
Foundation is a grid-less, laidback medieval city-building game with a focus on organic development, monument construction and resource management.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Aug 27 → 5.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 24.3Kreviews | 87% | — | $34.3M |
| $34.99 | 308ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 987 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bought this years ago while the project was in early access hoping it could be modded by the community into a more reasonable Rimworld 2.0 alternative. Stopped playing it for while. Now that it is out of early access I reinstalled it. Noticed right off the bat that the ultra settings are the same on a potato machine as they are on a high end gaming PC with 5000 series RTX card. Which is an interesting choice. But can't even get through the tutorial again due to a weird issue. When pressing down on the middle mouse button and dragging up and down hoping to just tilt the camera, the camera goes insane spiraling around even when the camera is at ground level or back in the top down position. Also you cant zoom out. This is also a choice on the developers side so that you remain constrained to the itty bitty village area but makes it feel like you are chained to the ground. Pretty much at the point of just uninstalling because this is unplayable. Back to rimworld i guess.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.5/day in the week to Jul 21 → 4.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Polish, Swedish +5 more
Hours played at review time, across 991 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After 441 hours of playing, Foundation has undoubtedly become my favorite city-building game. The organic building system ensures that every village feels unique, and it is always fascinating to watch it grow. The pace is relaxing, the graphics are beautiful, and the developers continue to improve the game. If you enjoy quiet, creative city-building, this game is absolutely worth it.
Una cagada la optimizacion del juego, tuve que formatear el disco porque no me iniciaba ni me dejaba desinstalar.
a lovely freeform village creator, the map generator is a bit finnicky but it's a lovely game all around
Game has consistent keyboard input lag. Multiple instances of pathing issues with NPCs that result in repetitive "path blocked" warnings that the player can't do anything about. Pathing issues also cause problems with ensuring resources are accessible to villagers or ensuring other needs are met.
this is like a 6/10 game. kinda barely good enough to continue playing. my main problem is that its more of an idler game then a city builder, as you spend most your time either waiting for more villagers to join your town or gold.
The best medieval city builder!
its boring
se crashea mucho
I have owned this game since early 2021 and it is a regular favorite. I highly recommend this game it has come such a long way and i cant wait to see the future continue to evolve. Congratulations and thank you to the team for the new DLC, i cant wait to play.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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|---|---|---|---|---|
| $34.3M | 70.2K | 65% | $29.99 | |
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| $34.4M | 41.5K | 88% | $29.99 | |
| $34.2M | 317.1K | 89% | $7.79 | |
| $34.2M | 47.2K | 85% | $39.99 |