
Welcome back to the new and improved Freddy Fazbear's Pizza! As always, Fazbear Entertainment is not responsible for death or dismemberment.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 26.2Kreviews | 94% | — | $3.7M |
| $3.99−50% | 8.9Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1058 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My personal favorite Fnaf game Scott should add the ability crack toy Chica That would make it better 8/10
Foxy's jumpscare is the the equivalent of a pitbull named cupcake leaping towards an unaccompanied toddler
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $7.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Оп оп-оп-оп-оп! Воу! Привет, Чика. Ух ты посмотрите на её формы и какая большая задница. Taht Ass That ass. Блин с такми формами мне кажется её можно было не в детский магазин отправить, а во взрослый магазин. Ну вы знаете сделать пару дополнительных дурочек у неё, ну в нужных местах . И всё, местные извращенцы будут рады этому новому аспекту их интерьера.
after 100%ing all of the fnaf games on steam i can confidentially say that this is the best one.
I was a very curious but dumb kid. I constantly exposed myself to childhood trauma-inducing imagery and video essays of creepypastas on my widdle iPad through YouTube, despite already spending half of my childhood being paranoid of getting jumpscared / ambushed / killed by 'bad guys' because of this exposure, even when I lived in the safest neighborhood ever XD. But looking back, I think I was just trying to chase the same high (if you could call it that) as when I played Five Nights at Freddy's 2 - one of my first horror experiences ever. This game has both the character and the jumpscare that traumatized me for my entire adolescence. You're probably thinking of an animatronic for the character but no, it was PURPLE GUY. I'm not even talking about his HD sprites either. Just straight from his first appearances in the FNAF2 minigames where he is literally just a stack of purple lines with an amalgamation of black pixels to make up for a face. This piece of ♥♥♥♥ is the reason I am so paranoid of being killed IRL. I don't know how Scott managed to make a 0.3 frames per second slideshow "Give Cake" minigame so unsettling, but it was the exact visual style, audio design, and staticness needed to ♥♥♥♥ my elementary school brain up O.o It sounds like I'm overreacting, but of course it isn't scary when you're all grown up -_- THIS MEANT SOMETHING TO ME OKAY. The way he scrappily illustrated a whole group of kids not noticing a lone child outside the pizzeria party being murdered by a man who drove up to her in a purple car made my imagination fill in so many blanks of how this scenario could easily be replicated onto me in real life. I refused to go out with my family to any restaurants past 6pm. I hated when I was on a road trip and we had to stop at a gas station at night because it seemed like the perfect place to get MURDERED. I just hated nighttime in general. I was lucky to have a room to myself in my house, but I DIDN'T USE THE ROOM for like 95% of the time I spent living there LOL. YES I was sleeping with mommy and daddy until 8th GRADE BRO. Because I kept imagining Purple Guy breaking into my house and KILLING ME. This ♥♥♥♥♥♥♥♥♥♥♥♥ is the reason why I developed a habit of instinctively checking to see if the door is locked every time I walked into my living room. It didn't even have to be my living room ♥♥♥♥ it I was checking it at my FRIENDS houses too LOL. I treated the morning the same way they do in FNAF, literally cheering when it was 6 AM. Except one morning, I saw a purple car outside my window. It literally wasn't even next to my house it was just across the street, but I CALLED 911 for no reason and legit trolled on the phone. They asked what was wrong. I squeaked out a "help." and nothing else except for my HOME ADDRESS, so my parents had to deal with the cops thinking they kidnapped me, all because I thought Purple Guy was going to MURDER ME. I wouldn't even have done this either if we didn't learn what calling 911 did in school last week XD. It's poetic how the one jumpscare that has managed to burn itself into my brain the longest is the soul of the kid who was murdered by Purple Guy - The Marionette. I vividly remember five of my cousins and I would have a competition to stare dead center of the screen in FNAF 2 while the "⚠" danger symbol was flickering and seeing who could react the least to the jumpscare. We were literally just training to desensitize ourselves to it XD. Didn't really work. It actually made it worse. I was a Markiplier fan, even before his FNAF days and watched his videos pretty often, but one day I saw a YouTube recommendation from him on the side and the thumbnail was the ♥♥♥♥♥♥♥ puppet jumpscare. Immediately, I instinctively clicked "Do Not Recommend This Channel" with my peripheral vision cause I was terrified of even making eye-contact with the creature and proceeded not to not watch a single video from him for TWO YEARS lol. I had to navigate my YouTube feed by slowlyyyy dragging the scroll bar down just so my own recommendations so I wouldn't ever accidentally see that face. Yes, Purple Guy was the reason I was scared of being killed, but Marionette was the sole reason I was scared of the dark. Any area with a slight absence of light I was imagining her lunging into my face with her beady white eyes inserting herself into my soul. This included the darkness from closing my eyes too. You could imagine my sleep was pretty ♥♥♥♥♥♥♥ for a year or so before I finally managed to get her out of the forefront of my intrusive thoughts. -+-+-+- Five Nights at Freddy's 2 is the scariest game in the franchise in my opinion. With the prequel right behind it. In terms of outright scariness, I would rank 2 > 1 > 5 >> 6 > 4 (SO overrated -_-) >>> 3. Every element was blended perfectly. The graphics have a certain eeriness to them that makes you immediately make you think, *I should not be here*. The graphics in the other games do look scary yes, but they don't have this certain impending doom that the 2nd one specifically makes me feel. The jumpscare animations have yet to be topped. Animatronics LEAPING at you is far more terrifying than when they just suddenly 'appear' in your face. They get so close too the screen that it looks like they're about to go THROUGH the screen and bite your head off in real life. And of course there's a 0.5 second freeze frame of their static face after the jumpscare occurs, just so you can have a little eye contact with them, but those 0.5 seconds are enough to throw the ♥♥♥♥ out of your iPad across the room XD. The minigames haven't been topped either. It truly feels like you're playing a piece of ♥♥♥♥ creepypasta that was supposed to be on a 'lost media' YouTube iceberg video LOL. The visuals are the crummiest, so it leaves the most room for imagination. Combined with how 'slow' everything is; there's more anticipation built up this way. And what truly lifts it up is the sound design; my god it is phenomenal. Crunchy, glitchy noise constantly blaring through the minigame as to remind you that *something bad is about to happen*. It doesn't end there for sound design; it adds a whole 'nother layer to the experience in the office too. The constant ambient noise in the office gives you a 'fight or flight' reaction that the other games haven't been able to recreate. The ICONIC Balloon Boy "hello", "hi", and laughter are some of my favorite 'voice lines' ever! Just a nice cherry on top for when you're already panicking because the cameras got disabled somehow and you know Marionette is already prepped to run down the hall. This game's release sparked one of the prime eras of YouTube, and just the community in general. This game specifically was when it felt like the community banded together the most to try to solve a puzzle with the addition of these lore-sprinkled minigames. It was early into the franchise, so nobody knew what the ♥♥♥♥ they were talking about. Any dots could've been connected in any order and everyone would just believe it since we didn't have anything else to go off of, and that's what was beautiful. Mystery is magical and that starts to dwindle when everything starts to line up together with the release of the future games. It helps that this game has the highest amount of characters in the entire franchise - that's just more potential dots for us to connect. No future FNAF or maybe horror game in general will ever feel like FNAF 2 again :( Favorite Characters : 1. Marionette 2. Purple Guy 3. Withered Bonnie 4. RWQFSFASXC 5. Mangle / Balloon Boy Personal Scariest Jumpscares : 1. Marionette 2. Toy Chica 3. Toy Bonnie 4. Toy Freddy 5. Withered Foxy
Gra wyłączyła się 11 razy w ciągu 30 minut, udało mi się przejść tylko jedną noc, bo twórca nie potrafi jej zoptymalizować po 12 latach od premiery. Super się bawiłem przez te 12 minut z 30 minut gry. Resztę spędziłem na włączaniu gry. P.S Kto wymyślił ESC do tej gry...
I remember loving this game when I first played it but now I don't like it. Firstly one thing I do like is that my main complaint about the first was that the first game felt dull at times and this game isn't that boring. But that did lead to my biggest problem with fnaf 2, this game is so fast paced that you literally don't have time to be scared. On the first 2 nights it feels more like a fnaf game with the dread, paranoia, and sound cues, however after night 2 the game ditches what made the first so good [other then the sound]. There is no dread or paranoia because this game forces you to be way too focused which was a big disappointment to me.
Скотина тупорылая добавила Той Чику, которая, ♥♥♥♥♥, как сводная сестра, застревает в вентиляции и не вылазит
I love this game, totally worth playing. I remember playing it with my friends in the park when i was 7 or 8 then getting jumpscared, and then at night i thought that freddy was in my hall and i was afraid to go pee. 10/10
This is by far the most frustrating game I’ve ever played in my whole entire life, the ♥♥♥♥♥♥♥♥ took me 2 weeks to beat night 6. I’ll never touch this game again, it was a a good game but never again.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $8.2M | 59.3K | 94% | $4.99 | |
| $3.4M | 15.5K | 93% | $7.99 | |
| $3.2M | 11.4K | 90% | $7.99 | |
| $3.6M | 12.7K | 90% | $7.99 | |
| $5.2K | 28 | 100% | $8.99 |
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|---|---|---|---|---|
| $3.7M | 4.1K | 69% | $29.99 | |
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| $3.7M | 5.7K | 49% | $29.99 | |
| $3.7M | 6.8K | 93% | $14.99 | |
| $3.7M | 6K | 72% | $19.99 | |
| $3.7M | 4K | 74% | $24.99 |