
Gravelord is a fast-paced boomer shooter voiced by a badass protagonist featuring hand-crafted levels filled with secrets and hordes of enemies to kill. Dish out some brutal carnage with powerful guns and collect Tarot Cards to gain even more killing power. Let's put the fun back in funeral!
Modeled estimate, not a reported figure. How we estimate →
About









Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Неожиданно отвратительный шутан. Это не бумер шутер, это скорее буллет хелл - так как большинство противников - реинджовые, а их атаки - прожектайлы. Музыки почти нет, на протяжении всего большого и запутанного уровня "наслаждаешься" топотом и гхыкаеньем главного героя. Стрельба более- менее ок, но унылые локации, фиговый мувмент и бесячий герой сводят все усилия разрабов на нет. Инерция движения просто лютая, а в игру зачем-то додумались добавить немного платформинга. Зря-зря-зря. А еще игра забажилась на финальном боссе, и две недели я не могла снять последные 10% хп из-за крашей. Разрабы так обратной связи по проблеме не дали у себя в дискорде, помогло стим коммьюнити. Допрошла только ради того что бы получить достижение за прохождение, и перепроходить даже не подумаю. Фу.
Overall a very good time. I liked Episodes 1 and 3. Episode 2 has some issues imo. I don't care for the card system, but the gunplay is solid. Level design is pretty good across the board.
Decently fun gameplay, but it's dragged down by extremely repetitive environments and poor level design. I just couldn’t force myself to keep playing. The Tarot card gimmick has potential, but the modifiers are so unimaginative that only a couple of cards feel remotely useful.
Gravelord is a competent game with some questionable design quirks that keep it from reaching the greatness of the best the retro-FPS genre has to offer. The game's biggest strengths lie in its cool, unique weapons and atmospheric world design. The themes range from medieval gothic city streets to Mayan cities, and the third episode has some levels that feel like they would fit right into an official Quake expansion. I mostly enjoyed my time with it, but I have some grievances. It cites itself as a love-letter to oldschool shooters, but unfortunately it also brought some of the worst elements from that era. Annoying ambushes and traps, sewer levels, underwater sections with a breath meter that runs out way too quick, and flying enemies with a health drain attack that can kill you in seconds from across the room. Where the game stumbles most is in its boss fights, which unfortunately feel like a missed opportunity. It's less of a skill check and more about overwhelming the player with projectiles flying everywhere, infinitely spawning adds and environmental hazards. In my opinion, a good boss will introduce a unique enemy with its own moveset that requires learning patterns and spotting weaknesses. Gravelord will take an elite enemy, give it 10x the health and toss it into an arena swarming with common fodder. The devs have addressed this and are looking at rebalancing this aspect. Credit where credit is due, at least the final boss had some unique mechanics. Beyond that, the sound effects are loud and satisfying, the music is good, the enemy roster is decently varied and the level design is servicable. It's not a bad game by any means, but it's hard to not feel a little let down by the untapped potential here.
Naprawdę udany i dobry FPS w starym stylu. Bohaterem jest gadający grabarz, którego głównym i nieodzownym orężem jest łopata i pakiet rozmaitej broni palnej. Mamy pistolet, dwururkę, minigun, miotacz ognia, mrożącą lagę, super snajperę z laserem, miotacz piorunów i .. łopatę, z którą łączy się jedna z mechanik gry. W etapach odblokujemy magnetyczną zdolność szpadla, dzięki któremu będziemy mogli się przyciągać do magnetycznych pól - zwiększa to dynamikę poruszania się po mapie i pozwala odblokować ukryte znajdźki. Każda broń ma dwa różne strzały, ale je też trzeba odblokować. Ciekawe jest to, że nasz protagonista znajduje karty z zdolnościami, które dają nam różne możliwości; a to lepsze leczenie, zwiększone obrażenia, lepszy skok, obrażenia kosztem zdrowia i tym podobne. Epizodów mamy trzy, a każdy ma zróżnicowane plansze. Grafika jest bardzo przyjemna, projekty wrogów naprawdę fajne. Jedynie nie odpowiadała mi gitarowa muzyczka, ale w tle sobie puszczałem OST z dawnych shooterów:) Miłośnikom singlowych strzelanin z pierwszej osoby mocno polecam, zwłaszcza że gra nie należy do drogich.
“So many Boomshoots out there. How do you stand out?” By making it really, really good! “What about gimmicks that pull folks in?” There are a couple, but they are mostly fluff on the surface. Its quality lies in the fact it is really, really good. “How about aesthetics to stand out from the pack?” It does have a very clean look, that helps it a lot. But that is still surface stuff considering that, at its heart it is really, really good. “Are you saying this is really, really good?” Yes, I am saying that Gravelord is really, really good! Gravelord is a very tightly designed and well implemented old school FPS. While it has some small gimmicks and unique, RNG driven concepts relating to perks, these are mostly inconsequential in comparison to the core experience. While at its core the game is a very basic experience, it is executed so well that most other critiques could well roll off its back. This does mean that it is not going to change the minds of people who are either fed up with boomshoots or sceptical folks needing to be convinced that there is more depth to the genre, but that is not really the point. Gravelord is an absolute core boomshoot through and through, for better or worse. [h1]Stuck in a crowd[/h1] While I have established that Gravelord is a very competent FPS one could class as a boomer shooter, there is a question that rears its head every time a new one of these comes out: “Why should I bother? There are already 50 of these out there and they are all more-or-less the same thing. How is Gravelord special?” Gravelord, on the surface, does not have much in its defense. It swims in the water with much bigger, more established fish such as Dusk, Amid Evil, Cultic, Turbo Overkill, Hrot, Wizordum, all the while trying to compete with other late comers such as Forgive Me Father, Project Warlock II, Painted in Blood and the absolute tsunami of titles in GZDoom and EFPS, all vying for attention. What magical gimmick makes this stand out? [h1]Amid Amid Evil[/h1] At its core, Gravelord is closest to Amid Evil from the crop of post 2018 releases: a more Quake like, simple experience that relies more on keeping the most basic elements good while not worrying about relatability or other such factors. Amid Evil had at least the fantasy element, with regular guns replaced with magic spewing objects all in a very abstract world, so there was a strong gimmick point there. Gravelord is slightly more straight laced, with pistols and shotguns making up the arsenal in (mostly) understandable locations, which means it needs another core factor to help it. Thankfully, it does, but it is arguably not much to write home about. [h1]Holding all the cards[/h1] Gravelord is made in ways where on every level there are three tarot cards. These are typically carried across to the next level in the chapter, all the way up to the boss level and can be changed on a per level basis once you find a card laying around. These cards tend to give bonuses, and these bonuses usually compliment each other, depending on the other cards chosen. They are usually things such as enemies dropping armor, more ammo, health when gibbed and other such things. Each level’s cards are randomly selected, so with each run you usually can experiment with different choices. I mostly ran a build with health regen to 40hp, less damage received under 40hp and extra damage for 40hp and lower. [h1]Bum hand[/h1] While this may seem fun, it is not the most impactful thing in the game. It can provide some fun mixups, but I imagine people will find what works for them and then they stick with that. Also, with it being RNG based, you can't really plan builds. I found it annoying when I lost my sub 40hp regen, so on later maps in the second two chapters I would just reload the game until I got the card combos I wanted. There is also the spectral shovel, which lets you teleport to specific surfaces you look at on pressing the use button. This is fun, and you can telefrag enemies with it once you get the hang of how it functions. That said, it is not something that will likely sell the game. [h1]Keep it simple, stupid[/h1] What sets Gravelord apart from titles such as Forgive Me Father and Painted in Blood however, is the core systems are so well made. The movement is absolutely spot on. The combat, while simplistic, is very satisfying to partake in. I could waffle on, but this is the real point: It is a really well designed FPS with little fat on it. It does not need fancy extras, double jumps or the likes. Gravelord is good. Really, really good and if you’ve played a well received Doom or Quake map pack, you know what to expect. Speaking of map packs, I have to give a separate paragraph to talk about the level design. It is sublime! While not something that I could say is directly relatable, such as the way Build titles try, it retains that Quake and Amid Evil logic of “this is not a believable space, but you are going to ♥♥♥♥♥♥♥♥ well know where you are going and there will be a lot to fight on the way”. It has the same qualities that Quake and Doom modding communities maps have, but with less of a tendency to devolve into over indulgence. Nothing here will last more than 20 minutes, and everything will likely flow really well. Admittedly, if you go back on yourself on some of the more monotonous levels (the huge crypt levels get a little maze-like) you can get lost, but it never gets so bad as to where the levels are so sprawling you can get completely lost. The general quality is very, very high all round. [h1]Rock hard[/h1] Some of the moments of the levels do give way to one thing that is debatable as to if it is a positive or negative factor; difficulty. Since the levels are so meticulously made, they sometimes contain some extremely fiendish setups with almost perfect combos of enemies, where you’ll have some of the most absolutely ball busting foes placed alongside really irritating minions buzzing around you. Be it an area where you have grenade lobbing monstrosities above while rats bite your ankles, or simple shotgunners just above eye level while field like enemies run at you, or all of those with an enemy who causes movement issues… Gravelord is designed to bust your balls. While I know that most boomshoots have the reputation of having high difficulties, Gravelord is just that little bit extra, so don’t be surprised if you start murmuring “Oh c'mon! That’s bullsh*t!” [h1]Bossy boots[/h1] One thing about the core design that can be criticised easily is the boss levels. They tend to just be swarms of slaughter map levels of mobs, who eventually give way to a big bad after way too many minions are slaughtered, before hitting 75% and then the arena fills with annoying little flying enemies and ogre-like grenade lobbing beasts. During these moments, Gravelord does suck a bit, and I ended up lowering the difficulty just to get through them. If they were more interesting battles (the bosses just become regular enemies after their arenas) without the swarms, I would not have minded, but IMO they do stink. [h1]Conclusion: A good second helping (but not the meal)[/h1] Gripes about the bosses aside, Gravelord is a superb title. Would I advise it though? Maybe? The fact is, it does not stand out massively. While it is well made, it is not a Cultic, Dusk or Wizordum. It is not at the top of the pantheon, but it is absolutely one of the best second tier titles out there. If you polish off the top titles and finish Amid Evil, if you need more like that, then Gravelord will likely push your buttons. Not a classic, but just really, really good! Simple To the point Very playable No nonsense (except the bosses) ‘nuff said
I stopped playing thanks to the brain dead level design. Shooting and moving are fine but I just run in circles and have no idea where to go and older shooters like Quake 2 push the player in a direction while here you are just left alone with zero communication. Go play Prodeus, the only modern boomer shooter worth it.
very good game. Scratches that Quake itch. feels familiar yet introduces enough new ideas to also feel fresh and new. my only complaint is that the environment gets a little repetetive in the first chapter (only visually). everything else feels great and I highly recommend trying this game Also, if you enjoy the combat try "Horde lord" (seperate game on steam). it's this game's horde mode and it's pure combat and action
Very fun and challenging retro FPS with well-designed levels.
An amazing if very brutal retro FPS experience with a witty protagonist and punchy weapons.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| Clair Obscur: Expedition 33 | $263.7M | 178K | 95% | $47.99 |
| The Forest | $254.8M | 678.5K | 96% | $19.99 |
| Ready or Not | $238.1M | 338.9K | 78% | $49.99 |
Related
| Hermit and Pig | $66.3K | 172 | 99% | $14.99 |
| Erra: Exordium | $66.3K | 160 | 83% | $19.99 |
| DeathWatchers | $66.3K | 426 | 86% | $7.19 |
| Tempest 4000 | $66.3K | 197 | 69% | $19.99 |
| Seal World | $66.3K | 1.2K | 100% | $4.99 |
| Demolition Pro Online | $66.3K | 87 | 56% | $19.99 |