
A follow-up to the hit game Vivid Knight, Vivid World is a completely new party-building, roguelike strategy game! Our story takes place in the Underworld, a land ruled by demons. Utilize and master our protagonist, Lemuria's new Jewel Magic to conquer strange dungeons.
Modeled estimate, not a reported figure. How we estimate →
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About
Vivid World is a completely new party-building roguelike auto-battler, where you assemble a team of characters that have transformed into jewels to engage in combat!
Transverse a new world with quirky characters who've all been redesigned from Vivid Knight! Create your own unique and powerful party to clear every dungeon in your way!
Do you know the proverb: "Three heads are better than one"?
Gather several of the same jewels, enhance them, and see your buffs and synergy explode with power!
And now, introducing "Orbs." You can equip Orbs to each character in your party, which means your ability to create and change your party has now expanded infinitely!
In this game, the battles advance automatically while the player utilizes "Gems" to support their party during battle phases.
With our new and improved battle system, the player can combine several Gems together or unleash the power of individual Gems!
Enjoy strategic battles with greater freedom than ever before!
The characters who battle for you are, after all, only jewels.
That means you can "buy and sell" them.
You can buy different types of Jewels or strengthen a single Jewel by merging several of the same Jewel with it.
The choice is yours. Feel free to play around with your resources however you see fit.
But be careful.
If you're too greedy, you might find yourself being sucked into a dungeon here in the Underworld that you can't get out of.
The Underworld's deep, dark secrets.
Those secrets will be revealed as you conquer dungeons and interact with the denizens of the Underworld.
Just who are these characters who have transformed into Jewels?
By strengthening your bonds with them and unleashing their hidden powers, you might find that out as well.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
途中で面白くなくてプレイするのを辞めてしまいました。 出来が悪いゲームではないが、オススメはしません。 ・デッキ構築型のローグライクゲームだが、「強いデッキが作れて、気持ち良い」が、 序盤~中盤くらいまでプレイしたところ無かったです。 ・Slay the Spireで例えるなら、1層目クリアしただけで、 終わっちゃったみたいな物足りなさ ・ひょっとしたら、ゲーム終盤までやれば、もっとダンジョンの階層も深くなって、 やりごたえも出てくるのかもしれませんが、 そこに至る前に、「これ以上、このゲームに時間使わなくていいか」という気持ちになりました。
前作ビビッドナイトと概ね同じプレイフィールでとても楽しいです。 キャラデザやストーリーなどがやや思春期っぽい感じになっているので好みが分かれるところですが、前作以上にユニットのデザインが個性的になっており個人的に好きです。今作はユニットのデカさも違うので賑やかなパーティになる事でしょう。 ゲーム的には完成度が高くまとまっていると思いますが、ジェムのクールダウンタイムを表示する際に[b]「クールタイム」[/b]というふざけた意味不明な言葉を使っている事だけがとても残念です。 クールダウンタイムでもクールダウンでもダウンタイムでもCDTでも構いませんが [b]クールタイム[/b]は最悪です。一切の知性を感じさせない哀れな誤用です。
TL;DR: I love this game, 8.5/10. The art itself is vibrant, colorful, and very eye-catching. The individual units are unique in terms of both gameplay and visual design that gives every single one a really distinct personality that it's hard not to fall in love with any of them. Fantastic auto battler with lots of variety and depth to every run that'll leave you foaming at the mouth with excitement. Wording gets really confusing in several cases that holds it back very slightly from a better rating. I bought the first game - Vivid Knight - on my phone and played a lot of it back when I was looking for something adjacent to TFT but with an emphasis on PvE. I stumbled on that game, and absolutely fell in love! Come several years later, I spotted they were making Vivid World and I was immediately thrown back into fond memories of playing VK so I had to pick this up and try it out. Vivid World is a roguelike auto battler where your characters will do their actions themselves each round, casting spells when they have enough TP and otherwise doing normal attacks or other effects at the end of their respective turns. Between each round, you can use gems which are essentially weapons/items for bonus damage, buffs, or healing and allow the player to have some additional impact on the outcome of combat. The gameplay generally consists of the player selecting a dungeon to explore, and moving from room to room to fight enemies, find gold, unit chests (where the player can select a character to add to their roster), and materials. Gold is used at shops to expand party size, purchase a random assortment of units, or refresh that assortment to get a better selection. Unit chests will allow the player to freely select from 3 units. Every individual unit has a color/crest combination that provides specific gameplay effects - the Red color will apply a Might (physical damage is increased) to your entire party, and the Bushido crest will apply Stratagem (skills will activate twice) to some/all of your units. As you get more units of those colors/crests, the player will reach certain thresholds that provide stronger versions of those particular effects - at 2, Red will provide a small version of Might, at 4 it'll be a bit stronger, and at 6 it'll be its strongest. Where it becomes more complex is purchasing 3 units will allow the player to silver star a unit and give you that crest/color permanently for your roster. You wouldn't have to actually run 6 characters with the Red color, you could run none and have your party consist of a random assortment of different characters in other color/crest combinations. The important part is understanding how certain colors and crests will synergize with each other! Materials are put towards randomly generating a gem for the player to assign to their action bar to use out of combat or between rounds. Gems are generally damaging effects, buffs/debuffs, or healing. All gems can be fused as well, whether that's to create a new gem entirely or increase the effectiveness of your gems. Say the player used materials and was randomly given two Dragon Arrow (AoE physical damage) gems, they can fuse these into Alkahest (AoE physical damage that applies a Bleed debuff), which can further add to the games complexity as some of these gems can easily buff your characters to sky high and let you deal absolutely bonkers damage numbers. There are stickers, orbs, perfumes, and dungeon upgrades that contribute even further to run complexity and can ultimately make every single one different from the next - I'm not going that deep into everything though. The art style is adorably addictive. Characters and units all so bouncy and lively, drawing your attention with ease to the beautifully distinct designs of every individual one. Our main character Lemuria herself is precious with a look that's both emo and cutesy. The reapers you'll meet are bags of nothingness with skull faces, but they all have unique personalities that differentiate them from one to the next. The units are especially brilliant - every single one is overflowing with individuality in design. Their crest/symbol and goal seemingly never overlaps with another which made runs a lot of fun! Take the very first unit you obtain for example, Spinel. Spinel does a single, giant physical hit. This giant hit will additionally give him Champion where if someone behind him gets hit, it gets stronger - which in turn makes him stronger, because that buff provides an increase in damage to his next skill. There are other characters that can hit exceptionally hard with a single physical attack like that, but none of them have Champion - they'll have other effects or buffs instead that help them achieve their own goal in some way! I especially love his actual character design, as he's brimming with the energy of an underdog wanting to prove himself. My only gripe with Vivid World is the same one I had with Vivid Knight, and that's the wording of all the effects. They're definitely not as bad as I remember they had been in VK, but that could be I've put so much time into VK that I understand the language better. Regardless, even now VW has confusing verbiage for many of the effects that contribute to an occasionally confusing experience for newcomers and veterans alike that can be frustrating. You will likely get confused, some things still continue to confuse me after 30+ hours into the game. If the effects were more clear, Vivid World would've been an easy 9/10.
Cool art and there's way more content than I thought, play with a smart friend
自走棋+肉鸽+地下城类型的游戏,游戏性意外的高,美术风格是我喜欢的类型,剧情一般,总体上来说非常推荐喜欢这类游戏的小伙伴来试试 7小时剧情通关,看了下图鉴,收集内容不到30%,看来通关才是开始,游戏内容还挺丰富的 剧情难度不是很高,新手引导也很亲切,各种操作全都通过游戏教给你了,属于是越玩越上瘾的类型。 也不用太动脑筋,核心思路就是规划路线,尽量把一层的道具全拿齐再下层,前期能过就行,倒数几关开始刷商店组阵容 阵容方面,各种组合都很有意思,个人推荐前期玩盾反流,角色稀有度都很低,很容易凑齐;中期的地下城开始出现紫色和金色角色,可以试试功夫的连击流or武士道的技能流,孙猴子和九尾狐都是相当强力的终端;后期还有回血反伤的森林流或者以宝石伤害为主的天神流,总之各种流派都能通关,不用拘泥于某个特定流派(我用小丑当核心都通关了一次)
A straight upgrade to Vivid Knight in every aspect. Banger art, unexpectedly amazing soundtrack, more mechanics, more units, better balance, and now there's even 2-player co-op with pretty unique implementation! The new character designs are really great and the art direction really stands out, it's pure eye candy! It still suffers from some of VK's flaws such as the over-reliance on unmitigated RNG systems sometimes deciding that you just lose, even if you've played at least semi-optimally, and the quite short amount of content variety for the genre. The original JP voice-acted barks fit the game well, but the EN ones are really bad and feel very forced. I highly recommend it for anyone who likes turn-based roguelikes and wants a nice little snack between the big releases, especially on sale. If you aren't interested in its predecessor, Vivid Knight, you can safely skip that one and go straight for World, as they don't have much lore in common.
这美工真是越看越喜欢,希望接下来的作品能集合之前的有点,终于做出哪一部神作
前作の方がガチャ要素とかステージの多さとか楽しめるけど、今作もかなり楽しいです。 ただ、最近の時流だとは思いますがチュートリアルが多すぎてかなり鬱陶しかったです。せめて知っている人向けにスキップボタンも追加してあると良かったです。会話の回数多くなりすぎ。
非常好玩的地牢回合制游戏,主要是被画风吸引了的,但是说实话灵动骑士的画师风格更讨喜,灵动世界有点偏欧美了。
全実績達成したのでレビューを書きます。 もう1人のプレイアブルキャラでは未攻略。 ローグライクデッキ構築の気持ちで始めて、大まかな雰囲気はそうでした。 ストーリークリア後の難易度が高いダンジョンになると、提示された選択肢の中から最善を選ぶというより、ロードマップを見てラスボスの対策になるユニット・ジェムを揃えるゲームになった。 特にラスボスの強攻撃に対してユニットたけではどうしようもないので、鉄の盾or防魔の盾Lv7が2枚に可能なら公転・反鏡と、自由度はあまり高くない。 回復手段も多くはないので、ラスボスまでに何とかしないといけない。 お決まりは多いけど、それ以外の部分でで金星ユニット&ゴールドオーブの強さに驚いたり、毎回効果と組み合わせが違うユニオンスキルで良い物が引けたりと、ローグライクらしい楽しさはちゃんとありました。 キャラクターの可愛さもモチベ維持につながった。 最後に……堅固なる強欲の、召喚するモンスターを爆発させてボスHPが減るのは良いギミック。 それ以外のラスボスで、無限にモンスターを召喚するのは良くなかった。 公転・反鏡の怪しげな薬瓶でラスボスのスキル発動を封殺するのが最適解なのは、1回はともかく何回もやりたいとは思わない。
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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