
Become a kid’s imaginary friend, and work together in an epic VR puzzle-platforming adventure!
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Traditional Chinese
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Along Together von Turbo Button, die auch für so durchgeschüsselte Games wie Floor Plan verantwortlich sind, ist ein Adventure in der dritten Person für die ganze Familie. In der kleinen Geschichte bei Along Together ist der kleine Sabberball, aka Haushund Rishu weggelaufen. Wir müssen nun schnell hinterher und ihn zurück bringen, bevor es dunkel wird. Denn wir spielen entweder ein kleines Mädchen oder einen kleinen Jungen. Leider werden nicht beide zusammen gesteuert, aber als der imaginärer Freund der Kinder können wir dennoch ins Geschehen eingreifen und mithelfen, dass unser gewählter kleiner Held den Weg schafft. https://steamcommunity.com/sharedfiles/filedetails/?id=2163640591 Wer jetzt einen hochpolierten und ausgereiften Titel wie Moss erwartet, der wird leider enttäuscht sein. Along Together ist grafisch längst nicht so ausgereizt aber es bietet ein gutes Gameplay und läßt sich einfach steuern. Die Steuerung der namenlosen Kinder erfolgt entweder mit dem linken oder dem rechten Controller. Auch der imaginäre Freund wird nur mit dem einen Controller gesteuert. Es gibt sogar zwei Arten der Steuerung. Die originale „Point&Click“ oder die sogenannte „Platformer“-Steuerung. Bei der ersten zeigt man der Spielfigur mit der Triggertaste wohin sie gehen soll, bei der anderen Steuerung bewegt man die Figur mit dem Touchpad oder dem Thumbstick durch die Welt. Der imaginäre Freund wird durch eine gigantische, durchsichtige Hand dargestellt. Damit können wir bestimmte markierte Objekte in der Umgebung bewegen, um dem Mädchen oder Jungen zu helfen. https://steamcommunity.com/sharedfiles/filedetails/?id=2163641725 Along Together bietet nur 3 Welten mit einigen Unterlevel an, jede Welt führt dabei eine neue Rätselmechanik ein. Im Wald müssen Baumstämme gestürzt werden, in den Höhlen Schalter umgelegt und in der letzten Welt, dem Schrottplatz, der am kniffligsten, geht es um Kräne, um endlich unsern kleinen Rishu wieder in die Arme schließen zu können. Im Grunde kann man Along Together einfach an einem Nachmittag durchspielen. Die meisten Rätsel sind nicht sehr schwer und die Lösungswege zeigen sich eigentlch schnell. Man kann nicht sterben und die positive Musik sorgen für eine entspannte Spielzeit. Gegen Ende zieht Along Together den Schwierigkeitsgrad aber deutlich an und die Letzten Rätsel sind bestimmt nicht für jeden Spieler ohne Hilfe lösbar. Wenn man aber genau auf das Spiel achtet, gibt es die Lösungen aber immer vor. Leider vermiesen am Ende des Spiels einige kleine Bugs den Erfolg und man muss des öfteren den Level neu starten. Gut, dass die Unterwelten nur kurze Rätselpassagen sind. https://steamcommunity.com/sharedfiles/filedetails/?id=2163643838 Wie gesagt, die sind Grafiken nicht gerade erstklassig, aber die beiden Charaktere und der Hund sind liebevoll gestaltet. Die Schauplätze ähneln Zeichnungen, die man in Kinderbüchern finden kann, das hat schon einen knuffigen Touch. Ich habe etwas über vier Stunden gebraucht um Along Together zu beenden, mit fast allen Sammelstücken, die in jedem Level zu finden sind :) Along Together ein Rätselspaß für einen kurzweiligen Familiennachmittag. Mehr Reviews vom Gassi gehen 👀[url=https://store.steampowered.com/curator/32170554/] auf der an der Leine gehaltenen [/url] Kurator Seite von mir. Am Ende weich gelandet? Daumen hoch! Süße Hunde: 👑 Powered by HoI 4 Deu Kuratorengruppe auf deutsch/englisch 👑⠀⠀ 🎉 [url=https://store.steampowered.com/curator/30388691/] Folgen [/url] und mehr Reviews von mir entdecken 🎊 [u]Emglish:[/u] ------------------------------------> Along Together by Turbo Button, who are also responsible for such loopy games as Floor Plan, is a third-person adventure game for the whole family. In Along Together's little story, little Droolball, aka the house dog Rishu, has run away. We now have to quickly chase after him and bring him back before it gets dark. Because we play either a little girl or a little boy. Unfortunately, both are not controlled together, but as the children's imaginary friend, we can still intervene in the action and help our chosen little hero make it. Anyone expecting a highly polished and mature title like Moss will unfortunately be disappointed. Along Together is not as graphically sophisticated, but it offers good gameplay and is easy to control. The nameless children are controlled with either the left or the right controller. Even the imaginary friend is only controlled with the one controller. There are even two types of control. The original "point&click" or the so-called "platformer" control. In the first one you show the character where to go with the trigger button, in the other control you move the character through the world with the touchpad or the thumbstick. The imaginary friend is represented by a gigantic, transparent hand. With it, we can move certain marked objects in the environment to help the girl or boy. Along Together offers only 3 worlds with some sublevels, each world introducing a new puzzle mechanic. In the forest tree trunks have to be toppled, in the caves switches have to be flipped and in the last world, the junkyard, the trickiest one, it's all about cranes to finally get our little Rishu back in your arms. Basically, you can easily play through Along Together in an afternoon. Most of the puzzles aren't very difficult and the solutions become apparent very quickly. You can't die and the positive music makes for a relaxing playtime. Towards the end, Along Together increases the difficulty significantly and the last puzzles are certainly not solvable for every player without help. However, if you pay close attention to the game, it always provides the solutions. Unfortunately, some small bugs spoil the success at the end of the game and you often have to restart the level. It's good that the underworlds are only short puzzle passages. As I said, the graphics aren't exactly top-notch, but the two characters and the dog are lovingly designed. The locations resemble drawings you might find in children's books, which has a cuddly touch. It took me a little over four hours to finish Along Together, with almost all the collectibles found in each level :) Along Together a puzzle fun for an entertaining family afternoon. More reviews from the walk 👀[url=https://store.steampowered.com/curator/32170554/] on the kept on a leash[/url] curator page of mine. Landed softly in the end? Thumbs up. Cute dogs: 👑 Powered by HoI 4 Deu curator group in German/English 👑⠀⠀ 🎉 [url=https://store.steampowered.com/curator/30388691/]Follow [/url] and discover more reviews from me 🎊
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Hours played at review time, across 40 reviews with recorded playtime.
Although charming, this VR platformer misses its mark by making redundant puzzles and not utilizing its VR capabilities. GRAPHICS The graphics in this game fit a nice cartoon world, but I have seen better. Definitely doesn't compare to the cartoon-realism in say Moss or the hyper-cartoon VR game Lucky's Tale. 1/2 Music/Sound Effects Other than the music track rolling during the beginning and end credits, the music was average. As for the music track in the main menu, I actually thoroughly enjoyed listening to it and found it to be a good tune. Sound effects are very average. This includes carts rolling, cars crashing, and apples falling out of trees. 1/2 Storyline/Bugs Story is basically nonexistent. Here is the story, you are a kid and you lost your dog. You have to find your dog through a series of areas. You find your dog. Game End. I found some bugs during the 3rd and final world during the junkyard section. This included map clipping and in one rare instance, a car totally bugged out. 0.5/2 Pacing Pacing is not done too well, as the game fails to make use of VR mechanics to keep the game fresh. At the beginning of the game, I believed that the one interaction in the first level, "slingshot mechanic" was very unique and hoped for more things like that. The slingshot was re-used for all levels, and no other unique VR mechanics were introduced. The only things that were introduced were new puzzle ideas and level designs (which weren't all too different). 1/2 Gameplay/Length Like I said in the pacing section, gameplay is very bland and the puzzles were at best, mediocre, as there was a lot of redundant back and forth. However, one thing I found very unique about this game were the 15 levels collectibles. Each collectible served as a toy that the kid that you play as could grab, when you travel back to hub treehouse, you are able to play with all your collectibles. This was a very unique mechanic, which I wish was slightly expanded upon. Length of the game is up to the player, but it took me approximately 2.6 hours to beat the game with only 2 collectibles missing. I'm guessing this game could definitely become 3 hours if you took the time to look for all collectibles. 1/2 FINAL VERDICT Although charming and sweet, this game just isn't the right VR platformer on the market. With great titles such as Moss that are consistently being updated, I see no reason for you (the consumer) to buy this title. If it utilized more VR mechanics, perhaphs it could attain a higher score. For now, I give this game a 4.5/10 (BELOW AVERAGE).
Very awesome game! And I am not a fan of puzzle games in general, due to my very impatient personality. I cannot afford to spend hours of my precious time trying to solve a puzzle....it's just too frustrating for me. So even if you do not like puzzle games, I will think this one will surprisingly impress you. I just cannot understand the only two (2) negative reviews at the time of this writing. I did not experience anything that would cause me to write a negative review about this very creative and imaginative game by the Developer. By the way, this developer has a couple of other games that I purchased in a 3-Game bundle, and they are all fantastic, and very affordable when bundled. It took me eight (8) hours to get through all three (3) levels, and I know people that have paid much more than the full retail price of $15 for that much time to complete a game. There is good replay value as well after sufficient time has passed, and you forget some of the puzzles. So I will likely come back to this one after some time passes...it was that much fun to play more than once. Developer, if you are still out there, please keep your games coming. You are a very talented VR game creator.
Pretty cute and very easy to play game. But I got sadly sick from it cause of the way the movement of the camera was solved. I therefor can not recommend the game. I had to stop playing it because of it. I also found that the puzzles repeated each other in every level. So basically if you played one you played them all. I played until the second or third floor in the first cavern.
Sympathique petit plateformeur-puzzle indé en VR pas sans défauts qui se rapprochera du style de Moss (mais sans les combats), à savoir d'un côté diriger un perso & de l'autre l'aider à passer des obstacles & puzzles environnementaux avec notre main divine. On aura le choix entre 2 type de contrôles : Une version point n' click où l'enfant suivra notre traceur au sol & où on interagira avec notre main de loin sur les éléments du décor mais bizarrement sans pouvoir faire les 2 à la fois, les gâchettes des 2 contrôleurs étant liés au 2. (au final un seul contrôleur suffira...) Une autre version avec un contrôle direct du perso au Pad gauche mais avec l'interaction des objets qui se fera avec la gâchette droite pour attraper & le Pad gauche pour les mouvements (pas très intuitif).... Dans les 2 cas par contre, les sauts & les passages d'obstacles se feront automatiquement par le perso en fonction de la direction. De même, les déplacements du perso ont quelques ratés & des ralentissements quand il court. La caméra se déplacera automatiquement aussi en suivant le perso à des endroits fixes. Graphiquement c'est propre dans l'ensemble mais très générique, en version cartoon simpliste & low-poly, pas très détaillé du tout. Au final 13 petits niveaux agréables a parcourir & pas très compliqués pour un petit jeu mignon... (sous HTC Vive Pro 2)
Увы, но довольно унылая детскяа головоломка.
Not my normal type of game. No blood, no horror, no online multiplayer, and yet I enjoyed the simple ride. You might say it’s a kiddie game, but at 52 I played it from start to finish and would recommend it to anyone for a nice change of pace game. Now time to get back to War Dust and Pavlov 😀
Played on HTC Vive Pro/Index controllers/RTX2060Super Oh the game is so cute, and well done. The graphics are excellent and cartoony, the puzzles are quite easy but very fun. I took me about 3 hours, but that was with replaying 1 'room' as I had missed the treasure in my first play of that 'room'. I paid 3,99 euro's when it was on sale, and it's definitely worth the price. Looking forward to playing the other games by this developer, and hope they'll have a sequel to 'Along Together' as I don't mind seeing more of the little girl and her dog (I guided the girl, might do a replay guiding the boy, but I don't think there will be any difference).
Jugado con Samsung odyssey +, un indie que está muy bien, para echar un par de tardes resolviendo puzzles, tiene una estética infantil, pero con algunos puzzles te tienes que estrujar el coco un rato. Si has jugado y te han gustado juegos como Moss, este te gustará, aunque está a un nivel inferior.
We got stuck a few minutes in where you're supposed to flip a lever to drop a draw bridge. It displays a open hand above it like you're supposed to wave or high five it or something but our whole family is unable to figure it out. :( Unfortunately there's not much guidance or help so our kid has no chance of figuring it out.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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