
Punch a robot in the face! Robots are running wild in San Francisco. Fight through multiple rounds against different opponents to save the city. Fist of Physics uses Midas’ VR physics to let players literally reach out and touch their opponent. Every response and movement looks real.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Oh my I wish I played this earlier. The freedom fighting you get by being able to destroy anything in city is sooo satisfying , and of course bashing the enemy is too. I think anyone with VR has to try this game its crazy fun!
One of the least interesting VR experiences I've had for the price. You're better off getting any other boxing sort of game, because that's all this experience is right now, but clunky and broken feeling.
This is a fun game, but at the moment it is awfully limited. There's three robots to fight, and they just loop over and over in sequence but a bit tougher each time. You unlock new weapons every time you beat the third one. At the moment, that seems to be pretty much it. It really is fun, though. It feels responsive and satisfying and as the difficulty ramps up you do need to get used to blocking and counterattacking rather than just flailing like mad until you win. I think it'll be something I fire up for fifteen minutes every now and again to punch some robot face, so I'm looking forward to seeing what gets added in future. Thumbs up from me!
Game mechanics work well, but I'm not sure if its not optimized, when battles start I notice a big frame drop with stuttering... i am running a gtx980ti so it shouldnt have that problem. other than that the mechanics are pretty good... Just needs alot more content than just fighting three robots over and over again.
Idk if im just having a technical issue but i cant switch weapons at all ive tried every button ive restarted the mission 10 times just cant get it to work.
the game loads fine. But that is it. As soon as the first level begins, the hands of the robot do nothing annd glass jaw just stands there. I can walk and bring up the menu. nothing else. Deleting and reinstalling had no effect. Any ideas? anyone else?
At the first sight, I thought it's another boxing game. The gameplay is pretty fun and the experience is very immersive. You drive a two-floor-high robot to fight with other enemy robots in SF city. Then after playing several times later, I realized it's much more than a just boxing game happening in a simple arena. You have an environment around you with tons of details to explore. The cartoony art style is wonderful. The modeling and texturing are decent. Besides being pretty, all the buildings, fountain, and other small objects are destructible. I really enjoy this kind of interaction experience, like I break one traffic light and use its pole to fight against the enemy. And this game provides two kinds of locomotion control, transporting and arm-swinging. You could freely move around no matter you are escaping from the enemy or just playing with the environment. So far in this early access version of game, I think the gameplay still could be pushed more. Various weapons are cool but I would like to experience differences among them more from fighting feedback than visual appearance.
Thought this game was fun but it is a bit low on content atm. There is 3 weapons to earn and 3 Robot bad guys to fight. They should add tank/helicopper or smaller robot waves inbetween the main robots, it would add a bit more play time. Overall fun game $10 is a bit high but it is in early access so should get better. Check out my Video Gameplay Here: https://www.youtube.com/watch?v=MSd5dFeCzC8
I really really love this game, but there's just one mech that is simply too hard to fight for me to be able to progress, Wall-4. I think he is poorly designed in the way that it's very hard to figure out how you're supposed to fight him. If you try to teleport behind him, he turns too fast to get even a couple of punches in, and his body moves way too fast for an enemy that should be clunky and heavy with two giant shields. I've tried a lot of things against him, throwing things, low punches, blocking, and after dying to him 5 times I've kinda just given up, which is a damn shame. However i still recommend this game, it's smashingly awesome and if you care to read some guides or just try to figure him out, you won't have a problem. Even without getting further than that i find the game to be incredible, and just what i've been wanting in VR.
Ironic name. "Levels" and power-ups? Check! Giant robots? Yes. Destructable environments? Sorta. High production values? Again, yes, in many places. So promising, but this still needs lots of work to make it more than moderately fun. It's true that the worst part about this game is the physics. Pick up a car and chuck it at the bad guy. It will end up somewhere random because the physics model sucks. It also floats away like a helium balloon, not a 4,000lb car. Hitting the robots results in nearly no reaction, besides using the hammer on Glass Jaw III's head, which is how the game should be. Closing your fist with the trigger results in no in-game hand movement, which breaks immersion. If you can fix the physics (or just use a real physics engine, this is a solved problem and you're reinventing the wheel), add 5x more enemies, a LOT more powerups, and environments, then it could be a winner. I'll revisit if they fix it as VR needs some more fighting games.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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