
Fight through the fog in this sci-fi roguelike deckbuilder where clever positioning, explosive chain-reactions, and the environment itself can make the difference between life and death.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 30 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
As a deadly fog descends upon the world, the future of humanity rests in your hands! Assemble your train to determine your starting deck, plot your path through the bandit-infested world, and prepare for high-octane turn-based tactical battles where powerful synergies, clever positioning, and carefully planned chain-reactions determine the victor.

Choose from a variety of locomotives, carriages, and drivers to lead your expedition, with each decision adding a different set of cards to your starting deck, impacting the options and abilities you’ll have access to throughout your run. Gather resources to upgrade or purchase additional carriages that add more tactical tools to your deck as you journey through the fog and face off against a growing variety of enemy types with unique weapons, traits, strengths, and weaknesses. Will you rely on the spread and firepower of a minigun to quickly dispatch your enemies, use artillery to violently force chasing vehicles off-course, or hunker down behind shields and ram through your foes instead?
From hackers that can deploy decoys and take control of enemy vehicles to cranes that can push them around the battlefield, there are many ways to overcome the danger posed by the bandits and their leaders. Secure unique card upgrades and experiment with unexpected combinations to reveal powerful synergies – each with their own risks and opportunities.

With only a limited number of action points to use per turn, meticulous planning and careful execution will level the playing field as you face an enemy that constantly outnumbers and surrounds you. Force the enemy into the path of oncoming environmental dangers, push them off cliffs and into each other, or trick them into attacking one another as they telegraph their moves so you can plan yours. A clever use of Coal combined with a well placed Artillery Shot can force an enemy onto the tracks in front of you, only to be immediately crushed under your wheels. That same Artillery Shot could be used to destroy a leading vehicle and send it tumbling backwards to damage (and possibly destroy) everyone driving behind it, potentially paired with hacking cards that give you a chance to line more vehicles up first. The right order of operations will allow you to devastate the enemy convoys.
With over 170 cards featuring various status effects, support capabilities, damage outputs, and more, you’ll want to build a train that matches your preferred playstyle and unlocks powerful opportunities. Collateral damage, chain reactions, and manipulating the battlefield are all critical elements en route to victory.

Travel from region to region as you race to the edge of the fog, picking and choosing your path depending on a region’s specific modifiers and special rewards on offer. Branching paths within a region further allow you to finetune your route to the final destination based on the risks and rewards presented by each node along the way, ranging from battlefields to friendly waystations where you can upgrade and repair your train.
Every battlefield is different – some will see an ally come to your aid, others will give you less room to navigate and dodge the enemy, while still others might take place along the edge of a cliff creating a constant environmental hazard to use against your enemies. Many battlefields will offer a combination of factors that can help or hinder your advance, rewarding you with additional cards, modifiers, and scrap resources to use on your journey ahead. Chop shops and depots allow you to repair your carriages and locomotive, potentially giving you the opportunity to upgrade them and unlock additional cards, or buy and sell carriages to further modify your deck. Meanwhile, random encounters can provide rare opportunities in an otherwise unforgiving landscape, and boss battles at the end of each region will pit you against special characters on the battlefield, each with their own unique backstories and abilities to go with them.
Metaprogression allows you to unlock additional carriages, drivers, and locomotives to seek out new combinations and opportunities for future runs, or focus on upgrading your favorites to unlock even more cards to use in combat – the bandits are relentless and unforgiving, and while your choices during a run will have a significant impact, your choices between runs can unlock entirely new options to explore.
Fogpiercer puts you at the head of a rampaging train as it races towards safety and the future of humanity – intense turn-based tactical battles will see you constantly outgunned and outnumbered, but a shrewd tactician will always find a way to keep things on track.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 535 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Loop is fun so far. I like the snowpiercer world aesthetic. My whole pc crashes every 30 mins on this, but it just came out so it's fine for now.
Great little game. Very addictive. I like trains.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +4 more
| $19.99 |
| 4ratings |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 535 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我其實挺想給這遊戲好評的,題材本身還不錯,但是實際遊玩的體驗就是很憋屈,沒錯,就是憋屈 首先是一開始Build並不多,雖然有好幾種車廂跟車掌,但是強弱差距非常大;再來是每個車廂的初始血量又非常少,但你又不能隨便移動,但是敵方又是任意移動,導致玩起來就很堵,想攻擊就得硬吃傷,最後只能硬選火炮車放aoe,增加車廂並沒有增加輸出,污染卡池之外還增加了受擊面積,甚至連移動範圍都少了一格 感覺是想學陷陣之志的設計,但是因為侷限火車這個移動方式,加上中間列車一死後面會全掛這種設計,就只能說很噁心
Picked this up on a whim because I really like Hooded Horse Games. This did not disappoint. Tons of variety between the Crew, Engines, and Carriages. You can build for overwhelming offensive firepower, an impenetrable defense, action control and disruption, or simply... pick up the enemy and drop them off a cliff. No two runs are the same, and the crew/engine/carriage combinations are distinct enough to offer entirely unique playstyles. Highly recommend if you want a solid rogue-lite deck-builder with a bit of a twist. Something you can really lock-in on, but can still get up and walk away from when Real Life inevitably comes knocking.
我只能说设计的非常愚蠢,很多效果完全不明显 当你的攻击车厢被意外的连锁反应炸掉后,你没有任何反制手法,我甚至不理解为什么角色技能一定要造成伤害 当出现上述情况这把相当于白打,所谓3个车厢其实就是你的三个软肋,这种nt一样的设计我是真的完全不理解 牌组之前几乎没有联动,打个游戏和解密似的没有任何卡组的成长感觉 感觉纯属是制作组自己意淫想到什么做什么的感觉
Fantastic game
I found this game to be highly enjoyable and appreciate it's twist on certain mechanics such as skid. It scratches an itch that other roguelikes struggle to and is a great blend of strategic turn based combat and deckbuilding. My only critique is that the characters can take a bit to unlock and some of their abilities don't feel as integrated in the combat, however the charging mechanic is quite fun.
If you love slay the spire, into the breach, faster than light (to an extent): Try the demo, you'll love it. Lots of fun, great UI/UX, very replayable!
if you don't understand positioning do not play this or you will hate it
作为一款卡牌游戏是怎么做到卡牌间完全没有配合的?初始的卡池深度只有十几张,什么都要靠局外解锁,甚至不是单纯升级就行,还要花费局外专用的货币。别人是局外成长,你这是局外康复训练来了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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