
Chornobyl Liquidators is not a fantastic tale of exploring the Zone. It's a story about real people facing a real threat — the CNPP disaster. Invisible radiation, KGB, difficult moral choices... Do you have enough courage and strength to take on this challenge?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese, Ukrainian, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Do not buy this. I was very impressed with the demo, and when the game came on sale, i bought it. the first two levels were impressive but, the next level started with you floating in the air and immediately falling to your death. Reloading, restarting, restarting steam. All tried. nothing resolved it. i subscribed to the discord and posted a bug. i saw a lot of unanswered posts, including one stating the game is lo longer supported. the game had so much potential. Perhaps the developers run out of money, but they should not be taking money for an unplayable game
I remember the playtest years ago being a short blast to play through, little to no bugs at all. Once this game came out, I gave it a try with a few bugs here and there. I put the game down due to life being a pain in the ass. But once I finally try to try and finish this game, its a buggy mess. Took me an hour to finish the firefighter section, having to reload saves half a dozen times to finally finish it. I can't recommend this game in its current state. I really hope the devs get back to this game at some point and fix all these damn bugs.
Игра мне понравилась. Да много багов, да история об ликвидации не такая, какую мы знаем. Разработчик показал сюжет нам так, как он это видит. И мне это понравилось. Вечная слава и память ликвидаторам аварии на ЧАЭС!
я так скажу, не покупайте эту игру по полной цене. Во первых плохая оптимизация может просидать даже на сильных видюхах, второе и главное МНОГО багов вот прям много у меня после 3 задания персонаж проваливался под карду даже откатываясь на более старое сохранение и самое главное разработчики даже за 2 года игры это не пофиксили. Бетка была намного лучше и атмосфернее
дерьмо ♥♥♥♥♥♥
DON'T WASTE YOUR MONEY ON THIS BROKEN PIECE OF SH1T!!! DON'T BE FOOLED WITH STORE PAGE SCREENS, GAME IS BROKEN, UNFINISHED AND ABANDONED AS A TECHNICAL CRAP. CRITICAL ISSUES NEVER FIXED SINCE 2021. IT'S ALMOST UNPLAYABLE PILE OF GARBAGE. Jak mogliście partacze takie gónwo techniczne wypuścić za pieniądze !!! Optymalizacja leży i robi pod siebie, bugi tak dramatyczne, że chwilami nie da się tego przejść i trzeba restartować poziom. Mechanika i działanie gry to nieśmieszny żart. Niesamowite jest to jak uparcie rodzimi janusze gamedevu trzymają poziom wydawniczej hvjowizny. To zwykłe pazerne skurffysyństwo wydawnicze. Tak jak i cała historia wydawnicza spółek z rodziny PlayWay, tak i ta produkcja bazowała na sztucznym hype lata temu, jaka to świetna produkcja będzie i w ogóle. I co ? i jak zawsze , hype się skończył gdy tylko sprzedaż osiągnęła zamierzony w tabelkach poziom i koniec, cisza. Karygodne bugi i krytyczne błędy wypominane jeszcze w 2021 roku zostały bez naprawy po dziś dzień !!!! Uwielbiam politykę wydawnicza CrapWay i bękartów. To powinno być zbanowane. Kiedyś taki shovelware klejony na kolanie miał swoje miejsce w koszach z badziewnymi grami w markecie. Nie dziwi wcale teraz fakt, że ten crap świeci się na czerwono od negatywów. To bardzo zepsuta technicznie gra. O ile na screenach i wewnątrz gry wizualnie jest ładnie, to od strony technicznej taki skvrwiały i niedokończony paździerz nie powinien zostać wydany.
В целом неплохая игра.понравился первый уровень тушения пожара.уровень в Припяти.погулять по некоторым значимым зданиям в которых я в реальности был.уровень на ЧАЭС.и в Замошье довольно ничего такой получился. из минусов половина механик не работает,сломанных ног как в прологе нет,противогаз почти не нужен нигде.оптимизация спорная.но я проходил на стим деке на средне высоких настройках. графика неплохая.тени в зданиях странные. по скидке можно взять и тем кому нравится чернобыльская тематика.
Chornobyl Liquidators. Das Spiel über die Reaktorkatastrophe von 1986, ohne Mutanten und Waffen, dafür aber mit einigen, nicht ganz passenden Umsetzungen. [h1] Die Idee [/h1] In "Chornobyl Liquidators" schlüpft man in verschiedene Rollen während des Reaktorunfalls von Tschernobyl. Wo man anfangs noch ein Feuerwehrmann ist und die Flammen von Reaktor 4 löschen muss, so ist man später ein Liquidisator und muss radioaktive Teile vom Reaktordach entfernen, verstrahlte Gebäude reinigen oder verbleibende Menschen von ihren Wohnhäusern evakuieren. Die Aufgaben sind umfangreich und bleiben in einem angemessenen Maß, sodass einem nicht langweilig wird. [h1] Die Story [/h1] "Chornobyl Liquidators" bietet eine Story, die vom Spieler mit seinen Entscheidungen beeinflusst werden kann. Arbeitet man mit seinem Vorgesetzten zusammen oder behält man seine Menschlichkeit und hilft den Bewohnern? Genau das ist jedem selbst überlassen. Durch die gezeichneten Filmsequenzen am Anfang jedes Kapitels erhält man zusätzlich reichlich Abwechslung in der Erzählweise der Story. [h1] Der Realismus [/h1] Bei "Chornobyl Liquidators" geht es um die realistische Darstellung der Katastrophe – zumindest versucht man es. Wo man in einem Moment noch die Flammen löscht, indem man den Schlauch an einen Hydranten anbringt, so macht man später ein Jump & Run an den Außenwänden des Reaktorblocks, stößt gigantische Betonsäulen mit seiner puren, maskulinen Kraft um, ohne dass dabei das gesamte Gebäude einstürzt. Ich war in dem Moment wirklich verwundert, ob das alles noch mit der Realität von damals zu tun hat. Falls es wirklich jemanden gab, der an der Außenwand herumgeklettert ist: Ich möchte dich gerne in der Realität treffen. [h1] Die KI [/h1] In einem anderen Teil der Story gibt es Stealth-Elemente, das bedeutet schleichen, sich von Soldaten nicht sehen lassen und unentdeckt seine Aufgaben erledigen. Allerdings glaube ich fast, dass sich diese Soldaten alle eine einzige Gehirnzelle teilen. Man kann direkt hinter ihrem Rücken vorbeilaufen, sich 2m neben ihnen hinter einer dünnen Metallsäule verstecken und man wird nicht bemerkt. In meinem ersten Durchlauf habe ich es anfangs versucht nicht aufzufallen, aber als mir bewusst wurde, wie einfach die Passage ohne eine vernünftige Gegner-KI ist, bin ich an den Soldaten vorbeigesprintet. [h1] Die Performance [/h1] Die Erfahrung von "Chornobyl Liquidators" hängt stark von seiner Performance ab. Unglücklicherweise hapert es dort stark. Andere Spiele aus 2024 laufen (auf meiner etwas in die Jahre gekommenen) 1050 Ti wirklich fantastisch, während ich in "Chornobyl Liquidators" teilweise auf den niedrigsten Grafikeinstellungen und nicht mal in Full HD auf anstrengende 20 - 30 FPS komme. In anderen Gebieten erhalte ich allerdings 60 FPS. Woran diese immensen Unterschiede liegen kann ich mir nicht erklären. [h1] Der Preis [/h1] "Chornobyl Liquidators" besitzt einen Vollpreis von stolzen 19,50€. Angesichts des kleinen Entwicklerstudios ist der Preis erklärbar, aber nicht verständlich. Ich hatte die Story mit ein wenig Erkunden und Herumbummeln in ca. 5.5h beendet. Meiner Meinung nach ist der Preis dafür deutlich zu hoch. Im richtigen Moment kann man allerdings 55% Rabatt erhalten und landet dann bei etwas unter 9€, was dann ein vertretbarer Preis wird. [h1] Das Fazit [/h1] "Chornobyl Liquidators" ist ein Spiel mit einer schönen Grundidee, aber mit teilweise schlechter Umsetzung. Allerdings kann es mit der Story punkten, ganz ohne Waffen, Mutationen oder Monster, wie es beispielsweise bei "S. T. A. L. K. E. R." der Fall ist. Wer die Ereignisse von damals erleben möchte und mit einer geringen Performance sowie teilweise unlogischem Gegnerverhalten leben kann, der sollte dem Spiel eine Chance geben. Mit angelegter Gasmaske und Geigerzähler in der Hand empfehle ich "Chornobyl Liquidators" weiter!
Chornobyl Liquidators is a first-person historical simulation developed by Live Motion Games and Frozen Way and published by Frozen Way and Frozen District. Unlike many games inspired by the Chernobyl disaster that focus on post-apocalyptic fiction, supernatural threats, or survival horror, this title chooses a far more grounded and serious direction. It places players directly in the aftermath of the 1986 nuclear catastrophe and focuses on the people who risked their lives to contain the disaster. By emphasizing realism, historical context, and human sacrifice, the game offers an experience that feels more like an interactive historical drama than a conventional action game. From the opening moments, the game establishes a somber atmosphere. Players are thrust into the chaos that followed the reactor explosion and are tasked with participating in the cleanup effort as one of the many liquidators involved in the operation. The game presents a variety of missions inspired by real events, allowing players to witness different aspects of the response effort. Rather than portraying heroic soldiers battling enemies, it highlights ordinary workers, firefighters, engineers, and volunteers confronting an invisible and deadly threat. One of the game's most effective qualities is its portrayal of radiation. Unlike traditional survival games where danger is often represented by visible enemies, the threat here cannot be seen directly. Radiation is ever-present, forcing players to constantly monitor exposure levels and make difficult decisions regarding safety and efficiency. This mechanic successfully captures the anxiety faced by those who entered contaminated areas without fully understanding the long-term consequences of their actions. The invisible nature of the danger creates a unique form of tension that remains present throughout the experience. The mission structure introduces players to several different responsibilities performed during the cleanup operation. Some tasks involve extinguishing fires, while others focus on measuring contamination, collecting hazardous materials, clearing radioactive debris, or investigating dangerous locations within and around the power plant. This variety helps maintain engagement while also illustrating the enormous scope of the liquidation effort. Each assignment contributes to a broader understanding of the disaster and the immense challenges faced by those tasked with limiting its impact. Narrative elements play an important role in shaping the experience. Beyond the technical aspects of disaster response, the story explores the social and political environment surrounding the event. Players encounter situations involving government pressure, secrecy, conflicting information, and difficult ethical choices. The game frequently asks players to consider not only their immediate survival but also the consequences of their actions for colleagues, loved ones, and the wider population. These themes add emotional weight and help distinguish the game from more conventional simulation titles. The recreation of historical locations is another notable achievement. Exploring sections of the power plant, nearby settlements, and contaminated zones creates a strong sense of immersion. The developers clearly aimed to capture the atmosphere of the era, and many environments successfully convey both the industrial scale of the facility and the tragedy that unfolded there. Walking through these locations while knowing the historical events associated with them adds considerable impact to the experience. Visually, Chornobyl Liquidators often succeeds in creating believable and atmospheric environments. The damaged facilities, abandoned areas, and industrial structures are presented with a level of detail that reinforces the seriousness of the setting. Lighting and environmental effects contribute to a bleak and oppressive mood that remains consistent throughout the campaign. The visual presentation is particularly effective when depicting contaminated areas where danger feels immediate despite remaining largely invisible. The sound design further strengthens immersion. The constant clicking of radiation detectors, distant industrial noises, emergency alarms, and ambient environmental sounds create a sense of unease that persists throughout the game. Rather than relying heavily on dramatic musical scores, the audio design emphasizes realism and tension. This approach allows the setting itself to generate much of the emotional impact. Perhaps the most admirable aspect of Chornobyl Liquidators is its respect for its subject matter. The game avoids sensationalizing the disaster and instead focuses on the courage and sacrifice of those involved in the cleanup operation. It attempts to educate as well as entertain, encouraging players to consider the human stories behind one of the most significant industrial disasters in modern history. This sense of purpose gives the experience a level of emotional depth that many simulation games lack. However, the game is not without shortcomings. Technical issues occasionally disrupt immersion, including performance inconsistencies, bugs, and rough edges that can make certain sections feel less polished than intended. While the developers' ambition is evident, the execution does not always match the strength of the concept. Some narrative moments also struggle to achieve their full emotional potential due to uneven pacing or presentation. The gameplay itself can sometimes feel repetitive, particularly during tasks that require performing similar actions across multiple missions. Players expecting a fast-paced action experience may also find the deliberate pacing slower than anticipated. The focus on realism and simulation means that much of the game revolves around procedure, observation, and careful resource management rather than excitement or spectacle. Despite these flaws, Chornobyl Liquidators remains a compelling and distinctive experience. Few games attempt to explore historical tragedies with this level of seriousness, and even fewer place such emphasis on the people who worked behind the scenes to prevent an even greater catastrophe. Its combination of historical storytelling, atmospheric environments, survival mechanics, and ethical decision-making creates a memorable journey through a dark chapter of human history. For players interested in historical simulations, educational experiences, and narrative-driven games that prioritize authenticity over action, Chornobyl Liquidators offers a perspective rarely seen in the medium. While technical limitations prevent it from fully realizing its ambitious vision, its respectful treatment of the subject matter and commitment to portraying the reality of the cleanup effort make it an experience worth exploring. Rating: 6/10
игра говна, душная очень, оптимизация говно
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