
A gritty, non-stop blood bath from the creator of Insanity's Blade, Super Battle Princess Madelyn and the recently released GuardGrave. And a parody of beloved 60s and 70s classic action films, heroes and villains. Deathwish Enforcers... There's gonna be hell to pay!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
In all my years in this vital industry, that's the first time that's ever happened. I have never seen a worse case of UX. It is not just bad, it feels intentionally designed to spoil the game. - The default buttons are setup for 4 people to share a single keyboard. - You have 1 keyboard and 1 XInput gamepad? Want to play local coop (irl or remote play together) with a friend (the most common scenario, btw)? Nope, you can't. Player 1 is Keyboard AND XInput_0. - Want to reassign the controllers? Sure, but not the START keys. They are hardcoded at 1, 2, 3, 4 (not numpad). And any players on keyboard that want to join must specifically press those keys. This is not disclosed anywhere, btw. - Just in case, you had second controller to fill the 1st player slot? So your remote-play-together friend can join on keyboard and you stay on the gamepad? Nope. Can't change the order of the controllers. You're forced to play on your worst gamepad. - Want to reassign buttons all at once? Nope. Gotta click 1 by 1 with the mouse and not only once. Click the command >> Click "Reassign" >> Wait for 2 stupid loading rings >> Press the button on the specific gamepad. You have to do that for every button of every gamepad. - Character selection screen has a timer to choose the character, but the timer is invisible. So everybody thinks some idiot in the party has unilaterally forced the game start without waiting for the others to choose, but no, it was the game that did it without telling you there is a countdown running in the RAM only. Devs, please study a bit of UX. You somehow managed to create a complete benchmark of what not to do in the user experience of an application. Your game is not intrinsically bad, and the problem is not the UI either. It is the UX. Please plan better and try to test and replicate how the users will interact with the game. This type of thing tends to impact sales, push negative reviews and increase the amount of refunds. P.S.: The game is clearly a copy of Sunset Riders to the point even the level design is the same, but that is not an issue. Neither a complaint, just a remark.
[i]Deathwish Enforcers[/i] is a run-n-gun homage to Konami's [i]Sunset Riders[/i] as a 1970s crime film rather than a western, with elements from other famous arcade coin-ops too (most notably [i]Vendetta[/i] and [i]Rolling Thunder[/i]). It does a good job of imitating arcade games and it's fun while it lasts, but it's not without its flaws. [b]Pros[/b]: + Very nice and detailed graphics that look like they come from some 1990s game. + Gryzor87's funky 1970s-styled soundtrack is amazing and appropriate to the themes and overall style. + It's fun to play as (and shoot at) goofy caricatures of famous actors and movie characters instead of generic characters. + The option to retry from the last stage you reached is nice if you want to practice and go for the high scores, as this is a pure arcade-y experience. [b]Cons[/b]: - The motorcycle stages are quite annoying and repetitive, they maybe should have been just a portion of a stage like in the second-to-last stage. - The vulgar humour and innuendos are funny at first, then they just become stupid (since only the 1st mission has to do with p0rn as far as I know). - No ending, after beating the last boss the game just kind of stops there, I was expecting something like the cool intro sequence. - The only arcade-style game I know where you [i]can't[/i] enter your name or initials in the scoreboard. WTH?
🌠 So cool that it could be an official spin-off of «Sunset Riders», as it's a follower, but doesn't repeat it, having its own tricks. For such a small team of devs, they made a perfectly balanced and working small arcade with the appropriate difficulty, but also a full understanding of the genre, without turning it into a try-hard frustration. Deaths in this game don't cause negativity, forcing you to continue playing this colorful funny action, and quite possibly more than once! Enjoyable gameplay, working references, awesome pixel art and good music. However, too expensive for the full price, especially in regional prices. One playthrough takes a little more than half an hour, so only with a discount.
Ojala poder hacer como en Deathwish y poder liarte a palos y plomo con los malandrines mientras gostosas efebas muestran sus carnes con alegria.
It's like Sunset Riders, but worse. The pixel art and music are fine enough, but it's can't make up for controls that are somehow twitchy and sluggish at the same time, hitboxes that don't work half the time, bugged level scrolling that makes you go back to the center of the screen for it to work (sometimes), and boring bosses + level design. I beat it in less than an hour and will probably never play it again. Don't buy for full price unless you really like pixel art boobs and ♥♥♥♥ jokes mixed with 80's movie references for bosses.
The amount of sheer LOVE put into this title had me cheesing the entire time. Sunset Riders is one of my all-time favorite games, if not favorite game. I have so many fond memories sitting next to my best friends and just playing it OVER and OVER and OVER again on SNES and Genesis until our fingers hurt. Everything about this game is such a love letter to everything I love... Monster Bath, you get me. Thank you SO much for such an incredible experience.
Un jeu indubitablement attachant, farci de références incroyablement diverses au cinéma d'action 70's mais aussi aux jeux vidéos old school... Sur les plans visuels et sonores, c'est tout simplement un sans faute, et j'apprécie particulièrement le casting de personnages jouables. La BO est une tuerie, les bruitages sont assez fidèles (on reconnaît la détonation typique du magnum de Harry), et la multitude d'animations marrantes sont un plaisir à contempler. Si le gameplay extrêmement basique n'est pas du tout un souci en soi, l'absolue rigidité de ces contrôles me semble en revanche assez problématique - et davantage encore avec l'ergonomie initiale des touches, qui sont assignées en dépit du bon sens pour un jeu de ce type. (C'est heureusement remapable). Après, je vais lui laisser le bénéfice du doute : je viens juste de changer de pad, et celui que j'utilise est encore très ''neuf'' - l'impression de raideur des contrôles qui me dérange vient donc peut-être en partie de là... Je m'attendais à un petit jeu chill / fun à la façon des deux beat them all Bud Spencer et Terence Hill (avec lesquels je trouve des similitudes), mais là c'est juste un abattoir permanent ! Ici, pas de barre de vie :tu prends une balle t'es mort, et le jeu en devient d'une difficulté tellement absurde que ça me gâche un peu le plaisir. Certains niveaux confinent au trolling notamment les phases en moto qui sont juste infectes. Projectile adverses mal lisibles, déplacements verticaux capricieux, personnages jouables déséquilibrés (Bronson & P.Grier tirent en cône quand les autres shootent un projo unique en ligne droite : la différence d'impact de ces deux styles de tir fait que certains persos sont pétés comparativement aux autres.) Deathwish Enforcers est loin d'être exempt de défauts pénibles, liés au fait qu'il confond souvent "rétro" et "archaïque". Cependant je salue la mise en place de ses quelques options pour le rendre plus accessible. Un mode prétendument facile, la possibilité d'augmenter le nombre de vies et de continue, et également de réduire le score nécessaire à l'obtention d'un bonus 1up... Mais c'est surtout l'option de commencer une nouvelle partie depuis le dernier niveau visité qui vous facilitera la tâche de le traverser de bout en bout. J'aurais pour ma part aimé une option de sélection des niveaux une fois le jeu bouclé , qui aurait permis d’esquiver les détestables phases de moto, mais bon... Bref, je suis peut-être un peu sévère avec ce jeu plein de qualités, mais je suis franchement agacée et déçue de sa difficulté frustrante. J'arrive à un âge où je ne joue plus que pour m'amuser - ayant suffisamment bouffé de jeux conçus pour être TROP hardcore afin de nous faire cracher la monnaie dans les bornes d'arcades quand j'étais ado dans les années 90. Aujourd'hui, j'ai justement envie d'autre chose. De jeux calibrés pour être fun sans être trop punitifs. Et quand un jeu est conçu pour que son intérêt réside dans sa difficulté, il faut que le gameplay et l'équilibrage soient irréprochables. Or ici ce n'est pas vraiment la cas. Donc si comme moi vous faites partie des gens qui veulent juste se faire une petite partie en mode facile pour chiller sans trop crever, (et que vous n'avez rien à prouver ni rien à "compenser" - contrairement aux passionnés de mesurage de bitе qui distribuent des bouffons et des "gitgud" dès que quelqu'un a l'outrecuidance de signaler que leur jeu chéri a un peu trop forcé sur la difficulté), vous risquez sans doute de grincer un peu des dents vous aussi. Cependant sa thématique hyper attachante, sa réalisation visuelle et sonore impeccables, et sa poignée de réglages destinés à rendre l'expérience du challenge moins saoulante font que je retournerai sans doute y rager encore un peu. Disons qu'honnêtement, soldé à 5€, c'est loin d'être une mauvaise affaire...
Que juego tan poronga jaja, pense que iban a ver minas en bolas aunque sea. Es un juego arcade estilo sunset raiders pero con controles y jugabilidad algo tosco. Lo recomiendo si no tenes nada mas que comprar y en oferta. Dura menos de 1 hora el juego, podria reembolsarlo, pero nah, no soy de esos. Por lo menos se esforzaron los dev. Tiene algunas referencias de juegos de este estilo (como Metal Slug) y algunas de peliculas como el resplandor. Nota: 7/10, los controles estan mas duro que Maradona.
Very authentic 90s BGM, Sprites and Level-Design. This wouldn't feel out of place in an arcade.
Good shoot em up and funny espeacely with friends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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