
In solo or with your friends, explore in total freedom massive-parkour-ready maps. Uncover hidden spots, time trials, trick challenges, and more! In multiplayer, dive into game modes like TAG, Capture The Flag, and Trick Battles!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Dutch, Polish, Portuguese - Brazil, Russian, Spanish - Latin America, Ukrainian +4 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 52 reviews with recorded playtime.
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
very epic parkour dont listen to haters. if the devs are readinjg this, great job
This game's movement system absolutely rips but it feels like it's missing a reason to use it to its full potential. there are time trials and point attack challenges placed around the maps that are currently available and they're pretty alright but so far they have felt somewhat lackluster. I think I would like to see some more deliberately crafted courses (perhaps featuring BOTH score and time rankings) as opposed to the current game's series of mini open worlds with challenges sprinkled about. Regarding what's here, though, It's pretty nice and I'm sure I'll continue to grind away at the challenges over time. definitely worth a play just for the cool movement system. I've only played solo prior to this review, but this game is probably best experienced online or with friends. feels a little empty otherwise.
This game makes trick games like Tony Hawk look and feel smooth. I remember doing 2min runs all in one trick and messing up half way through only to restart the run 100 times over. The key to this not becoming frustrating is decent button mapping on the controller. This game fails for one simple reason that you cannot remap buttons and in some divine level of stupidity the devs of this game decided to put the in air trick button on A which means when jumping or looking to clamber up on to a ledge you use A to do so, if you press A more than once on jump or a micro second early on grab your character starts to do an in air trick and you fall flat on your face forcing you to restart the run. This is controller breaking, relationship ending levels of frustration. All this being said the multiplayer tag and flag games are super fun. I just wish A wasn't a midair trick button when Y does the exact same thing. Frustrating beyond words!
In my opinion this game is too expensive for what it has to offer. I dont know the Multiplayer seems kinda dead 2 me and it gets pretty boring after a while. Other then that you can learn actually cool tricks but its like boring if u play alone. Props to the producers tho!
this is the most infuriating game I've ever played the only thing keeping me playing this is the relief I get when I finally complete a level after pulling my hair out for the past hour.
rooftops and alleys is very creative and you can do lots fun, and intresting things
parkour game that fills the obvious gap in the genre. It follows THPS, Skate in terms of tricking philosophy, but I found mastering parkour and free-running much more satisfying than mastering skate. A lot of potential to build further, hope the developer continues on iterating and release new parkour game with a story and much more dynamic world.
peak game good job dev
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great game, cant change pc controls. "ur supposed to play on controller" i dont want to, i find controllers uncomfortable. it should be possible to change the controls regardless, why is G the button for doing tricks??
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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