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Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 97 reviews with recorded playtime.
Reviews
Themes across 97 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Foxy's jumpscare is the the equivalent of a pitbull named cupcake leaping towards an unaccompanied toddler
hitler game
Ну да волчара позорный.
I love this game, considering that I've loved FNaF for a long time this game feels very nostalgic to play again after a while. I found this game to be very scary and enjoyable, would play again!
I really like this game a lot. Mechanically, it is the most satisfying of all the early fnaf games minus maybe SL Custom Night and of course UCN. 11 animatronics was a big step up from the original 4 (5 I guess, golden freddy can kill you after all) and I think it was done in a pretty decent way. The game does not feel like it overloads you with stuff to accomplish, with most animatronics behaving similarly to others. with a few weird ones. This game up until the custom night is exceptionally good and also pretty spooky through the way it builds anticipation, less so than FNAF 1 and 4 but it's still really good. Not my favorite FNAF game personally, primarily because FNAF 4 is just really good and blind mode is just too satisfying when you can do it. But also because of, the custom night. Let's start with that shall we... Firstly, puppet AI should be adjusted since having the default 15 AI level on permanently (16 seconds) regardless of how easy you've customised it is just really annoying. 'Custom' night. 16 seconds is also a pretty tight timer although it's rare for it not to be enough, there is however one exception to that, we'll get there. I think the new custom night challenges are pretty cool. My only problem is that 10/10 is an added challenge; I was considering skipping it because in a way, 10/10 is not that far away from 10/20, at least using the strat I used. I did it too though. The rewards you get for beating every challenge are really cool though, I genuinely did not know you got rewards for them until like 7 in and I love them. Now for the 10/20 review: it's kind of required. I actually only played this mode for like 4 hours of attempts and only had like 6 hours of playtime beforehand so I genuinely have no idea how my playtime got this high. Anyway, I used the Brayden strat to beat it (and you should too, look until Brayden fnaf 2 strat if you want to beat 10/20 too, it's by far the best strat right now) and I enjoyed it, I think the mode is pretty good and very satisfying, at least that's what I would be saying if it weren't for one character, the infamous..Mangle Just kidding, it's Toy Bonnie. I HATE Toy Bonnie and I think anyone who has ever beaten 10/20 mode shares that same opinion. Using TheBones5' words, Toy Bonnie is like a vent animatronic and a blackout animatronic but he waits before causing his blackout and the time he waits is entirely random and it completely screws up any cycles that are completely necessary to beat this night if you get unlucky enough. Any wait time above 2 seconds essentially guarantees death. Toy Bonnie is the biggest ♥♥♥♥♥ of all time and turns this night from super consistent and simple to annoying and slightly luck based (unless you're good at the game and do minus7). Anyway, besides Toy ♥♥♥♥♥, the mode is very fun. It has some genuine precision to it unlike every other max mode I've played so far and I'm very glad to have successfully beaten it.
[h1] FNAF 2 the movie. [/h1]
after 100%ing all of the fnaf games on steam i can confidentially say that this is the best one.
Если ты спросишь, какая моя любимая часть из первых 4-х, то я назову её. В отличии от 1-й части геймплей намного живее. Всё происходит быстрее, включая включение света (Мда... хороший словарный оборот) , поднятие планшета, да и реакции нужно больше, чем в 1 части. Буквально доли секунды после нажатия планшета. Аниматроники так-же сбалансированные. И хоть их и много, особо не мешаются рядом друг с другом. Есть и проблемы, например некоторые моменты с плохим рандомом, и невозможность полной настройки Фокси и Марионетки в кастомной ночи. Но плюсы игры всё так-и перевешивают. Как и 1-ю часть, я прошёл эту игру на 3 звезды (однако не на 100%, т.к. я прошёл только 2 челленджа), однако иногда приходилось немного чизить, например с глитчем на дублирование камеры (ну а что, 12 лет уже пофиксить не могут). А так в общем надвигаюсь к 3-му фнафу. P.S. В конце отзыва я не хвастаюсь если что. Это моё испытание на прохождение всех фнафов на 100%.
fue mi primer fnaf y que mas puedo decir, es el que mas cariño le tengo pero... sin embargo, es el fnaf mas roto y el que creo que es de las mecanicas mas simples y hasta repetitivas si es que quieres pasarte el juego super rapido. Pero no quita el hecho de que es una obra revolucionaria en el terror y en los videojuegos. 8.2/10
I question the intrinsic purpose of engaging in commentary about a video game/video game series as prolific and culturally groundbreaking as Five Nights at Freddy's is. For the sake of satisfying a base desire to be an "individual" I will leave just a few thoughts about FNAF2. Obviously, it's not as scary as the game which came before it, and the game which came after it. FNAF 1 is all about resource management, and it does an incredible job at increasing your anxiety as you watch your power slowly drain away throughout the night. The simplicity of FNAF 1 is truly one of its most effective qualities. FNAF 2 gives up resource management and rising dread for twitchy, fast-paced gameplay and memorization. FNAF 2 is like whack-a-mole on bath salts. The first maybe three nights were genuinely scary, maybe even higher in intensity to me than FNAF 1. There's more going on, more to keep track of, and without any way to close the doors you feel more exposed. And with the amount of new animatronics, you will be overwhelmed. But as soon as I hit night 4, which was very quickly, it was like slamming into a brick wall. You'll die a few times, then a few more, and then realize that there's no way you'll figure out how to get through the night without some help at this point, then you'll look up gameplay to see how other people play, and then the crushing reality of the FNAF 2 gameplay loop will hit you. Open security camera, wind up music box, PUT ON THE MASK... okay now flash your light, oh there's foxy, flash the light four five times really quick, now check left vent, okay, wind up music box... Now repeat that non-stop all night. The problem is that by night 4/5/6 you'll be so absorbed into keeping the loop running steadily that YOUR BRAIN WON'T EVEN HAVE ENOUGH PROCESSING POWER TO SPARE TO BE SCARED. But I do really, really like FNAF 2. That loop is addicting, I like feeling like ability to multitask is being pushed to its absolute limit. And I like the aesthetics of FNAF 2, it's got its own identity. But it's not a very scary game once you sit with it.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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