
What if fighter-pilot movies had a love child with alien invasion blockbusters from the ’90s? You’d no doubt get Final Strike, an edge-of-your-seat F-16 jet fighter simulator that puts you against an airborne invasion of alien invaders.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
Unplayable... Simply unplayable... This game looks good and I like the premise but the control scheme makes this game simply unplayable. I have been playing flight games for years, and I have never seen a game with a control scheme that makes so little sense. If you want to make the default somehthing so bizzar that's fine, but you have to give serious users the option to create custom control mapping. This game is not worth retraining my brain to a new control scheme that is completely differnt than anything else out there. The art looks good and I the controls are responsive but unusable to me. I would not recoment this game to anyone until the controls are revised or users are allowed to create custom mapping.
This is just barely reccomended for now as I don't think the game is good enough to warrant a purchase yet, but given a few more additions and fixes it might just be a fun little game. Props to the devs for hot fixing the issue with the seated position on the Oculus Rift within a few hours of release and user feedback. So for the mini review of this Early Access game: Pros - Great concept - Lots of potential for fast and furious dog fights - If you enjoyed the ending of Independence Day this probably is for you - Very fluid and fast gameplay with good framerates - Priced right for this type of game unlike so many other VR games out now Cons: - For some reason my guns and missiles auto fire - the dev stated they used the xbox 360 gamepads for development, and I'm using the xbone gamepad so that might be the issue - should be fixed as xbone pad comes standard with the Rift - The scale of the cockpit and pilot model is off - I would say it is about 150 % of what it should be - Extremely unrealistic flight model - yes, it is an action game but you go just as fast up down and to the sides there is no drag or gravity. It shouldn't be DCS World style, but a little bit more realism would make for more tactical gameplay and hopefully make it more interesting - Some geometry glitch on the ground needs to be fixed, seems a solid is poking through the textures - nothing major it just is very noticeable - The ground textures could possibly be made a little bit higher resolution on the highest gfx settings as they look very bland now - A little more developed targeting system would be welcome - leading reticule for guns and a more solid lock on mechanism with tone for missiles maybe - The enemy AI could be a bit more after the player - they have a tendency to leave me all alone at the start at least At this price you can probably afford getting it even though it needs work - given some more development it could be an ok title for smaller play sessions.
not recommended at the present time, no button to reset your tracked seated position, so you have to run steam vr room set up and hope for the best, on menu i was sat behind my avatar and in game to the left of the pilot, controls were horrible could not swap sticks for roll, the cockpit canopy looked like it had not been cleaned for months and my machine guns fired constantly without me pressing anything. with patches to correct the above faults this could have potential.
What the best way to ask steam to remove this "game" from their servers?
I've played a few flight sims with my Vive and overall they are a very good experience. Final Strike is no exception, it has great graphics, fast gameplay and a lot of action. Compared to some of the other flight sims, like DCS, it is more arcade style, but no really a problem for me becuase the focus here is clearly on fighting, explosions, and taking down aliens. Speaking of which, I think that the fact that you fight against an alien mothership a great addition, and I surprised that no other game has tried something like it before. You area really up to your neck in alien ships, and trying to take down the mothership while they are coming at you is pretty challenging. You have an assortment of weapons on your ship (even though unlimited ammo) but the balance feels good and even after an hour I haven't finished the first level yet. A nice overall experience, and one that I expect to be coming back to regularly when I need a quick air combat fix in VR.
I can't reccommend this game in this state. Graphically its behind the times, by a long shot. The more pressing matter, however, are the completely wonky controls, and the complete inability to map buttons. NO ONE flies a plane with 2 joysticks, one for roll, one for pitch. It goes against EVERY SINGLE flight sim out there, and right now its next to impossible to change this. Wait until someone decides to fix this before purchasing.
I know it's early access but the physics suck! It's great they've implemented VR support but it's honestly not worth paying for right now. Hopefully they can work on improving the flight physics, because right now it's possible to just rotate on the spot if you hold the stick full left or right.
cant change seated position so i had to stand. graphics suck. all by guns were going off and i wasnt pulling the trigers. controls in general are horrible. pretty sure a 5yr old made this game
i have a very high tolerance for vr. but this game made me sick and sweating. not sure if its the fps or what but it was horrible. the videos make this game look like intense dogfights but it was acutally quite boring. my 11yr old even couldnt stand it. the concept is cool. i enjoy some seated expeirences. not all vr has to be room scale. maybe down the road the dev will get this game looking better and playing better. maybe tweak the controls a bit. the thumb stick that rolls felt like it was on the wong control stick. was very discomforting.
This game is rough! It needs a lot of work before it is playable on VIVE. The controls have lots of issues. The sound quality is quite poor. The graphics are simplistic. The gameplay is more reminiscent of a tech demo. It feels like a game meant for GearVR, at best. Getting refund.
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Concurrent players on Steam, sampled daily since tracking started.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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