument construction and resource management.
Modeled estimate, not a reported figure. How we estimate →

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Polish, Swedish +5 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 609 reviews with recorded playtime.
Reviews
Themes across 608 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
After 441 hours of playing, Foundation has undoubtedly become my favorite city-building game. The organic building system ensures that every village feels unique, and it is always fascinating to watch it grow. The pace is relaxing, the graphics are beautiful, and the developers continue to improve the game. If you enjoy quiet, creative city-building, this game is absolutely worth it.
Уникальная игра. С одной стороны, ничего плохого сказать об игре нельзя, а с другой - достаточно два-три часа и можно еще год в нее не заходить. По сути, медитативный градострой с элементарной экономикой и упором на здания, как цель развития. Отдать должное, в игре нет сетки и здания можно ставить как угодно, а дороги людишки сами протопчут. А еще видно как выпоняется работа каждым лесорубом, кузнецом или пахарем. Отличная игра, чтобы просто зачилить холодным зимним вечерком в уютной теплой квартирке с кружкой чаю и вкусной шокой.
absolutely love the game. Great mechanics, lovely graphics, not too demanding and definitely playable on older devices. just lovely!
[h1] 其实想给中评,好评还是鼓励一下作者团队以及可能会有所帮助的未购买玩家 [/h1] [h2] 优点: [/h2] [b] 关键字:中世纪、非网格对齐客制化建筑、路线分支 [/b] 谈论中世纪经营相关品类必然绕不开Banished,相对于前者本作在画风,UI,以及难度策划上均有所进步。在Foundation中跟随引导游玩基本上能将的可能导致死档的大部分难点解决,没有季节划分使得玩家不会在某个冬天享受到1812年的拿破仑或1941年希尔一般的体验。客制化应该算是本作的一大亮点,从游戏地图创建到纹章绘制,再到头衔的选择,充分的营造了一种沉浸式体验感,在建筑上,本作的丰碑系统尤为出色。搭配简约画风使得绝大部分的丰碑建筑能够很好的在玩家手中搓出搭配合理且不同风格的大型建筑/建筑群,种类繁多的装饰品使得玩家可以随心所欲的发挥创造力来完成美化工程。在路线分支策划中,策划组规划了劳动群众(行政),城堡(军事),修道院(宗教)三条线路,搭配有各自的愿景任务,三者对于某些建筑的解锁序列同时联动着本局游戏中的经济模式,但这一点稍后会进一步展开讨论。 [h2] 缺点: [/h2] [b] 关键字:经济系统、住宅机制 [/b] 初看本作的经济系统设计内容颇为殷实,数十种产品搭配6家贸易对象,购置价格与售出价格的差异,但实际上不合理的经济生产效率以及物价定价使得这一切成为无用功,“造不如买”是摸透了该游戏商业规律玩家的唯一选择,原材料与制成品在价格上的不突出使得玩家完全可以将本领打造为大型来料加工厂用以满足领民用度与对外商贸的需求。特定路线解锁的特殊商品以及针对的某类产品的特定需求进一步加剧了这种依赖性,不攀爬科技树领民甚至不会耕种,即便耕种也只有单一的小麦种植业,先不考虑实际中世纪小麦的播种占比,蔬菜的种植被修道院线路独占也是令人匪夷所思的设计。但这一点上主要是与其中世纪背景的设定有所出入,一般玩家其实本可忽略此点,但在笔者看来这有所偏离了本作的背景,在这一点上加以琢磨其实能营造出更独特的游戏性,而不是现在堪比前苏联式计划经济下的游玩体验。另外最为基础的房屋—住户算法机制存在较大的问题,多种情况下的房屋空置会导致资源的极大浪费以及领民幸福度的下降最终导致其出走。丰碑建筑中的子建筑逻辑也存在类似问题,尤其关注修道院在某些情况下岗位自动分配机制的失灵。 [h2]展望与建议: [/h2] 1.或可根据难度划分重新规划合理的商贸系统以及生产效率,从而不至使在实际游玩中设计丰富的手工业生产线路无人问津。 2.或可重新规划经济线路,将传统第一产业农林牧渔的比重适当加大,从而更好的贴合实际背景。 3.关注住宅居民算法,优化其逻辑
Ich hätte es warscheinlich empfohlen, aber leider immer wieder Blackscreens gehabt ...
Unique game with many interesting ways to decorate, sadly you can not place houses individually, which is a big draw back considering how ugly some of the walls and fences are that spawn with the house, i would recommend this game to any one who doesn't enjoy aesthetics or coordination. if you enjoy aesthetics and coordination you may find yourself 70 hours down with the sad realisation that with a flick of a switch you could have an amazing game.
I cannot believe how obsessed I am with this game, I am completely in love with it. I cannot get enough of it, I even dream about it!
Feels unfinished, a lot of unclear mechanics that it does not explain - like entertainment. Can't find a single thing in game to tell me how I'm supposed to build that other than a tavern which sucks as the only option, especially when the taverners won't stock the drinks with a full granary of them right next to it
Пожалел что не прочитал отзывы сразу, а надо было. Причём игнорируя большинство положительных, ведь игра действительно цепляет с самого начала, особенно графикой. Но после того, как у твоих крепостных появляется больше прав и они начинают становиться простолюдинами или ещё выше по чину - всё катится в ♥♥♥♥♥. Как бы ты не пытался угодить этим лоботрясам, ливать с твоего поселения они будут ежедневно. Зажравшимся уродам просто невозможно угодить. А как только твоё поселение набирает 400 человек, игра подтормаживает даже на хорошем устройстве. Устал быть мамкой/воспитателем, чтобы бегать и подтерать за каждым задницу, проще просто найти другую игру. Жаль потраченного времени и денег
Absolutely love this game. I’m a fervent city builder lover, Ceasar IV was my jam growing up. And this more than lives up to the hype. I will say that the road mechanic is ingenious to say the least, and counters one of the most annoying points in city building. 10/10 would recommend
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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