
Forgive Me Father is a dark retro horror FPS set in a comic book style world inspired by the novels of H.P. Lovecraft. As the only one left with full senses, you begin a journey in search of answers and relief. How long can you last?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Jul 30 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


As the only one left with full senses, you embark on a journey in search of answers and relief in this FPS game that is created in a distinctive retro horror comic book style and feels as if it came straight out of Lovecraft's books.
Be aware of your madness level which dynamically changes during gameplay and gives you additional power. Choose your active skills depending on your play style and use them to fight against the eternal evil.
Explore this Lovecraft-inspired world that is full of hidden and hard to reach areas, and uncover the entire story to solve the mystery of this crazy place.

Feeling of a classic FPS from the 90s Timelapse animations, opponents and elements of 2D in a 3D environment; first aid kits and life points, non-reloading weapons, powerups during dynamic combat with numerous opponents.
Custom combat experience With scripture in one hand and weapons powered by an unknown substance in the other, the player will face the challenge of maintaining their humanity. It is up to the player to decide how their equipment evolves, and to find ways of defeating hordes of unpredictable opponents.
Dynamic level of madnessDirectly influencing not only the audio-visual experience, but the gameplay itself, its effect varies depending on the current level of player’s madness.
The gameplay is presented in a comic book styleHand-drawn graphics designed to maintain a distinctive comic book look, where any screenshot from the game could be a part of a new comic book.
Mood straight from Lovecraft's dark novelsAll throughout the game, the player will feel the atmosphere of dread and horror that the works of H.P. Lovecraft are renowned for. Surrounded by the occult and forces of eternal evil, experience the feelings of hopelessness, madness and confusion, and the burning need to find answers and bring back some semblance of reason and sanity to the world.
Many climatic levels and varied bestiaryA diverse world entirely made by hand, full of interesting enemies ranging from possessed inhabitants to monsters straight out of your worst nightmares.
Two heroes to choose from Each with their own, unique development tree. Experience the story from the perspective of either a priest or a journalist.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6.1Kreviews | 84% | — | $1.5M |
| $24.99 | 653ratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 193 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Short and fun shooter, interesting enough weapons and levels to get you hooked, but nothing extraordinary. Somewhat boring boss design. Easy enough to complete.
Разочарование, хотя за игру думал что будет топ. По итогу производительность кал, геймдизайн кал, куча тупорылых навыков, куча цветных ключей. Так ещё и в игре тупо автоматических чекпоинтов нет, либо даже банального сохранения без шизоалтаря в определённых местах. Какого хера я должен проходить какой-то сегмент заново, если мне разраб не выдал патроны оставив меня со стартовым ганом и который решил резко нacpать мобами? Бред курильщика короче, жаль что ещё для подобных проектов не обязательна демоверсия. Я уверен что мне Стим скоро по жепе даст за то что я рефандами злоупотребляю))
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Italian, Japanese, Korean, Turkish*languages with full audio support
| $24.99 |
| 319ratings |
| 86% |
| — |
| not modelled |
| $4.99−75% | 136ratings | 86% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 193 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was not forgiven by the Father
Forgive Me Father is a uniquely styled boomer-shooter, combining relentless-haste gunplay of titles like DOOM, classic Wolfenstein and Serious Sam, uniquely synthesized into a H.P. Lovecraft's cosmic horror-madness descent. The story is simple - you return to your hometown and find it tainted by an ethereal cult of Cthulhu, demanding you to rend and shred to reclaim the sanctity of your domicile. You will have to fight through an artistically-diverse region consumed by madness, and defended by plague-ridden townsfolk, corrupted cultists, grotesque eldritch abominations, satanic sorcerers, horrific abominations fleshy-steel, and unknowable cosmic beasts - all in an effort to take down the sinister forces behind the corruption of your town. Visually, every story chapter offers something uniquely novel, and no two areas feel the same or recycled in any way. The hand-drawn comic-book art style gives every opponent, weapon of foe or ally alike, and environment a striking identity. Blood splatters precipitate from thick ink outlines, while interactable elements resemble comic panels bursting to life. Curiously, this exact hand-drawn style evokes the feeling of being stuck in a nightmarish reality-bending dream, rather than an anchored physical space. Advancement in the story supplies access to a branching ability tree, offering diverse perk and bizarre Eldritch weapon augmentations, ironically tying directly into the Lovecraftian themes of sacrificing sanity in exchange for forbidden power. Meanwhile, killing bosses affords you an extra skill respec - this offers enough statistical and visual customization, to keep combat evolving without drowning the protagonist in dreadful monotony. Similar to Wolfenstein or modern Doom titles, levels encourage exploration as you will need to find door keys to advance; alongside a plethora of secret loot rooms and covertly hidden weapons are also available to be found. You are encouraged to chain kills to engage with the Madness system - the more and quicker you kill, the more damage you deal to continue the carnage. Ultimately, FMF succeeds in breathing fresh life into the boomer shooter genre, which nowadays unfortunately lacks both profusion of worthy titles, and Lovecraftian shoot-them up story settings in this genre.
Too few save points and a difficult game means replaying the same ♥♥♥♥. Screw this.
game bad art good
I really like the Comic book art style, weapons, and abilities. But the areas start to feel a bit bland and the lighting sucks. Besides that the game was fun
I killed someone forgive me father
Такая игра, где в первый час понимаешь, что вторую часть нужно брать без раздумий.
A lovecraftian boomer shooter where you can play as Daddy Priest or Mommy Reporter. Fantastic art style, dark atmosphere, peak level design and fast-paced gameplay. Cthulhu loves this!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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