
Fight through the fog in this sci-fi roguelike deckbuilder where clever positioning, explosive chain-reactions, and the environment itself can make the difference between life and death.
Modeled estimate, not a reported figure. How we estimate →
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About
As a deadly fog descends upon the world, the future of humanity rests in your hands! Assemble your train to determine your starting deck, plot your path through the bandit-infested world, and prepare for high-octane turn-based tactical battles where powerful synergies, clever positioning, and carefully planned chain-reactions determine the victor.

Choose from a variety of locomotives, carriages, and drivers to lead your expedition, with each decision adding a different set of cards to your starting deck, impacting the options and abilities you’ll have access to throughout your run. Gather resources to upgrade or purchase additional carriages that add more tactical tools to your deck as you journey through the fog and face off against a growing variety of enemy types with unique weapons, traits, strengths, and weaknesses. Will you rely on the spread and firepower of a minigun to quickly dispatch your enemies, use artillery to violently force chasing vehicles off-course, or hunker down behind shields and ram through your foes instead?
From hackers that can deploy decoys and take control of enemy vehicles to cranes that can push them around the battlefield, there are many ways to overcome the danger posed by the bandits and their leaders. Secure unique card upgrades and experiment with unexpected combinations to reveal powerful synergies – each with their own risks and opportunities.

With only a limited number of action points to use per turn, meticulous planning and careful execution will level the playing field as you face an enemy that constantly outnumbers and surrounds you. Force the enemy into the path of oncoming environmental dangers, push them off cliffs and into each other, or trick them into attacking one another as they telegraph their moves so you can plan yours. A clever use of Coal combined with a well placed Artillery Shot can force an enemy onto the tracks in front of you, only to be immediately crushed under your wheels. That same Artillery Shot could be used to destroy a leading vehicle and send it tumbling backwards to damage (and possibly destroy) everyone driving behind it, potentially paired with hacking cards that give you a chance to line more vehicles up first. The right order of operations will allow you to devastate the enemy convoys.
With over 170 cards featuring various status effects, support capabilities, damage outputs, and more, you’ll want to build a train that matches your preferred playstyle and unlocks powerful opportunities. Collateral damage, chain reactions, and manipulating the battlefield are all critical elements en route to victory.

Travel from region to region as you race to the edge of the fog, picking and choosing your path depending on a region’s specific modifiers and special rewards on offer. Branching paths within a region further allow you to finetune your route to the final destination based on the risks and rewards presented by each node along the way, ranging from battlefields to friendly waystations where you can upgrade and repair your train.
Every battlefield is different – some will see an ally come to your aid, others will give you less room to navigate and dodge the enemy, while still others might take place along the edge of a cliff creating a constant environmental hazard to use against your enemies. Many battlefields will offer a combination of factors that can help or hinder your advance, rewarding you with additional cards, modifiers, and scrap resources to use on your journey ahead. Chop shops and depots allow you to repair your carriages and locomotive, potentially giving you the opportunity to upgrade them and unlock additional cards, or buy and sell carriages to further modify your deck. Meanwhile, random encounters can provide rare opportunities in an otherwise unforgiving landscape, and boss battles at the end of each region will pit you against special characters on the battlefield, each with their own unique backstories and abilities to go with them.
Metaprogression allows you to unlock additional carriages, drivers, and locomotives to seek out new combinations and opportunities for future runs, or focus on upgrading your favorites to unlock even more cards to use in combat – the bandits are relentless and unforgiving, and while your choices during a run will have a significant impact, your choices between runs can unlock entirely new options to explore.
Fogpiercer puts you at the head of a rampaging train as it races towards safety and the future of humanity – intense turn-based tactical battles will see you constantly outgunned and outnumbered, but a shrewd tactician will always find a way to keep things on track.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 158 reviews with recorded playtime.
Reviews
Themes across 158 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
So far so good at 3 hours of play. I died to the first boss on my first run but was able to beat the first boss on my second run (that i am still in the middle of). I like the graphics, the music, the overall atmosphere. In some ways it makes me think of the Mad Max world but a little cleaner. Its insanely satisfying getting multiple kills from a single attack. This game scratches the same itch as Into the Breach or even Invisible Inc, in that sometimes your turn is really more like a puzzle. Just trying to figure out a way to survive first, then figuring out how much damage you can do as well.
I only played for about an hour, but Fogpiercer just doesn't really come together for me. You control a train that drives on a one-lane track, and try to resolve combat encounters where enemies swarm around you. You can have several different carriages with different cards, and killing enemies causes them to skid backwards, causing damage to anything on the way. Some cards can also push enemies into each other, shield your train etc. It seemed like a very interesting concept I was happy to drop some money on, but it just doesn't really feel satisfying. First of all, enemies pretty much always have the advantage. Enemy vehicles can move around freely around your train, whereas you are (obviously) limited to the track. You can move your train back and forth the (very limited) area to dodge attacks, or shield carriages so they don't take damage. It is very similar to Cobalt Core in that regard, though in Cobalt Core you have more room to maneuver and fight back. Here, every carriage has two or three health, at least at the beginning, and if a carriage gets destroyed, all of its cards get destroyed with it and are replaced with a Malfunction card which causes damage to you unless you play it, and it has a very high cost. In other words, if your attack carriage(s) get destroyed, you pretty much lost, every time, unless there is maybe only one enemy with one health point left you can destroy with the Malfunction card, or try to dodge until you flee, which happens after a certain number of turns. It also really limits the balancing of the game; you pretty much need the shield carriage, otherwise you can't protect yourself from attacks. You need an attack carriage, otherwise you can't destroy enemies, unless you just want to dodge forever which doesn't really work in a lot of fights, including boss fights. It just feels oddly designed and very restrictive. There are also some other mechanics such as driver abilities, which are helpful but only come up every X played cards, and hazards, which may be the most useless mechanic I have ever seen because enemies avoid them every time unless you happen to have a card that reduces their cooldown by a turn; otherwise they always get out of the way, every time. It didn't really feel satisfying after the few runs I did, so I will refund. Maybe with some additional balancing it might feel slightly better, but as it stands, there seems little room for experimentation and the entire game design feels oddly restrictive, at least if you want to make progress.
I've been a fan of the game for a long time, playing various versions of it on conferences or in playtests and I was really looking forward to the full version. And I love how it turned out! Fogpiercer is full of cool, fresh and interesting ideas. The combination of deckbuilder with tactical positional combat is done really well and can lead to super satisfying turns where you knock 5+ enemies into each other, blowing them up in the process. Pushing enemies around or throwing them off a cliff with artillery shells never gets old. The whole game is also super snappy and polished, with very cool visual style and music. And it plays especially well on Steam Deck. If you like these kinds of games and are looking for something fresh that's clearly been done with a lot of love and care, I think you can't really go wrong with this one
Into The Breach랑 슬더스, Cobalt Core를 짬뽕한듯한 게임. Into The Breach의 충돌 및 동족상잔 메커닉과 슬더스식 사기치기를 동시에 즐길 수 있음. 적을 죽이는 방식이 지금도 충분히 다양하고, 이후 업데이트를 통해서도 더욱 다양한 방식의 파괴를 즐길 수 있을 것임. 근데 그럼에도 아직 메타 진행 요소의 양이 그리 크진 않은게 약간의 아쉬운 점. 그래도 충분히 재밌음.
CHOO CHOO! Really loving the game. Unlimiited resets per turn is a godsend in this genre, allowing players to really explore all their options in hand.
Solid gripping gameplay, tons of combinations and lots of surprising effects to learn. Good music, frequent updates, a true labor of love. If you love Into the Breach and don't mind some variability with randomly swapped cards, definitely worth the price! If you still hesitate, give demo a try (I enjoyed it much more than expected!).
One of those game that throws you into a fire and you laugh because of it. way too fun and easy learning curve. i highly recommend to those who are into card games like this. this has features that will throw you through a loop and mike your eyes light up.
Rogue like, deck builder, trains. Pretty nifty game, so far I have been enjoying it. Works well on Linux. More detailed review after a significant amount of time. The 4 game Hooded Horse bundle is worth it
Turn-based Convoy, if you remember that game; quick and fun, and it runs smoothly way below the minimum indicated system requirements <3
Good thematic in the game, fun art style
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +4 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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