
HARD BULLET is a physics-based action game, where enemies flood the neon-lit city bringing destruction to its streets. Use slow-motion, a huge arsenal, and brutal combat to survive and unlock new weapons. Prepare for the next RIDE by mastering your skills in Sandbox and Arena modes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 15 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Prepare for brutal and destructive combat where imagination is your weapon. HARD BULLET offers immersive action with endless enemies in RIDE Mode, custom rules in Sandbox Mode, and skill tests in the Arena.
Inspired by classic Hong Kong action movies, bringing high-energy mature combat to your VR headset.
Progression and Unlockables: Dive into intense Ride runs to gain experience, money, and complete challenges.
Physical Interactions: Disarm enemies, steal weapons, use leg kicks, and perform one-handed reloads with our innovative physics setup.
Sandbox & Arena: Use the ammo workshop, giant generator, and welding machine to build your own crazy weapons in this creative mode.
Enemy Body Damage: Experience realistic gore with body dismemberment, bullet holes, and blood fountains.
Control time, perform slow-motion jumps, leg kicks, dual-wield guns, and deliver powerful punches.

Disarm enemies, steal weapons, use leg kick, and perform one-handed reloads with our innovative physics setup.
Grab and punch enemies with your fists, throw them into the abyss, and use them as shields.
Shoot their limbs off or put them into a hydraulic press — gory fun is on us.
For those who want to have their own brutal experience. Fight dwarves with giant pencils, build physics machines, and design torture chambers with deadly machines.
Welding Tool
Connect any in-game objects into one physics object! You can combine firearms, props, and living enemies to make your own grotesque weapons, machines, or monsters.
Custom Ammo Workshop
Use any in-game asset as a bullet! Change its speed, size, and rotation ability — charge your weapons with giant knives and swords to start a fantastic bloodbath.
Enemy Customization
Create a giant you can climb up, dwarves, immortal zombies, or just change their fancy outfits.
Spawner Tool
You can spawn any object from the Arenas, Lobby, and Sandbox levels. Unlimited grinders and Drills, dozens of props and enemies can be placed in seconds around you.
A vast collection of legendary firearms you can unlock during Early Access. Each gun has its unique sounds, damage, and fire modes.
Notice that these guns do not copy the exact design of real prototypes, but we tried to stick to reality as close as we could.
Different weapons — from tactical karambit and shovel to ancient Chinese swords and spears — are here and waiting for you. Don't forget some old rusty pipes and pitchforks!
Also, you can use any game object to fight enemies! Be creative!
We've prepared two different gun modes so you can feel like a powerful action movie hero as well as a tactical modern fighter:
Tactical Mode brings everything you like in realistic shooters: hand reloads, cool mag-hits-mag tricks, slow-mo gun swaps, and all the stunts you'll come up with. Use both hands to hold the handguard weapons to reduce recoil, and be fast and sharp to get out alive.
Arcade Mode is the one we wanted to bring to VR. Your guns do autoreloads when you bring them closer to your waist, so both your hands can have one. Make crazy dual-wielding jumps, use two shotguns at a time, or show your gun-fu skills with dual-wielded pistols.

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game came out 5 years ago and still feels like a early generation VR game. Guns are clunky, AI is dull and the cycle of area maps are just boring. I had hope that this game might move into an gun and run "wick-esk" game or something with an new edge but it hasn't. With Gunman Contracts set to release in the next 12 months, Hard Bullet is a pointless purchase. Nothing has been put into this game to keep players interested past the refund period. The guns sound like hot garbage, there's no modification and there is no modding scene. But dont worry because the devs have unironically spent time on hideous guns skins... because that's what people wanted them to spend time on. Dont buy this game until it get a rework. Edit: The dev schenkal who responded has 2.1 hours in the game at the time of writing... seems they also got bored.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Russian, Traditional Chinese, German, Spanish - Spain, Greek, Czech, Finnish, Japanese, Korean, Portuguese - Brazil +16 more
Hours played at review time, across 865 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Everything about this game is either slightly or way worse than other VR games, but it does a lot. Wide as an ocean, deep as a puddle problems here. If you want better melee combat, go play Blade and Sorcery. If you want better shooting and gun handling, go play literally any other VR shooter. Better physics? Most other VR games have that better as well. Everything is just super half baked.
I think I have played enough of the game to understand what it's all about and can write a review. Hard Bullet is essentially VR Max Payne crossed with old school John Woo films, a distant precursor to John Wick if you want to be very reductive about it. The game itself in its current phase is essentially just another physics wave based sandbox game - veterans of the VR market will know that the PCVR landscape is built on the corpses of hundreds of games with that exact genre tag, few remembered fondly, most lost to the ether forever. Lets forget about the curse of those genre tags for now and focus on the actual game. At time of writing, the game is still in early alpha and the main gameplay loop is that you load into a sequence of maps where you endure increasing waves of opponents, gaining experience and money to purchase a large arsenal of firearms which you can use in the game. The enemies pose basically no threat and even getting shot directly several tens of times will not kill you. The AI is very simplistic and as the saying goes, "more A than I". All of this would normally deter a player from engaging with the game, however the whole premise is that you are able to live out the fantasy that you're the protagonist of a John Wick film. The game has very competent physics which allows you to interact with the world in a myriad of ways, all to dispatch the waves of enemies sent against you. You can release the opponents magazine while they're firing and beat them to death with it. You can judo-style flip opponents, wield and throw a variety of melee and environmental weapons, all in service of this protagonist feeling... ...and for the most part, it works. I think that alone is quite a good outcome, but it's clear that there is a significant amount of targeted polish that is required for the game to leave Early Access and become a game worthy of its price tag. I say all this because the closest real comparison to game feel is Ultrakill. The game offers you tons of interesting and unique mechanical choices that sit in parallel with just playing the game like an IGN critic. You can play Hard Bullet like a MILSIM player, sit behind cover and clear all the waves in a couple of seconds without breaking a sweat or facing any material threat. The whole point is that you do the fun things because they're available to you and they're fun, rather than for a direct tangible gameplay advantage. Unfortunately the game does miss the mark in a couple of areas. First of all, the enemies pose zero threat to the player. There needs to be some mechanical incentive to actually play the game, because at present beyond the first hour of turning your opponents into foam noodles and beating eachother to death with them, there's no incentive to, well, do anything. Returning to the Ultrakill comparison, there are tangible mechanical benefits beyond "fun" when you pull off well polished maneuvers and combos. Enemies kill you very fast in Ultrakill, meanwhile in Hard Bullet all enemies feel like they have been given nerf guns and you're the only one with a loaded firearm. A second major flaw are the stages or "arenas" in combination with the AI. Because the AI simply goes towards you and fires in line of sight, the stages require you to actively manage the AI to make them go to places and do the things that set up the fun mechanical gameplay features the game wants you to do. The maps are simply too small and too dense, while also not having much to do in them because the AI is not smart enough to challenge the gameplay. Ultimately I think the game is... fine. There's a significant amount of technical competence on display but the game needs to have its core gameplay loop revised to give it enough bite - enough content to actually make it replayable in the same way that Ultrakill or Max Payne is. Without some form of legitimate challenge, without better AI, without more thoughtfully constructed stages, there's not enough in this game to be more than just a tech demo. If it can't figure out these issues, then I fear that this game will end up like every other VR Action Sandbox game that came before it. I sincerely hope the devs the best as this game has such a strong technical foundation that only minor changes could elevate it to something that really shines. Edit: Having seen the new City Mode update, I am quite encouraged by the direction of the game. An actual gameplay mode with semi-linear exploration is perfect and I am excited to see where it goes. I am slightly wary that this is now stepping into the same niche as the highly anticipated Gunman Contracts, which although lacks the same overall design still has a lot of overlap (gun-fu, physical interactions etc.). I will continue to follow the development of Hard Bullet with keen interest and see how it develops. I do slightly disagree with the roadmaps inclusion of new weapons, which I firmly believe should be left on the chopping block until after the base game is already fully completed to 1.0 standard, as there are more than enough variety of firearms while other areas of development are comparatively lacking.
I REALLY wanted to like Hard Bullet, but honestly the game feels borderline unplayable. The controls feel clunky and unintuitive. There’s no way to sprint, crouch/jump are awkwardly bound to the same joystick used for looking around, L3 and R3 don’t seem to even do anything, and the game doesn't explain how to even open the menu. Between all of the awkward holstering, unreliable grabbing and sluggish movement, I spent more time struggling with the controls than actually fighting. Trying to interact with weapons is where I decided to drop the game entirely. Picking guns up off the floor is frustrating as half the time I grab the wrong item, or the weapon gravitates toward my hand only to then fly off behind me into the ceiling or disappear altogether. Some guns would randomly eject magazines without me pressing anything and infuriatingly I can't remotely pick up ammo, so I have to awkwardly crouch down to grab it while being shot at. Trying to grab weapons from enemies bodies is even worse. Just like the ammunition, you can’t pull them to your hand like normal weapons, so I tried reaching for them but my hand just grabs the body instead, even when the weapon is clearly highlighted.
поздоровался с Артуром потом расчленил его и покатал на качелях
I am disappointed in myself for buying this. The AI is.. wow, I mean it's real bad. They are far too dumb. Some of the gun audio is awful. They add things to the game no one asked for. A lot of bugs! Especially annoying trying to find the AI that got stuck somewhere in the map.. did not expect the need to play hide and seek with the AI... It's a game that came out in 2020. For being that long in early access it's quite the shame to see it still be in the state it is in at the moment. To anyone wanting to get this, don't. The trailer may look good, but that's all that is good about this game. I'd only recommend this if they actually fix the game, add things the community actually asks for, make the AI somewhat competent, etc.
Cannot recommend it. The game is super janky and most the controls don't work. It seems to struggle hard with the index's grip detection not knowing when you grab something or let it go. Throwing items is impossible unless you have aim assist on and are in slow motion where the game basically throws things for you. For some reason your body can interact with things you pick up such has holding a gun low can sometimes make you stand on it and fly up into the sky. Enemies also have strange physics and often grabbing someone will cause them to push you away or move in odd directions. All the videos you have seen online and in the games trailers are played in slow mo and sped up in post. Its really deceptive and does not reflect the actual game. The physics do not allow for a lot of the stuff they show. That doesn't even cover the fact the gameplay loop is pretty bad and repetitive. its a bunch of arenas that spawn a few enemies at a time and every wave gets more armored and armed, they will just stand far away from you and shoot until they run out of ammo and then just stand there most the time. There are a lot of other games that have done that concept better.
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☐ Good ☑ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☑ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☑ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☑ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☑ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☐ Minor bugs ☑ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10 The 8 is cuz it's really fun to play even tho it is really repetitive, the optimization is good (at least to me) and the graphics are also good but it needs quite a tough pc (idk how does my pc doesn't explode with any game other than Helldivers 2)
Good game. A little buggy, but it only bugs out if you want it to. It’s playable and still in alpha. Only get it if you want a John Wick simulator. If you want a gun simulator, get Hot Dogs, Horseshoes & Hand Grenades (H3VR). If you want a realistic blood simulator, get Blood Trail. If you want a sandbox game, get Bonelab.
big fan of this toaster, it can hold up to 6 slices of bread and toasting is very well balanced. made breakfast for the wife this morning and she was beyond impressed. I would recommend this microwave for 7 people who want it
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 19 | 74% | Free | |
| $0 | 222 | 50% | Free | |
| $28.7M | 20.4K | 82% | $31.99 | |
| $1M | 1.3K | 41% | $19.99 | |
| $127.9K | 247 | 56% | $10.04 | |
| $295K | 2.1K | 62% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 13.1K | 96% | $14.99 | |
| $3.8M | 10.7K | 94% | $14.99 | |
| $3.8M | 5.4K | 81% | $39.99 | |
| $3.8M | 8.3K | 98% | $19.99 | |
| $3.8M | 14.4K | 90% | $9.99 | |
| $3.8M | 3.3K | 65% | $29.99 |