
Foundation is a grid-less, laidback medieval city-building game with a focus on organic development, monument construction and resource management.
Modeled estimate, not a reported figure. How we estimate →

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Polish, Swedish +5 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 609 reviews with recorded playtime.
Reviews
Themes across 608 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
总体来说非常好玩,不需要特别动脑子就能建造一个很漂亮的城镇,不玩挑战模式的话难度其实也不算很大,但需要一定时间上手,另外就是居民头像呆呆傻傻的,百看不腻:)
I like the balance between sandbox and economy. I have felt in the past 90 hours i played like, no matter what i try to do, my economie always works it out. It is not a sandbox (although i think the mode itself might exist) planning and effiecient places makes huge impact, but when you ignore that your little hamlet will still buildt it self. My current seed is so crazy good, it made me willing enough to spend time on writing a review. I started on a island which is more like a massive rock comming out of the ocean with fertile land on top and and small part going down with a beach towards the ocean. Visiters can't even reach it at start (which is an important game mecanic). This rock is perfect with 3 roundish flat spots, 1 for each estate. This requested also an immediate sandbox art-style of building. And still the economy manages. at some point i could build a bridge to the mainland, all the visitor content unlocked and gradually my little hamlet grew and grew. and now i am at a design choice. Do i make it easy for my villagers to travel around with multiple bridges to the mainland or do i actually use this crazy seed for what it is meant, do i convert my forest-rock next to my starting rock to a fortified castle rock that you have to travel trough to reach this beautyfull city build on top of a sloped hill side that is on top of rock and overlooking a bay while at the top of this same rock a massive monastry is build. If You read till here, probably you should buy the game.
Это один из лучших градостроительных симуляторов! никаких тайлов, жители сами по зонам комфортно строят свои домики! Классные функции постройки важных зданий, дворцов, гарнизонов и милые декорации! Очень рекомендую, крепкое 10\10
It's the arcade version of Manor Lords.
สนุกมากเพลิน เล่นตั้งแต่ออกมาแรกๆ ตอนนี้มีอัพเดทหลายอย่างแล้ว อยากให้มาลองเล่นกัน มีระบบหลากหลาย เพลินสุดๆ เล่นไปแล้วร้อยชัวโมง กำลังจะมีอัพเดทอีกเรื่อยๆ เล่นไม่ยาก ระดับปานกลาง แล้วก็ไม่ต้องมานั่งกังวนเรื่องทำทางเดินเอง ภาพสวยเพลงเพราะ ดูดวิญญาณสุดๆ
The gridless building, villagers making their own paths and modular buildings really sets it apart. I would love to see more content for the game.
Years have passed, but the walkways and flooring remain unchanged...
this is like a 6/10 game. kinda barely good enough to continue playing. my main problem is that its more of an idler game then a city builder, as you spend most your time either waiting for more villagers to join your town or gold.
优点很多,但底层缺陷更多,不推荐。 这个游戏最大的优点是**自由建造**。小人会自己造房子、铺道路,浆果和野猪资源也会根据树木范围自然产生和变化。玩家主要负责经济、民生和公共建筑的规划,而且建筑自定义程度很高。游戏还有一个纯布景模式,配合这套建造系统,以及本身非常出色的美术,确实能造出非常漂亮、独特、自然的小镇景观。这部分很有想法,也很有魅力。 但缺点同样非常严重,甚至严重到会反过来破坏这些优点。 第一,明明是很大的地图,却需要你一块块购买地皮才能建造。结果前中期只能在一片或几片螺蛳壳大小的区域里硬塞建筑。对于一个城镇规划类游戏来说,这几乎是致命问题。你往往不得不先在狭小区域里凑合建,后面买了地皮再把原来的建筑迁过去,最后留下满地居民踩出来的道路蜘蛛网,规划感被破坏得很彻底。 第二,经济系统,也就是生产线部分,基本属于没有认真做数值设计。具体展开解释感觉都没有必要,只能说马克思在这个世界里研究不出《资本论》。 第三,贸易系统也有类似问题。贸易路线只有固定的几条,买卖内容也很固定。再叠加前面提到的生产线问题,导致游戏产业结构非常畸形。常见玩法就是攒木板去开某个城镇的贸易,然后卖鱼买工具。甚至还可以走更邪道的产业空心化路线:只收人头税,用税收购买必需品,生产线之类完全不需要。这对于一个殖民模拟、生存建造类游戏来说,实在很伤。 第四,还有很多细节问题。比如民房和防御系统。很多人提到巡逻问题,我这里说一个防御相关的:围墙不能直接升级。你想从轻型防御的木墙升级到重型防御的石墙,就必须先拆旧墙,再建新墙。而在这个过程中,民房一旦失去防御导致宜居度下降,小人不会选择弃房或者离开,而是会直接把房子拆了降级成茅草屋。 你可能会问:为什么不在外面先围一圈石墙,再拆里面的木墙?问题又回到了第一条——地皮太小。你的建筑,尤其是围墙,大概率就是贴着可用区域边缘建的,根本没有额外空间再围一圈。 我差不多同一时间买了这个游戏和《遥远的边陲》。这个游戏每次让我怀念的,都是它优秀的自由建造和美术部分;但每次打开,玩半个小时左右又会因为这些底层设计问题而关掉,体验非常难受。 相比之下,《遥远的边陲》则能让我完全沉浸进去。它的游戏模式和多年前的《放逐之城》基本一脉相承,而《放逐之城》的底子实在太好了,《遥远的边陲》虽然照着抄出来的,依然非常好玩。 如果你打算买这类殖民模拟生存游戏,我更推荐直接去买《遥远的边陲》。
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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