
Fight through the fog in this sci-fi roguelike deckbuilder where clever positioning, explosive chain-reactions, and the environment itself can make the difference between life and death.
Modeled estimate, not a reported figure. How we estimate →
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As a deadly fog descends upon the world, the future of humanity rests in your hands! Assemble your train to determine your starting deck, plot your path through the bandit-infested world, and prepare for high-octane turn-based tactical battles where powerful synergies, clever positioning, and carefully planned chain-reactions determine the victor.

Choose from a variety of locomotives, carriages, and drivers to lead your expedition, with each decision adding a different set of cards to your starting deck, impacting the options and abilities you’ll have access to throughout your run. Gather resources to upgrade or purchase additional carriages that add more tactical tools to your deck as you journey through the fog and face off against a growing variety of enemy types with unique weapons, traits, strengths, and weaknesses. Will you rely on the spread and firepower of a minigun to quickly dispatch your enemies, use artillery to violently force chasing vehicles off-course, or hunker down behind shields and ram through your foes instead?
From hackers that can deploy decoys and take control of enemy vehicles to cranes that can push them around the battlefield, there are many ways to overcome the danger posed by the bandits and their leaders. Secure unique card upgrades and experiment with unexpected combinations to reveal powerful synergies – each with their own risks and opportunities.

With only a limited number of action points to use per turn, meticulous planning and careful execution will level the playing field as you face an enemy that constantly outnumbers and surrounds you. Force the enemy into the path of oncoming environmental dangers, push them off cliffs and into each other, or trick them into attacking one another as they telegraph their moves so you can plan yours. A clever use of Coal combined with a well placed Artillery Shot can force an enemy onto the tracks in front of you, only to be immediately crushed under your wheels. That same Artillery Shot could be used to destroy a leading vehicle and send it tumbling backwards to damage (and possibly destroy) everyone driving behind it, potentially paired with hacking cards that give you a chance to line more vehicles up first. The right order of operations will allow you to devastate the enemy convoys.
With over 170 cards featuring various status effects, support capabilities, damage outputs, and more, you’ll want to build a train that matches your preferred playstyle and unlocks powerful opportunities. Collateral damage, chain reactions, and manipulating the battlefield are all critical elements en route to victory.

Travel from region to region as you race to the edge of the fog, picking and choosing your path depending on a region’s specific modifiers and special rewards on offer. Branching paths within a region further allow you to finetune your route to the final destination based on the risks and rewards presented by each node along the way, ranging from battlefields to friendly waystations where you can upgrade and repair your train.
Every battlefield is different – some will see an ally come to your aid, others will give you less room to navigate and dodge the enemy, while still others might take place along the edge of a cliff creating a constant environmental hazard to use against your enemies. Many battlefields will offer a combination of factors that can help or hinder your advance, rewarding you with additional cards, modifiers, and scrap resources to use on your journey ahead. Chop shops and depots allow you to repair your carriages and locomotive, potentially giving you the opportunity to upgrade them and unlock additional cards, or buy and sell carriages to further modify your deck. Meanwhile, random encounters can provide rare opportunities in an otherwise unforgiving landscape, and boss battles at the end of each region will pit you against special characters on the battlefield, each with their own unique backstories and abilities to go with them.
Metaprogression allows you to unlock additional carriages, drivers, and locomotives to seek out new combinations and opportunities for future runs, or focus on upgrading your favorites to unlock even more cards to use in combat – the bandits are relentless and unforgiving, and while your choices during a run will have a significant impact, your choices between runs can unlock entirely new options to explore.
Fogpiercer puts you at the head of a rampaging train as it races towards safety and the future of humanity – intense turn-based tactical battles will see you constantly outgunned and outnumbered, but a shrewd tactician will always find a way to keep things on track.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 185 reviews with recorded playtime.
Reviews
Themes across 185 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
After a few hours already and with still a lot more game to discover, I like it. It's the little brother of Into the Breach, which is one of my most cherished games in many years.
Game has a very fun concept and gameplay. Making chain reactions from all the interactions with the enemies is fun. I have enjoyed my time with this game but it isn't perfect. The game allows you to create a lot of fun moments that can even be memorable. The choices also feel diverse and require a lot of thinking which I enjoy. Game doesn't feel well balanced, both in terms of enemies, and weapons. Some wagon combinations just struggle a lot, like the blue wagon that gives you shield cards and the harpoon, you would think they are a match made in heaven but most of the time you are too overwhelmed to fully take advantage of the combos they could execute. Also heavy enemies just drain the fun out of the combat system. I understand having them, but sometimes they just get overwhelming and deny you from beating many levels, especially if they keep spawning and all your attacks cost 2 and only do 1 damage... Also the high cost of most base attacks makes it really difficult to do combos. If anything I wish heavy was threated as some sort of debuff you would apply to enemies yourself as to prevent them from moving to set up combos rather than it being a buff they have that prevents you the player from setting up plays and getting a pay off. I do have mixed feeling about this game but it was genuinely fun even if it could be better.
好玩,类似于陷阵之至,星之侵略者,构筑挺多样,就是感觉设计的不够大胆,难度刚刚好,期待更多内容更新
iz fun
Fogpiercer's card mechanics are basically identical to Slay the Spires, in this way that I knew shield didn't persist between rounds because. The thing it adds is that you are a train on a grid and your enemies are vehicles on that grid, and you can move them with artillery. It does a very good job of making the combat satisfying. One of the first things you learn is that if two enemies are going to shoot at you, you can move your train out of the way and they will blast each other. This is always funny. Shooting artillery at an empty space will push enemies away, and when enemy vehicles die the wreckage will skid back into other vehicles. In short, you can turn the general area into a NASCAR arena. The downside for me is that 100% of my deaths so far have been from failing to notice that step 2 of my bombardment sent something crashing into my engine and exploded it. But I don't really care because watching it go off is funny.
fun game easy to learn and has a nice learning curve, fun to just keep trying to get further.
I really enjoyed what little of this game I have been able to play, and because of that, I am going to recommend it. FIX - have steam run the game with "--rendering-method gl_compatibility" However, if you have an AMD 5700 then I really dont, because the game is basically unplayable. I couldn't even keep it from crashing on a fresh install of windows with a fresh install of the recommended graphics drivers.
机制还行,但是不够深,不够好玩。而且譬如钩锁车的设计也非常别扭。当甜品打发周末晚上的时间还行吧。总体来说让人玩的想睡觉。
This is a good video game!
Into the Breach的又一模仿者
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +4 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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