
Fight through the fog in this sci-fi roguelike deckbuilder where clever positioning, explosive chain-reactions, and the environment itself can make the difference between life and death.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 30 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
As a deadly fog descends upon the world, the future of humanity rests in your hands! Assemble your train to determine your starting deck, plot your path through the bandit-infested world, and prepare for high-octane turn-based tactical battles where powerful synergies, clever positioning, and carefully planned chain-reactions determine the victor.

Choose from a variety of locomotives, carriages, and drivers to lead your expedition, with each decision adding a different set of cards to your starting deck, impacting the options and abilities you’ll have access to throughout your run. Gather resources to upgrade or purchase additional carriages that add more tactical tools to your deck as you journey through the fog and face off against a growing variety of enemy types with unique weapons, traits, strengths, and weaknesses. Will you rely on the spread and firepower of a minigun to quickly dispatch your enemies, use artillery to violently force chasing vehicles off-course, or hunker down behind shields and ram through your foes instead?
From hackers that can deploy decoys and take control of enemy vehicles to cranes that can push them around the battlefield, there are many ways to overcome the danger posed by the bandits and their leaders. Secure unique card upgrades and experiment with unexpected combinations to reveal powerful synergies – each with their own risks and opportunities.

With only a limited number of action points to use per turn, meticulous planning and careful execution will level the playing field as you face an enemy that constantly outnumbers and surrounds you. Force the enemy into the path of oncoming environmental dangers, push them off cliffs and into each other, or trick them into attacking one another as they telegraph their moves so you can plan yours. A clever use of Coal combined with a well placed Artillery Shot can force an enemy onto the tracks in front of you, only to be immediately crushed under your wheels. That same Artillery Shot could be used to destroy a leading vehicle and send it tumbling backwards to damage (and possibly destroy) everyone driving behind it, potentially paired with hacking cards that give you a chance to line more vehicles up first. The right order of operations will allow you to devastate the enemy convoys.
With over 170 cards featuring various status effects, support capabilities, damage outputs, and more, you’ll want to build a train that matches your preferred playstyle and unlocks powerful opportunities. Collateral damage, chain reactions, and manipulating the battlefield are all critical elements en route to victory.

Travel from region to region as you race to the edge of the fog, picking and choosing your path depending on a region’s specific modifiers and special rewards on offer. Branching paths within a region further allow you to finetune your route to the final destination based on the risks and rewards presented by each node along the way, ranging from battlefields to friendly waystations where you can upgrade and repair your train.
Every battlefield is different – some will see an ally come to your aid, others will give you less room to navigate and dodge the enemy, while still others might take place along the edge of a cliff creating a constant environmental hazard to use against your enemies. Many battlefields will offer a combination of factors that can help or hinder your advance, rewarding you with additional cards, modifiers, and scrap resources to use on your journey ahead. Chop shops and depots allow you to repair your carriages and locomotive, potentially giving you the opportunity to upgrade them and unlock additional cards, or buy and sell carriages to further modify your deck. Meanwhile, random encounters can provide rare opportunities in an otherwise unforgiving landscape, and boss battles at the end of each region will pit you against special characters on the battlefield, each with their own unique backstories and abilities to go with them.
Metaprogression allows you to unlock additional carriages, drivers, and locomotives to seek out new combinations and opportunities for future runs, or focus on upgrading your favorites to unlock even more cards to use in combat – the bandits are relentless and unforgiving, and while your choices during a run will have a significant impact, your choices between runs can unlock entirely new options to explore.
Fogpiercer puts you at the head of a rampaging train as it races towards safety and the future of humanity – intense turn-based tactical battles will see you constantly outgunned and outnumbered, but a shrewd tactician will always find a way to keep things on track.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 535 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wonderful Trains, Wonderful Destruction, Wonderful Fog. Who Could Ask For More? 10/10 Unexpected find.
Fun little tactical rogue-like with a ton of variety to explore.
This game is delivered everything expected for this genre of game. Its polished and near flawless. Good job!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +4 more
| $19.99 |
| 4ratings |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 535 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
game with train customization that feels like you're building a mech. If you liked Into The Breach's push mechanic, this team built an entire game around it with Mad Max: Fury Road themes. One of the better roguelike deck builders I've seen this year. I hope the devs continue to update the game and add more content. PROS - Train car module mechanic is great. Being able to create a draft pool as you play is fantastic. - Push and movement mechanics feel very good. So satisfying to run over enemies, and it all feels balanced. - Pilots all have an ult ability that literally changes how you play. A nice way to force you to rethink your meta progression strategy. CONS - Game could use more enemy variety. About 8 - 10 hours in, the runs start feeling a little repetitive. - The difficulty boosts didn't interest me much. A run is fairly long to begin with, and it feels like the difficulty boosts just make a run take longer vs making it harder. - Random mechanics like reinforcements showing up can be frustrating. Nothing worse than having 1 unit left to kill and suddenly 2 more appear. Also, too much randomness in things like card upgrades.
Mechanic quick rundown - Card Builder + Into The Breach + FTL, very fun game. Like Megabonk you will always unlock something new every run even if you don't make it. 25 hours in and I didn't even realize it. New unlocks comes with entirely new mechanics which makes the game fresh to play, even the plot and NPC changes as the game progresses. It knows how to keep things fresh basically. I have done a few playthroughs recorded as well.
highly addictive game
硬质量没毛病,很适合rouge卡牌新手入门,稍微再平衡一下就好了,不过也不影响休闲游玩
Have been really enjoying this so far, great for a quick dip in or to lose some time (runs great on steam deck). Lovely combination of deck builder and puzzle strategy of games like Into The Breach. It shouldn't matter but surprise bonus points for L2 & R2 letting you sound the horn. It's somehow the essential control that we didn't know we needed!
really gun game to play, great bgm, looking forward for more content!
The game is 7.5/10. It is fun to play if you like strategy game. Being able to manage the formations of the carriages and playing around with the grids is fun and innovative. They are basically deck building + puzzle solving every encounters. And the game is very forgiving since you are able to replay your turn freely. My suggestion for the devs is to improve the progression system within each run and between runs. I had two run in the game and the upgrades in each run and between runs are very limited. I feel my options very limited and the variations of techniques doesn't feel significant enough. For the first run i tried to exhaustion combo(All card is cost free but exhaust + each exhaust card played gives 5 scrap) but i don't feel the overwhelming scraps was giving me too much benefits. And the second run was pretty standard with some new cards from upgrades of my carriages, i got to see new areas and new enemies but all the new ingredients in the second runs did not add up to provide enough freshness. By the end of second run, I managed to unlock 1)steam machine, 2)Harpoon 3)Sword, 3 different carriage. It would be even better if new unlocked elements can be effective during runs to add more challenges early games. Nevertheless, The game is fun and worth the money so i would recommend anyone interested to try it for yourself. :)
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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