
A rogue-like turn-based card strategy game where you have to play and beat opponents in games of Blackjack with tarot cards.
Modeled estimate, not a reported figure. How we estimate →
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About
Fool's Gambit is a rogue-like turn-based card strategy game where you have to play and beat opponents in games of Blackjack with tarot cards.
You are a nobody. You have no special talents, your ability is average. You need money to survive. The job market is closed. No one wants you. Your only chance at life is joining the Tournament. Losing carries high consequences. Survive it and the prize it yours.
Fight your opponent in multiple games of Blackjack played with only tarot cards. Each card has a distinct value and effect when played. Use it to your advantage.
The Tournament doesn't follow any standard rules. Navigate a randomly-generated map filled with branching paths, each leading to a different event, helpful or not. Find your way out of the map and you get to leave.
Will you choose the path of cunning strategy against random odds, or will you depend on your sheer (and diminishing) luck.
Randomly generated - each run provides different paths, choices and battles.
Strategic gameplay - use your cards and items to gain an upper hand against your opponent.
Equal playing field - your opponent obeys the same rules as you do. you both share the deck.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Romanian*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, French*, German**languages with full audio support
Reviews
Really fun card game! I love tarot and it is really cool that this concept was used for the game. Even though you might have a certain strategy, everything can change depending on the other player hands, so it does not get boring at all. The items you get after a match help a lot, also buying lives on the shop and getting stamps for the cards. I also enjoy the concept of a randomized "board" to choose your path, and that the game has a clear goal of winning the tournament, because this motivates to get better in playing. I have only played on normal mode, and it is already pretty challenging (I haven't won the tournament yet), so I cannot even imagine how difficult it is on hard one haha :)
The trailer is what initially won me over, but the interesting dynamic in the game is quite fun. It's hard enough to motivate to get better without feeling totally helpless. Very fun concept.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Классная игрушка, которая хорошо в себе объединила элементы разных игр в единое целое. По плюсикам: 1)Обучение игре происходит быстро (1-2 игры и вы уже сможете побеждать элиток на нормале) 2)Балансировка карт хороша (на данном этапе) 3)ИИ на харде - иногда делает такие мувы, что думаешь что это зашёл разраб 4)Баланс карты - есть обманки, разные способы как подготовиться к битве с боссом 5)Есть прикольные ачивки По минусам: 1)Мало контента! Да, игра только вышла, но после 20+ игр будете играть по одному паттерну 2)ИИ на харде - иногда ему так фартит с картами и может достать то, чего по идее не должно быть в колоде (если конечно ты не смотрел карты) 3)Есть 1-2 карты, которые выбиваются из общего пула (хотя это можно считать как плюсом, так и минусам) 4)Пассивки - всегда берёшь одну из двух пассивок, остальное калище 5)Чарки карт - прикольная задумка, но клон не работает, а доп хп может знатно руинить 6)Один этаж. Прошли игру на харде? Поздравляю, вы прошли всё! Остаются только ачивки P.S. для разраба 1)После смерти неправильная анимация менюшки 2)Где скины для пассивок? Просто фишка? 3)Почини чарку на дюп карт
The game feels like it's missing something after battles — a reward beyond just money would really add to the experience. Difficulty-wise, it’s already brutally challenging even on the default setting. I also noticed some in-game music seems to be missing in certain areas. Additionally, the tutorial text keeps popping up even when I haven't selected the tutorial option, which can be distracting. Lastly, it would be great to have a game speed modifier for faster gameplay and more map layouts. And I'm unsure about the "Sold"-achievement having some issues.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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