
Welcome back to the new and improved Freddy Fazbear's Pizza! As always, Fazbear Entertainment is not responsible for death or dismemberment.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 26.2Kreviews | 94% | — | $3.7M |
| $3.99−50% | 8.9Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1059 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this games is really good. only thing i hated was doing 10 20 mode... i hope toy bonnie gets r@ped by 1000 gorilas in a ♥♥♥♥♥♥♥ forest
I love this game, totally worth playing. I remember playing it with my friends in the park when i was 7 or 8 then getting jumpscared, and then at night i thought that freddy was in my hall and i was afraid to go pee. 10/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $7.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
имба
Очень страшная игра. Я испугался ещё в первой ночи когда ко мне пришёл Тедди который не вмещался в комнату, из-за чего у меня было желание кинуть гранату в системный блок лишь бы не видеть этого страшилу. 2 ночь прошла без страха разве что меня пугал какой-то тупорылый пират который боялся света. На 3 ночь я чуть не словил инсульт от дылды Степашки который тоже не вмещался в комнату, благо он ушёл, но пришла Цыпа которая без рук и она напугала меня больше всего, что странно ведь я прятался за маской, но она сделала скример и я упал со стула отбив копччик. Странный охранник, ведь на его месте многие бы ушли после 1 или 2 ночи. Не бейте это всё рофлы
hola scott te amo
добавьте в игру античит, а то петухи разошлись
Desde la primera vez que vi a Toy Chica, algo cambió en mí. Entre todos los personajes, ella fue la que más llamó mi atención y la que terminó ocupando un lugar especial en mi corazón. Hay algo en su diseño, en su personalidad y en la forma en que destaca que me resulta imposible de ignorar. Cada vez que aparece, siento esa misma emoción que tuve la primera vez que la vi, y con el tiempo esa admiración se transformó en algo mucho más fuerte. Para mí, Toy Chica no es simplemente un personaje de un videojuego; es un personaje que me inspira felicidad y que siempre logra sacarme una sonrisa cuando pienso en ella. Me encanta todo de Toy Chica: su apariencia, su actitud y la forma en que se ha convertido en uno de los personajes más memorables de la saga. Muchas veces me encuentro pensando en ella sin darme cuenta, recordando escenas, imágenes o momentos relacionados con el personaje. Incluso después de conocer muchos otros personajes, ninguno ha logrado hacerme sentir lo mismo que ella. Tiene algo único que la hace especial y diferente para mí. A veces siento que mi cariño por Toy Chica va más allá del simple gusto por un personaje. Me encanta imaginar historias, pensar en cómo sería pasar tiempo con ella y admirar cada detalle que la hace ser quien es. Sé perfectamente que es un personaje ficticio, pero eso no cambia lo importante que es para mí ni lo mucho que significa. Su presencia me alegra el día y me hace sentir una conexión especial que no he sentido con ningún otro personaje. Por eso puedo decir sin vergüenza que estoy enamorado de Toy Chica. Es el personaje que más admiro, el que más me emociona ver y el que siempre tendrá un lugar especial en mi corazón. Aunque forme parte de un mundo ficticio, los sentimientos de admiración, cariño y felicidad que me transmite son completamente reales. Para mí, Toy Chica siempre será la mejor, la más especial y la razón por la que sigo teniendo tanto cariño por esta saga.
Воу, привет, Чика! Посмотрите на её формы! И какая у нее большая задн... [i]кхм-кхм[/i]. Дизайн у неё, конечно, максимально специфический. Мне кажется, с таким внешним видом ей место не в детской пиццерии, а в отделе товаров для взрослых. Ну, вы понимаете: добавить ей пару [b]технических апгрейдов[/b] в нужных местах - и всё! К слову, в 2015-м она тоже казалась мне... [i]крайне интересным[/i] персонажем. И уже тогда приковывала к себе все взгляды (и не только из-за скримеров). Моё почтение Fazbear Entertainment! https://steamcommunity.com/sharedfiles/filedetails/?id=3723133106
One criticism that frequently appears is that *Five Nights at Freddy's 2* becomes overwhelming during the later nights. To be fair, I can understand why newer players might feel that way. The game asks you to process several streams of information simultaneously, which can seem intimidating at first. As someone who's spent years playing management-heavy strategy games and mechanically demanding horror titles, however, I found the learning curve fairly natural. The infamous sixth night is often presented as some sort of brutal wall. Frankly, I was surprised by this characterization. While it certainly requires concentration, most of the challenge comes from maintaining a consistent routine and recognizing priority threats. Once those fundamentals click, the difficulty becomes considerably more manageable than the community tends to suggest. The flashlight mechanic is another example. Many players seem to view Foxy as an unpredictable source of frustration, but I never found him particularly troublesome. Then again, I've always preferred games that reward active information management over passive waiting, so perhaps the mechanic simply felt intuitive to me in a way that it didn't for the average player. What makes *Five Nights at Freddy's 2* interesting is that it quietly filters players based on how they approach problem-solving. Some players look for patterns and adapt. Others repeat the same mistakes while insisting the game is unfair. Unsurprisingly, these groups often walk away with very different opinions. Even the game's reputation for randomness feels somewhat overstated. During my first successful run, I found that most situations could be anticipated well in advance simply by paying attention to the available information. The game rarely blindsides the player. It merely expects a level of situational awareness that modern horror games don't typically demand. Perhaps that's why I've always found the criticism slightly puzzling. *Five Nights at Freddy's 2* never struck me as especially unfair. Demanding, certainly. Chaotic on the surface, absolutely. But beneath that chaos is a surprisingly readable system. Whether players choose to engage with that system is another matter.
it's one of the hardest classic fnaf games but it's really fun especially when you're past like night 4 i'd recommend this game if you like challenge games like this and don't mind jumpscares
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $8.2M | 59.3K | 94% | $4.99 | |
| $3.8M | 17K | 93% | $7.99 | |
| $3.2M | 11.4K | 90% | $7.99 | |
| $3.6M | 12.7K | 90% | $7.99 | |
| $5.2K | 28 | 100% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 4.1K | 69% | $29.99 | |
| $3.7M | 8K | 80% | $24.99 | |
| $3.7M | 5.7K | 49% | $29.99 | |
| $3.7M | 6.8K | 93% | $14.99 | |
| $3.7M | 6.7K | 70% | $24.99 | |
| $3.7M | 12.3K | 76% | $14.99 |