
Fight through the fog in this sci-fi roguelike deckbuilder where clever positioning, explosive chain-reactions, and the environment itself can make the difference between life and death.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 30 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
As a deadly fog descends upon the world, the future of humanity rests in your hands! Assemble your train to determine your starting deck, plot your path through the bandit-infested world, and prepare for high-octane turn-based tactical battles where powerful synergies, clever positioning, and carefully planned chain-reactions determine the victor.

Choose from a variety of locomotives, carriages, and drivers to lead your expedition, with each decision adding a different set of cards to your starting deck, impacting the options and abilities you’ll have access to throughout your run. Gather resources to upgrade or purchase additional carriages that add more tactical tools to your deck as you journey through the fog and face off against a growing variety of enemy types with unique weapons, traits, strengths, and weaknesses. Will you rely on the spread and firepower of a minigun to quickly dispatch your enemies, use artillery to violently force chasing vehicles off-course, or hunker down behind shields and ram through your foes instead?
From hackers that can deploy decoys and take control of enemy vehicles to cranes that can push them around the battlefield, there are many ways to overcome the danger posed by the bandits and their leaders. Secure unique card upgrades and experiment with unexpected combinations to reveal powerful synergies – each with their own risks and opportunities.

With only a limited number of action points to use per turn, meticulous planning and careful execution will level the playing field as you face an enemy that constantly outnumbers and surrounds you. Force the enemy into the path of oncoming environmental dangers, push them off cliffs and into each other, or trick them into attacking one another as they telegraph their moves so you can plan yours. A clever use of Coal combined with a well placed Artillery Shot can force an enemy onto the tracks in front of you, only to be immediately crushed under your wheels. That same Artillery Shot could be used to destroy a leading vehicle and send it tumbling backwards to damage (and possibly destroy) everyone driving behind it, potentially paired with hacking cards that give you a chance to line more vehicles up first. The right order of operations will allow you to devastate the enemy convoys.
With over 170 cards featuring various status effects, support capabilities, damage outputs, and more, you’ll want to build a train that matches your preferred playstyle and unlocks powerful opportunities. Collateral damage, chain reactions, and manipulating the battlefield are all critical elements en route to victory.

Travel from region to region as you race to the edge of the fog, picking and choosing your path depending on a region’s specific modifiers and special rewards on offer. Branching paths within a region further allow you to finetune your route to the final destination based on the risks and rewards presented by each node along the way, ranging from battlefields to friendly waystations where you can upgrade and repair your train.
Every battlefield is different – some will see an ally come to your aid, others will give you less room to navigate and dodge the enemy, while still others might take place along the edge of a cliff creating a constant environmental hazard to use against your enemies. Many battlefields will offer a combination of factors that can help or hinder your advance, rewarding you with additional cards, modifiers, and scrap resources to use on your journey ahead. Chop shops and depots allow you to repair your carriages and locomotive, potentially giving you the opportunity to upgrade them and unlock additional cards, or buy and sell carriages to further modify your deck. Meanwhile, random encounters can provide rare opportunities in an otherwise unforgiving landscape, and boss battles at the end of each region will pit you against special characters on the battlefield, each with their own unique backstories and abilities to go with them.
Metaprogression allows you to unlock additional carriages, drivers, and locomotives to seek out new combinations and opportunities for future runs, or focus on upgrading your favorites to unlock even more cards to use in combat – the bandits are relentless and unforgiving, and while your choices during a run will have a significant impact, your choices between runs can unlock entirely new options to explore.
Fogpiercer puts you at the head of a rampaging train as it races towards safety and the future of humanity – intense turn-based tactical battles will see you constantly outgunned and outnumbered, but a shrewd tactician will always find a way to keep things on track.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 539 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Топчик
Amazing addicting roguelike. I've finished basically all of the game except for the last few fogwalls, and I have nothing but love. My only issue is that once you unlock and level up all the carriages, the gameplay feels a little too linear, but that is after 35+ hours into the game for me. Some of the lategame mechanics are somewhat annoying, but that is to be expected. For the price of the game versus how many nights of enjoyment I've gotten (and still do) I would definitely suggest a purchase. I want MORE!!!!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +4 more
| $19.99 |
| 4ratings |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 539 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game forces us to play every type of carriage by setting up missions and locking up items behind missions. However, some of the carriages are absolutely terrible. I do like the first few games that I played, but it starts to get awful when I started to grind with the new carriages
The game is a fun mix of slay the spire with what feels like a bit more control. Granted there are pretty good car synergies and there is a clear cut best conductor. Overall I have not regretted getting this game and with the updates that are being pushed out I am excited to see where the rest of this game goes
Très bon jeu Des casses têtes vraiment cool à résoudre - Les différentes types de cartes avec dégâts, protection et utilitaire avec leur code couleur et spécifiques aux wagons sont excellentes, y'a vraiment de bonnes idées et de plein de combinaisons possible c'est super bien pensé ! - La gestion des cases du terrain avec les ennemis qui explosent en route en faisant des dégâts à ceux qui sont derrière quand on les tuent c'est très bien fait, on peut faire de grosses réaction en chaîne si on gère bien c'est super bien trouver et visuellement très dynamique en plus ! - Les obstacles qui pop de temps en temps vraiment sympa avec les ralentis - Les musiques qui pose le rythme et l'ambiance d'une course poursuite - La DA vraiment sympa, les artwork et chara design sont poussés - Une histoire malheureusement trop inexistante à mon goût ce qui est vraiment dommage vu la très bonne DA, on sais pas trop d'où sortent les pouvoirs, pas de réel explication sur l'univers, on est juste dans un train et on avance dans une brume, pareil pour les ennemis on ne sais pas vraiment pourquoi ils nous veulent du mal :'( Le plus gros point négatif selon moi, les run sont beaucoup BEAUCoUP trop longue, ou alors j'ai 2 de tension mais j'ai réussi à faire une run de 3h, 3HHHH !! Ok j'ai pris mon temps mais quand même ! On fait 3 "mondes" un premier avec une dizaine de sessions, puis une seconde qui DOUBLE puis une dernière qui en a le même nombre que la précédente avec un mini boss à la fin des deux première et un "gros" boss à la fin de la dernière, je met des "" car ils n'ont pas un réel impact significatifs et le dernier n'est pas très différent des deux autres, ils sont juste plus tanky globalement. Personnellement j'ai arrêter le jeu à cause de la durée et en plus de 20h de jeu j'ai débloquer que 2 persos sur les 4 (en comptant celui qu'on a dès le début mdr). POUR RESUMER excellent jeu de carte très dynamique et original, beaucoup de possibilité de jeu, run assez longue, malheureusement un peu lassant à la longue malgré tous les train et wagon que l'on peut débloquer. Malgré le négatif que j'ai pu dire ca reste un très bon jeu, je recommande !
The combat in this game is about as short as Slay The Spire in the early game, then maybe a Darkest Dungeon (1 or 2) combat later on, after enemies show up in larger groups. At all stages, the combat has small HP, damage, and other numbers, like Into The Breach, FTL, or again Slay The Spire. The only thing you could call "grind" is a matter of opinion: I personally do not like unlocking new cards over time, by completing runs. (Either for currency like this game, or direct card rewards like Slay The Spire 2.) However, it does provide a way for players new to this game or games in general, to not be overwhelmed by more complex cards, or a large number of cards to get a feel for. IMO games are better when they just offer you choices of things to add to the game. (Rather than a grind that pads out the playtime; Or in online games, gets you more minutes and pop-ups telling you to buy endless microtransactions.) Like, if this was a physical board-game, you'd have separate expansion packs to purchase, with separate artwork on the back so you can easily add or remove them if a less experienced player is gaming that night. Next, although the characters are very nicely drawn, and the sound is good, the music seems a bit too slow and mellow, compared to the fights. Last, the story seems like it's half missing, because it only has sporadic hints through very short dialog and the descriptions you can choose to read on characters, and doesn't have any cutscenes besides the ones right at the beginning of the game. (You can skip the rest of the tutorial, but that opening cutscene and very first fight are mandatory.) Overall a good game, but it's got some annoyances.
A very cool turn based roguelike game, requires some tactical thinking somewhat, but is pretty simple to understand and master. Difficulty setting is more focused onto RNG factor rather than flat enemy increase. Recommending to anyone that enjoys roguelikes and tactical planning of turns.
Every other card game we've played is along the same format, cards played against a specific target and unless it states otherwise it only hits that target. With Fogpiercer I can set enemies to smash into one another making glorious chain reactions!
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