
Foundation is a grid-less, laidback medieval city-building game with a focus on organic development, monument construction and resource management.
Modeled estimate, not a reported figure. How we estimate →

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Polish, Swedish +5 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 603 reviews with recorded playtime.
Reviews
Themes across 602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Cosy game, spent 9 hours starting up my town and watching it flourish! Look forward to seeing what else they add in. A shame they're releasing DLC instead of just free updates. The price is a little steep for what the game is, and in my opinion doesn't justify more money on DLC. It would be cool if they added stuff like first person mode so you can wander around your town, ports and ships, wagons etc.
This game rules, it also sometimes treats you like an abusive partner. It's really fun but prepare to restart your entire run due to bugs rather than mechanics. Tents not attaching to market stalls? restart. Enter game: ok cool now the tents attach but there's a water shortage? It just seems to break based on the position of the moon or something. P.S. This game is huge and the tutorial barely covers anything, Prepare to google.
An sich ein sehr gelungenes Aufbau spiel. Nur seit einiger zeit nicht mehr spielbar wegen Perfomance Probleme. Ich weigere mich meine RTX 3070 ti von einem solchen spiel abrauchnen zu lassen, hab gleich nach dem start auf einer neuen karte dauerhaft eine CPU Temperatur von 95 grad plus und dabei alles auf niedrig. Da müsst ihr echt noch was machen so kann man das nicht mehr spielen ..
This is a beautiful game but the UI is so unintuitive. I need to build a building. It tells me what the criteria are (when you learn how to hover over the criteria) but it gives you no clue as to why you can't place all the requirements. At the moment it's searching the internet time after time to find out how to do every single action. I'll revisit in in 6 months because it is SO beautiful and shows SO much promise but the UI needs a LOT of work, especially as it is sometimes inconsistent between building types. At the moment I am stuck on 21 population with no prestige. I've built a LOT of stuff which the UI says should give me prestige which I need to unlock the next steps, but nothing has worked. EDIT: it's just so beautiful I gave it a few more hours. I worked out (from online searching) how to get the prestige I needed for more villagers. Everything seemed cool. Then I built a tavern. I made sure I was producing berry beer. I promoted several villagers to Commoner. I made sure there was an entrance hall, and a service area. I even added a nook. There were still zero customers and no clue in the UI as to why. Almost all my villagers have left through unhappiness. Why? I have lots of decorations but they refuse to get drunk at the tavern, which has 100% stock of beer. I can't play this until either the UI improves drastically or mods tell me what I am missing. I reiterate my previous view: AVOID until it is playable. And I've been a gamer for over 30 years with many hours in builder sims.
The game is charming and got something to it, but the stubborn lack of building roads, villages getting lost, and things like gates for fortifications suddenly not working puts a heavy damper on the game. I had to abandon multiple runs just because the game broke on me and gave me no options to fix it. Oops, your villages can't find one of the seven paths they used to use before? -40% happiness, everyone leaves, you are in debt. Better luck next time!
A Masterpiece of Organic City-Building (100% Completed after 473+ Hours!) If you are looking for a casual, grid-based city builder, look elsewhere. Foundation is a deep, complex, and beautifully organic medieval simulator that demands patience, strategy, and careful micro-management. I have spent over 470 hours in this game, built massive settlements from scratch, and unlocked every single achievement on Challenge mode. I can confidently say this is one of the best investments a strategy fan can make. Pros: Organic Growth: No rigid grids. Villagers paint their own paths, and zones develop naturally. Deep Production Chains: From a simple wheat farm to complex monastery wine production, the chains are incredibly satisfying. The Challenge Mode: It genuinely tests your management skills with taxation, luxury needs, and military missions. Beautiful Art Style & Music: Relaxing yet immersive. Cons: The achievement triggers can be very specific and tricky (make sure you actually enact those privileges/taxes!). If you love medieval logistics and want a game where you can easily lose hundreds of hours, this is a 10/10 masterpiece. Highly recommended!
Great game I love it. But very bad performance. Lagging, Freezing.
Needed a cosy game to enjoy that had some nice city building mechanics and some decent building creation and this game really hit the nail on the head!
C'est un jeu qui se « contemple » autant qu'il se gère et c'est une formule qui fonctionne très bien sur moi. Je n'ai que quelques heures de jeu, mais c'est suffisant déjà pour moi pour recommander Foundation, qui va bien plus loin que de simplement vous câliner les yeux avec sa direction artistique toute mignonne. En effet, c'est un jeu qui va aussi vous relaxer, sans vous endormir (j'entends par là, sans vous ennuyer). Je précise ne pas jouer en normal, mais en difficulté défi et c'est là que le jeu m'a eu : c'est bien moins chill et facile que ce à quoi je m'attendais (et c'est tant mieux). Je me suis vite rendu compte que chaque unité de ressource est importante, l'argent arrive plutôt au compte-gouttes, on est loin de nager dans l'abondance. Associé au rythme déjà lent de base, ma partie avance à tout, tout petits pas (j'ai même le luxe d'écrire cette évaluation pendant que le jeu tourne, sans craindre pour mon village). Ce n'est pas pour les pressés, à l'instar des pas nonchalants des villageois qui doivent physiquement aller chercher l'eau au puits, la nourriture au marché ou encore se rendre à l'église. Il reste tout de même très accessible (c'est même là l'une de ses grandes forces) et simpliste comparé à des titres comme Frostpunk ou Anno 1800. Idéal comme « Mon Premier City Builder » ou comme une parenthèse relaxante si vous avez l'habitude de jeux plus exigeants.
Time flies when you're having fun with Foundation. As far as city builders go since time immemorial, snapping things to a grid has always been a given in them. Fictional cities, no matter the time period, end up being a perfectly organized set of squared places, all fitting nicely together in an invisible leyline. Foundation shakes all this up, and from this stems many of its advantages. The vibes in this game are cosy and charmful, as there aren't any direct threats to your countless serfs in this colorful and chunky town. You've got to keep track of their needs, but if they're lacking they just move out of town. Graphics are cartoonish and pop right at the screen, contrary to many other muddy medievalist simulations. The most difficult part of any regular game is the beginning, getting the production chain up and running; as soon as you get there, you hit a stride and it's smooth sailing from there, the only limit being the time you have to wait for more serfs to arrive. This is remedied in Challenge mode, which makes decisions all more crucial. There still isn't a total loss scenario, or at least none I have reached yet, but stuff can become as grindy and slow as you want, with plenty of sliders to customize your experience. All in all, I really enjoyed my time playing this game and will be looking forward to newer additions when I feel like playing the harder scenarios.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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