
Fight through the fog in this sci-fi roguelike deckbuilder where clever positioning, explosive chain-reactions, and the environment itself can make the difference between life and death.
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About
As a deadly fog descends upon the world, the future of humanity rests in your hands! Assemble your train to determine your starting deck, plot your path through the bandit-infested world, and prepare for high-octane turn-based tactical battles where powerful synergies, clever positioning, and carefully planned chain-reactions determine the victor.

Choose from a variety of locomotives, carriages, and drivers to lead your expedition, with each decision adding a different set of cards to your starting deck, impacting the options and abilities you’ll have access to throughout your run. Gather resources to upgrade or purchase additional carriages that add more tactical tools to your deck as you journey through the fog and face off against a growing variety of enemy types with unique weapons, traits, strengths, and weaknesses. Will you rely on the spread and firepower of a minigun to quickly dispatch your enemies, use artillery to violently force chasing vehicles off-course, or hunker down behind shields and ram through your foes instead?
From hackers that can deploy decoys and take control of enemy vehicles to cranes that can push them around the battlefield, there are many ways to overcome the danger posed by the bandits and their leaders. Secure unique card upgrades and experiment with unexpected combinations to reveal powerful synergies – each with their own risks and opportunities.

With only a limited number of action points to use per turn, meticulous planning and careful execution will level the playing field as you face an enemy that constantly outnumbers and surrounds you. Force the enemy into the path of oncoming environmental dangers, push them off cliffs and into each other, or trick them into attacking one another as they telegraph their moves so you can plan yours. A clever use of Coal combined with a well placed Artillery Shot can force an enemy onto the tracks in front of you, only to be immediately crushed under your wheels. That same Artillery Shot could be used to destroy a leading vehicle and send it tumbling backwards to damage (and possibly destroy) everyone driving behind it, potentially paired with hacking cards that give you a chance to line more vehicles up first. The right order of operations will allow you to devastate the enemy convoys.
With over 170 cards featuring various status effects, support capabilities, damage outputs, and more, you’ll want to build a train that matches your preferred playstyle and unlocks powerful opportunities. Collateral damage, chain reactions, and manipulating the battlefield are all critical elements en route to victory.

Travel from region to region as you race to the edge of the fog, picking and choosing your path depending on a region’s specific modifiers and special rewards on offer. Branching paths within a region further allow you to finetune your route to the final destination based on the risks and rewards presented by each node along the way, ranging from battlefields to friendly waystations where you can upgrade and repair your train.
Every battlefield is different – some will see an ally come to your aid, others will give you less room to navigate and dodge the enemy, while still others might take place along the edge of a cliff creating a constant environmental hazard to use against your enemies. Many battlefields will offer a combination of factors that can help or hinder your advance, rewarding you with additional cards, modifiers, and scrap resources to use on your journey ahead. Chop shops and depots allow you to repair your carriages and locomotive, potentially giving you the opportunity to upgrade them and unlock additional cards, or buy and sell carriages to further modify your deck. Meanwhile, random encounters can provide rare opportunities in an otherwise unforgiving landscape, and boss battles at the end of each region will pit you against special characters on the battlefield, each with their own unique backstories and abilities to go with them.
Metaprogression allows you to unlock additional carriages, drivers, and locomotives to seek out new combinations and opportunities for future runs, or focus on upgrading your favorites to unlock even more cards to use in combat – the bandits are relentless and unforgiving, and while your choices during a run will have a significant impact, your choices between runs can unlock entirely new options to explore.
Fogpiercer puts you at the head of a rampaging train as it races towards safety and the future of humanity – intense turn-based tactical battles will see you constantly outgunned and outnumbered, but a shrewd tactician will always find a way to keep things on track.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 185 reviews with recorded playtime.
Reviews
Themes across 185 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我其實挺想給這遊戲好評的,題材本身還不錯,但是實際遊玩的體驗就是很憋屈,沒錯,就是憋屈 首先是一開始Build並不多,雖然有好幾種車廂跟車掌,但是強弱差距非常大;再來是每個車廂的初始血量又非常少,但你又不能隨便移動,但是敵方又是任意移動,導致玩起來就很堵,想攻擊就得硬吃傷,最後只能硬選火炮車放aoe,增加車廂並沒有增加輸出,污染卡池之外還增加了受擊面積,甚至連移動範圍都少了一格 感覺是想學陷陣之志的設計,但是因為侷限火車這個移動方式,加上中間列車一死後面會全掛這種設計,就只能說很噁心
Fun game about maximizing collateral damage and chain reactions while riding a weaponised armored train. You can swing a giant sword, hack cars into falling of the cliff and one-shot bosses by ramming them into the edge of the map (pls don't fix wormhole). // The rest is unecessary rant // Most of the negative reviews call the game boring, but I blame the devs for it. The game is front-loaded with boring stuff. You start with very strong carriages and very likely to win your first run if you're not new to card builders and turn-based games. You will finish your deck and see all the boring starting relics mid-run. Yet, you will have to play for like 60-90 minutes more to finish that first run. Moreover, you run will include Protector carriage - possibly the strongest, but the most boring and slow carriage - it just gives you shields. What's more terrible about the Protector - is that you might feel obliged to take it on your runs. I advise to avoid it. After the first run, bored and seeing everything, you will hope that maybe the other character will make the game different. You see that you need to rank up your carriages for him and you look at progression and realise - you just have to make one more run that is the same as the previous one. Easy to get discouraged from playing - the game should have motivated the player to start with fun carriages instead. Also, I wish runs were a bit shorter, like 2 nodes shorter at each region.
I liked the demo but the actual game really doesn't add or innovate anything which was sad to see. Maybe in 1.1 update it'll be better id even buy full price if thats the case the issue was that as for a roguelike the runs felt very "Samey" the passive cards never felt interesting or run changing i liked the idea of the carriages having diff abilities that is super fun but the upgrades are well there and the card changes or the additions such as (exhaust, cost up and cost down) seem to just be there and not really change what my strategy is going to be also the options of where you will be going in terms of what fight or shop you will be going into after you last one never felt like it mattered or maybe it was just to slight to really care i mean im givin 3 options of fight these guys on a cliff or fight with a narrow road or fight with a convoy and im think damn... does it even have a point i mean convoy is fun but the other 2 are just the same so who cares ya know? the characters which i will admit only playing one so maybe they are vastly different but the only real gameplay difference being an ult that u get 2 or maybe 3 times in a level and they don't even add much like there's a stun here and a 2 dmg arrow here like ok and? i just wish they changed more to the game instead of being less interesting than a card i can get at a shop overall maybe id come back if there was and changes to the gameplay loop but yeah maybe im asking for things the game never was gonna be and just disappointed myself (also side note very buggy for sum reason one click on a carriage and t he game starts questioning life)
i like trains
good entry to the genre
Do you love Monster Train 1 & 2, then you'll probably love this game (I love MT1 & MT2, so this is a big recommend from me) because it's got all of the gameplay and music similar to Monster Train.
Загалом гарна гра. Прості карти в колоді, але цікаві їх синергії і додаткові обвеси, які можна накидати. Але доволі просто гра, коли розумієш що до чого. також досить затянуті по часу проходження одного забігу
Na Frogpier- HERDEK, už zase! Ehm... Na FOGpiercera jsem se nesmírně těšil už od dema a ten rok a čtvrt čekání se vyplatil. Na rovinu, asi žádný deckbuilder mě nebavil tolik jako tenhle železničně-madmaxovský ledový bonbónek. Později, až si zpřístupním veškerý obsah, chci napsat plnohodnotou recenzi, ale prozatím aspoň v bodech: - výborně nastavená obtížnost (která je navíc ještě dál škálovatelná) - prvků (karet, modulů, efektů, atd.) je dost na to, abyste mohli skládat efektní komba, ale ne zase tolik, abyste se v tom ztratili - nemůžete jet na automat, musíte PŘEMÝŠLET - každý souboj je jiný - na rozdíl od mnohých jiných her z tohohle žánru je Fogpiercer graficky vymazlený a může se pochlubit vysokou produkční hodnotou. Ne, tady vám oči krvácet nebudou (leda od dlouhého hraní - včera jsem si protáhnul večerku o dvě hodiny a dnes jsem to fakt cítil... takže opět hraju 😁) - vývojáři aktivně komunikují s fanoušky a naslouchají jejich názorům a připomínkám - ale hlavně - HLAVNĚ! - to je nesmírně zábavná a skvěle odladěná hra, která vás náležitě odmění za každé vítězství - a pak vás vhodí do ještě náročnějšího boje než prve. Zkrátka za mě zatím "velký dobrý".
love it
Great deckbuilder! Heavily recommend if, like me, you are obsessed with the genre and like to see new approaches to it. So far, the different carriages feel both meaningfully different from one another and also mesh well (or, I can tell they likely will when I unlock more cards and/or get good), so the balancing feels good on that end. Especially appreciate how dynamic the combat feels.
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +4 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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