
Forspoken follows the journey of Frey, a young New Yorker transported to the beautiful and cruel land of Athia. In search of a way home, Frey must use her newfound magical abilities to traverse sprawling landscapes and battle monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−70% | 8.6Kreviews | 63% | — | $3.5M |
| $69.99 | 19.7Kratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The story is knit together at a snails space. The fighting is very repetitive, and some battles take a lot longer than they should. A complete waste of time.
厳しい評価の本作ですが、失敗作や駄作というよりも未完成品といった感じです。 アクションやグラフィックなど、明らかに優れた部分はあります。 が、それ以外のストーリー等が長所を台無しにしているのも事実です。 いくら楽しくて出来の良い戦闘でも、広大なマップの中でずーっと続けていると、鬱々としたBGMとストーリーも相まって苦痛にすら感じてきます。 特にストーリーは前半はダラダラし過ぎ、後半は手抜き&急ぎ過ぎで、制作中に制作現場で何らかのトラブルがあったのではないかと思わせる出来です。 また、UIも分かりにくく、アイテムもこれといった特長や希少性も無いため、手に入れても全く嬉しさが無く、収集する気も起きにくいです。 ある意味、戦闘やグラフィックは一級品なのに、全く面白さを感じられないという不思議な体験をすることが出来ます。 というわけで万人には勧められませんが、体験版で戦闘やグラフィックが気に入った方、面倒なストーリーは不要と考えている方、猫好きな方が割り切って購入する分には悪くないのではないかと思います。 個々の素材は良かったのに調理の仕方を盛大に間違えてしまった料理、といった感じのゲームです。 断じてオススメ出来るようなゲームではありませんが、良い部分、光っている部分、美しい部分は確かに存在します。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 5.1K | 94% | $18.74 | |
| $3.5M | 4.9K | 88% | $22.00 | |
| $3.5M | 10.5K | 93% | $14.99 | |
| $3.5M | 4.2K | 85% | $17.49 | |
| $3.5M | 8.4K | 90% | $19.99 | |
| $3.5M | 15.2K | 98% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.8M | 20.8K | 59% | $29.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $344.7M | 373.6K | 90% | $59.99 | |
| $17M | 119.7K | 86% | $8.99 | |
| $49.3M | 161.7K | 81% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.89/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Arabic, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
| $20.99−70% |
| — |
| 83% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
猫沢山でてくるから(ストーリー絡みも)猫好きにはにゃいす😻 後、感情移入しやすいストーリー そしてオープンワールドを隅から隅まで探索して 恐ろしい奴に出会い殺されるww やっと一人目倒して、まだこれからって感じ(40時間位かな)←寄り道しすぎw 始めは、操作につまづいたけど慣れるとあーら不思議 楽しさいっぱい快適さいっぱい💖 SALEがきたら是非 やってみては!?(通常だと少しお高いのでw)
Contrary to popular opinion, I enjoy the story. There were some small bugs but nothing to impact overall gameplay. The battle system is fun and action playstyle. Overall a good game.
The combat is phenomenal! The art is beautiful, and the story is not half bad, but I do wish that more time was given for them to complete the project they had envisioned. The combat definitely is the highlight of this game though. Makes magic wielding feel badass.
First I loved how different the storyline is and the open world. The gameplay is tricky to learn and get used to but after the initial learning curve it’s a fun game to play. I finished the game in about 30 hrs for the main story and added 10 more for other points of interest/side activities after beating the main story. I hope to eventually see a sequel but I know there’s a lot of mixed reviews. But for now I will enjoy what I have here🥰
This is an amazing game with one of the WORST main characters in any game. Ever. Which really sucks because you have to spend the entire game with her which just kinda ruins the entire thing for me. This game is just another anthem, an amazing game underneath a pile of BS (main character).
I think I'm still in the tutorial 3 chapters in, or it feels like it. It seems like the player doesn't actually get any choice in any story point, not even cosmetically. The movement Controls and camera are supremely finicky. The most recent annoyance and example of this is Cuff repeatedly saying to get up, but there's no player interaction, no option to skip ahead and actually choose to do that. I understand not being ably to program every possible interaction, but it feels like the game is entirely on rails, like a movie that you have to play a little combat in to play the next bit. It's supposed to be open world, but so far if I try to wander too far off from where the game wants me to be, I get teleported back to the plot. There are elements of a good game here, but I'm not seeing it come together yet.
é o tipo de jogo q vale a segunda chance!! apesar do combate facil é mt divertido ainda mais dps do primeiro boss q tu pega uma espada de fogo hehe ta valendo! galera tem q parar de ser chata graficamente o jogo é lindo e os npcs sao de boa.. tipo padrao ubisoft só q com mais qualidade hehe
Olha, mesmo que falem que Forspoken é "flopado", eu achei um jogo muito bom. A história é envolvente e muito bem feita, te prende do começo ao fim. O mundo do jogo é enorme, cheio de coisas para fazer, o que pode ser ótimo para quem gosta de explorar. Mas, pra mim, acabou sendo um pouco cansativo em alguns momentos. As missões secundárias são, na maioria, bem curtas, com algumas exceções que se destacam por serem mais longas e interessantes. Entre os vários "desvios", os dos gatinhos me chamaram muita atenção. São mais de sete espalhados pelo jogo, e cada um envolve seguir o gato até ele te dar um artefato, que pode ser trocado por itens como uma capa nova. Achei isso muito fofo e bem feito, um detalhe simples, mas que deixou o mundo do jogo mais vivo e divertido. A DLC In Tanta We Trust também merece ser mencionada. Apesar de curta, ela trouxe explicações que faltavam para a história principal. Como prequela, faz um bom trabalho ao expandir o universo do jogo sem se estender demais, deixando tudo mais amarrado. Outro ponto que me conquistou foi a atuação da Ella Balinska como Frey. Ela trouxe muita personalidade para a personagem, tornando-a carismática, realista e cheia de atitude. A forma como ela entrega as emoções de Frey deixa a história ainda mais imersiva, e foi incrível vê-la nesse papel. No fim, Forspoken pode não ter sido um sucesso pra todo mundo, mas se você curte uma boa história e uma jogabilidade dinâmica, vale a pena dar uma chance.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.