
Welcome back to the new and improved Freddy Fazbear's Pizza! As always, Fazbear Entertainment is not responsible for death or dismemberment.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 26.2Kreviews | 94% | — | $3.7M |
| $3.99−50% | 8.9Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1075 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
слишком было легко все пройти даже не знаю...
很老的游戏但是依旧不阻拦他好玩
o colera
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $7.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
страшна вырубай!
这一作我自认为是抛去初代外最经典可玩性最高的一作了,四代是恐怖之首,这一代则是监控视角操作之首,就是难度偏高,手速模拟器,还有就是我还是不敢玩,卑鄙的威廉弹簧老登
Freddy Mask is the best thing added to this game
Me gusta que Scott haya agregado mecánicas nuevas y no un copia y pega de las mecánicas del primer juego.
теперь не хожу в пиццерии
Very funny
Пройдя вторую часть сразу после первой, не могу не подметить один важный нюанс. Первые 3-4 ночи проходятся относительно быстро и не вызывают особых трудностей. А вот 5, 6 и кастом найт это однотипная и предсказуемая часть игры, которая лишь кажется непроходимой. Из плюсов подмечу возросшее количество аниматроников, которые не дают сидеть без дела, а также более динамичный и разнообразный геймплей. Минусом же является прямое вытекающее из плюсов, однообразие самых важных и по идее сложных ночей. Найдя рабочую тактику ко второй половине игры, я без труда с первой попытки завершил 5 и 6 ночи. Игра превращается в чистый тест на скорость без малейших особенностей или случайных событий. Честно, я ожидал безумно сложного вызова и непредсказуемого геймплея, а получил заучивание одной структуры прохождения. Это не портит общее впечатление об игре лишь за счет того, что разработчик разбавил ночи наличием маски, некоторых особенных аниматроников, шкатулки и ещё пары приятных деталей. Окончательное мнение об игре само собой положительное, т.к. именно со второй части начал зарождаться тот самый лор и история поддающиеся через мини-игры и пасхалки.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $8.2M | 59.4K | 94% | $4.99 | |
| $3.4M | 15.5K | 93% | $7.99 | |
| $3.2M | 11.4K | 90% | $7.99 | |
| $3.6M | 12.7K | 90% | $7.99 | |
| $5.2K | 28 | 100% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 8K | 80% | $24.99 | |
| $3.7M | 4.1K | 69% | $29.99 | |
| $3.7M | 5.7K | 49% | $29.99 | |
| $3.7M | 12.4K | 76% | $14.99 | |
| $3.7M | 11.7K | 85% | $8.99 | |
| $3.7M | 6.8K | 93% | $14.99 |