
Step into the epic world of Descent with the first fantasy co-op tactical RPG forged from the legendary dungeon crawling board game. Lead a company of fearless heroes across Terrinoth®, survive against epic boss battles in turn-based combat, and settle the fate of a world facing unending darkness.
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About
The legendary board game series comes for the first time to PC!
Dark forces are drawn to the lands of Terrinoth®. Yet somewhere lies a forgotten relic that could turn the tides. Such power cannot fall into the wrong hands, lest the fate of the world plunge into unending darkness.
Form your company of ragtag adventurers, journey into the perilous dungeons of Terrinoth®, face the mysterious upheaval of an occult master and unfold a fully original storyline set as a standalone prequel to Descent: Legends of the Dark.

Face the forces of darkness alone, or team up with your friends online, with full controller support included. They can even join mid-dungeon.

Choose from 8 signature adventurers each with their own background and combat style. Hone your skills and perks through leveling; upgrade your equipment at the Forge; and become an undefeated company of heroes.

Explore 20 massive dungeons with unique environments and fully voiced storylines. Meet characters with dynamic dialogues that adapt to your party and complete side quests with narrative highlights.

Tactical combat without steep learning curves or complex rulebooks! Use positioning, elevation, line of sight and timing to your advantage against cunning foes and ruthless bosses. Unleash multi-character combos and finish ‘em with devastating Synergy attacks.

Unfold an epic story-driven campaign spanning through four themed Chapters split into multiple self-contained Missions. Each can be completed in a one-night session and offers a unique, replayable experience. Perfect for game night!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Italian, Japanese, Korean, Polish, Portuguese - Brazil, Russian*languages with full audio support
Engagement
Hours played at review time, across 55 reviews with recorded playtime.
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Alright, I have been for over 20 hours and I have to say sadly, dont buy this game. The game keeps crashing in multiple ways: -commands grey out mid fight, needing to reload the save. -there is the black screen of death during cinematics for anyone who is not the host -we would lose access to some if not all the usual access to the games systems. I bought this game because it showed promise to be a cool fantasy coop game but with the amount of times we had to reload I can barely remember the story I was going through. I intend to finish this game since I am on the last chapter but I strongly suggest to only buy this game once it is on sale, 39.99 is simply to much for the amount of bugs. Now asside from the bugs here are some pros about the game: The voice acting is fun and gave us some good laughs. The characters you play seem pretty balanced and original. When the coop does work, it was a good experience. The only con I have asside from the bugs of course: Too much padding. My god.......the amount of ♥♥♥♥♥♥♥ waves of units we have to go through just to keep playing, and this is not just one fight, its almost all of them. Its to much. It happened to much that it became pradictable of when the next wave would show up trhe second we would kill the 3rd before last minion. If you would reduce the amount per fight it would greatly improve the experience tbh. Anyways for anyone who is not interested in reading to recap: too many bugs to justify this price, buy it on sale at your own risk.
TLDR; I don't hate this game and there are some challenging fights and well built archetypes to entertain the SRPG vet, but I've encountered several glaring bugs so far, one of which truly made me reconsider playing altogether. This along with the fact that there are other big issues with the game means I can't recommend it at this time. I don't hate this game and I am still only a few missions in (playtime is bolstered by the fact that I just shut my macbook and pick this game up later - I don't have as much time as it looks like) so I don't want to judge too harshly, but there are a number of issues: 1) the world seems very static and lifeless. I get it's based off a board game, but this is a video game and things have to have some kind of juice to want to play. The dungeon crawling is basically just clicking the ground until you get into a fight, which to it's credit is where the game really shines. There are unique ways to position yourself the start of fights which I'm a huge fan of, and some of the fights are fairly challenging. But the treasure-hunting/puzzle solving aspects seem set up so you'd have to be blind to miss them, there's no challenge there. 2) The fights are roughly 1/3 challenging 2/3 filler. Since your characters automatically heal after every fight, the filler fights don't even contain the suspense of whether or not you'll be hurt for an upcoming boss fight. So why have them at all? A lot of times you'll have to fight groups of 5-6 patrolling enemies which for this game means you can win without taking a single hit. Cut these out or make them harder designed encounters, right now they feel like busywork. 3) I'm playing on Veteran and I'd say if you really want a challenge you'd have to go for the very hardest difficulty. There are a few boss fights I'd be truly puzzled by if the game was any harder, which is a good thing, but Veteran is at a weird spot where most fights are too easy and then you occasionally get a really challenging one, but I've never had to swap equipment or skills to take on a fight (although to the games credit I chose a bad team comp for a mission once and had to restart with a team with more appropriate damage types) 4) I beat a not-too-difficult but very long boss fight only to get a bug with the NPC I was supposed to talk to afterwards, they wouldn't talk and my mission objective was still the same one from before the boss fight. Luckily the game autosaves quite frequently even during battle so all I had to do was go 2-3 autosaves back and beat the very end of the fight again, but for awhile there I was contemplating putting the game down for good. 5) I hit an infinite gold glitch without trying. Just one time I noticed when I buy things in the shop my gold doesn't go down. 6) The voice acting, whew. I don't want to insult anyone trying to make a living doing this kind of work but you'd have been almost better off leaving the game unvoiced. Very hard to get right, I understand, so I'm grading that part on a curve. The fights and the builds are where the game really earns points, and I am planning on finishing it, but the challenging fights really only serve to punctuate long periods of intense boredom, which is sad, because clearly the levels and characters have been created with love.
[h1] 準備と戦闘のシンプルな繰り返し。それがいい。 [/h1] クリア済みレビュー ソロプレイ [hr][/hr] ボードゲームが原作のタクティカルRPG。 原作未履修だがプレイしていてアナログらしさはあまり感じないため、かなりアレンジされていると思われる。 雰囲気的にCRPGみを感じるかもしれないが、ほぼほぼ戦闘のみで構成されていて、ダイスを振った判定や分岐する選択肢は無い。 とにかくひたすら準備して戦って準備して戦っての繰り返し。それがいい。 毎ミッション8人から4人を選んで出撃するが、それぞれ個性豊かなスキルが用意されている。 スキルはレベルアップで覚えるのではなく、お店で購入するかミッション中に拾う。拾ったその場で付け替えることが出来るのが地味に嬉しい。 初めは各キャラのらしいロール通りに扱うことになるが、選択肢が増えてくるとDPSがタンクになったりとお約束を外した構成も出来る。 キャラ同士のシナジーが意識された作りで、ステータスやスキル及びスキル強化は自由に降り直しが出来るため、下手すると準備している時間の方が長くなるほど毎ミッション頭を悩ませることが出来る。 こういう体験が、重ゲーではなくシンプルかつカジュアルめのゲームで味わえるのは貴重。 敵の増援がかなり多いがバランスが悪いわけでもなく、こちらのとれる行動がかなり強い。 特に落下ダメージが即死なため、ぽいぽい落としていくのは気持ちいい。 戦闘後はHP及びスキル回数が全回復のため毎戦闘全力で挑めるモダンな作り。 [h3] 気になった点 [/h3] キャラクターからの射線判定が怪しい。一定の法則ではあるが慣れるまで違和感がある。 毎ミッションスキルや装備を拾うことで次のミッションの構成を考える時間が本作の魅力だと感じたが、前半と比較すると後半拾えるものが手抜きに感じた。 [h3] 総評 [/h3] シンプルかつカジュアルな作りのタクティカルRPGでここまで構成に頭を悩ませることが出来る作品はそう無い。 各ロールに縛られない選択肢の豊富さで、上手くPTシナジーがハマると驚くほど綺麗に敵が倒れていく。 複雑なメカニクスは全くないので、普段こういったジャンルを触らない人にこそおススメしたい。
卡关了,第一章第二关最终战斗绕后偷袭,打完没法继续了。对话不了,任务显示“准备就绪后打开大门”
The game is full of bugs.
特徴の異なる8人のキャラクターから4人を選んでパーティを編成し、ダンジョンを攻略するタクティクス系RPG ディセント(Descent)というボードゲームが原作のようですが、原作を知らずとも楽しむことができました。 パーティメンバーに竜人と虎獣人が居ます。 ゲームは4つのキャンペーン(メインシナリオ)で構成されており、各キャンペーンにはそれぞれ5つのミッションがあります。 ミッションを1つクリアすると次のミッションが解放され、5つすべてのミッションをクリアすると次のキャンペーンが解放されるという形式のためゲーム全体の流れとしては一本道です。 しかし、ミッションで訪れるダンジョンには分岐もそれなりにあり、脇道に宝箱やサブイベントなどもあるため、しっかりと探索を行いながら進めると1つのミッションあたり1時間~1時間半程度は要するほどのやりごたえはあります。 装備品やスキルなどが獲得できる宝箱や石碑は周囲にあれば未獲得でもマップに記載される仕様のため、定期的にマップを確認しながら探索すれば見落とすことなく気軽に進行できます。また、宝箱を入手するためにパズルを解かなくてはならない場所もいくつかあります。 サブイベントで選択肢を選ぶのに特定のキャラクターが必要な場面もありますが、ミッション中だけのバフと少量の経験値が得られる程度なのであまり気にすることはないと思います。(実績解除に関わるものはあるようです) 戦闘では必ずと言っていいほど増援が出現し、無駄に時間稼ぎをされているように感じてしまう点はちょっと難点だと思いました。前述のプレイ時間には増援を処理している時間も含んでいるため、コンテンツ量として参考にする場合はちょっと少なめに見積もっても良いかと思います。 キャラクターのカスタマイズ要素も豊富です。 各キャラクターはスキルと装備品をそれぞれ3つずつ(序盤のうちは2つだけ)セットすることができ、幅広くカスタマイズができます。 スキルにはそれぞれ3種類ずつオプションが用意されており、レベルアップやダンジョン内で入手できるスキルポイントの分だけ付け外しができるため、同じスキルであってもキャラクターの成長とともに強力になっていきます。 装備品の種類も多く、シンプルに能力を上げるものもあれば、攻撃力を大きく上げる代わりに属性耐性を下げるような変わり種もあるため、様々なプレイスタイルに対応しております。 ゲームの進行に合わせて装備品の強化素材も順次解放されていくため、序盤で入手した装備品であっても最後まで末永く使うことが可能です。 出撃前の編成画面ではミッションに出現する敵の大まかな属性耐性が確認できたり、ダンジョン内で敵が待ち構えていても周囲をしっかり探索すれば有利な地点から戦闘を開始できるなど、全体的にプレイヤー側に有利な仕様となっており理不尽さを感じるような場面は特にありませんでした。 各キャラクターの特徴をしっかりと把握し、真面目にやればその分だけ安定して攻略ができる良いロールプレイングゲームでした。
Very fun and enjoyable game. It has its cons for sure but I would suggest it to anyone that likes game like BG3, DIvinity...etc. It has also has a unique game style which makes it a bit fresh too in its own genre.
First time review. First I would like to say the only reason there are allot of people giving it a negative review right now is the multiplayer. The solo campaign is awesome. If you like BG3 or Wrath of the Righteous, you are going to really like this game. The characters are very enjoyable, and the game play is very well done. You start off the game with a handful of characters and get a new one at the beginning of each chapter except for the last one. Each one is very unique and plays very different. Instead of an open world each chapter is broken into around 5 dungeons, each also very different and well built. They usually took me around 2 hours per dungeon, but I like to explore every nook and cranny. Plus there is ALOT of different enemies in this game, unlike some other games of the like. I found very little bugs and the game ran beautifully. If I had any complaints it would just be the game was a bit short coming in at 40 hours for me. And balance was a little off, especially on one or two bosses. By the end of the game you will be rolling most fights. Oh, and please add a mini map on the screen. Other then that I really enjoyed this game. 8.5/10
Can't recommend, bumped into game stopping bug(s) in the first dungeon already, I don't have time for this. Wait until a few patches.
Aburrido como ningún otro juego que haya podido jugar. La exploración es cutre y lineal. El sistema de combate lento y sin estrategia alguna. La historia imposible de seguirla sin bostezar. No vale la pena ni probar la demo
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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