
Take the journey, now in ultimate quality. Boasting a wealth of bonus content and supporting ultra high-resolution graphical options and HDR 10, you can now enjoy the beautiful and carefully-crafted experience of FINAL FANTASY XV like never before.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian*, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 631 reviews with recorded playtime.
Reviews
Themes across 630 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
垃圾
It keeps crashing at start. and the story is probably the worst of all Final Fantasy games. stay away
Best ff I've played also biased cause its my first
特意把本体和DLC都打完了才忍住评论,我自认为打完P5R之后对游戏的心态已经很宽容了,只要不是故意来恶心玩家的我一般不会差评。然后我就玩到了这一言难尽的玩意,给这游戏打差评不是因为他在故意恶心人,只能说啥都没做好就发出来了,和支线任务、战斗系统、游戏BUG比起来,这白开水主线剧情显得和神作一样。一个8年前的游戏,打的STEAMDECK绿标,能遇到这么多BUG: 1.战斗中吞掉所有战斗交互的BUG,所有战斗按键变成日常交互功能,只能在敌人面前逛街逛街; 2.战斗结束的结算声音一直响,传送了还在响!做了篝火还在响!最过分的退回到主界面还在响!最最过分的是这玩意触发了不止一次! 3.低等级进风神任务不知道为什么第一次没出现神的支援动画,也没有召唤的交互出现,然后BOSS就一直锁血。我还以为是因为我等级低输出太低,有什么机制没破解,然后就打了半个小时药用完重置了出来。打第二遍才正常出了结算,直接给我整无语了; 4.玩别人黄标禁标的游戏都能基本DECK上是玩完不会到什么闪退和崩溃问题,你倒好一个绿标会闪退我就不多说了,游戏里点个传送还能直接崩溃的我真的有点好奇这么多年你们有优化过吗? 讲完了BUG说游戏系统问题: 1.首先就是这个自动保存机制,给了,没完全给,在海上和洞穴都不能自动保存。你要是好好优化我也就不提这事情了,我掌机玩的100层迷宫没打完也就息屏休眠就行了。我海上钓了一个多小时的鱼然后点个传送你把游戏奔溃了告诉我没有自动保存我全部白玩,那你这自动保存是拿来干嘛用的。 2.完全意义不明的战斗系统,压根都不知道想让玩家怎么玩,拼刀打反弹把,野外的各种树木建筑都会挡你视野,自动转视角一转啥都挡住了根本看不见。玩飞雷神吧,怪稍微动一下就会跨栏或者直接停在怪面前,然后怪只要往墙边一站,飞雷神伤害都打不全。好不容易拿到的王剑单独用还要不停掉血,要用魔法还得分技能点+搜集瓶子,然后满地图吸元素才能用几次。怎么的难道在制作者眼里就只能飞雷神当位移打背击然后打连锁吗?问题是这视角转的经常位移出去都不知道自己在哪,靠跑和翻滚体系稍微大点的怪都很难绕后。最后还是只能瞎打飞雷神复读 3.做了这么大的地图东西都不知道怎么放,路西斯这么大的地方后面支线任务反复让人跑那破迷宫,生怕让人忘记你那迷宫做的有多烂。后面觉得还不够还要隐藏迷宫,不能保存还要体验100层爬塔。那水都和后面的地图就做这么点东西是为了啥,就硬让人在路西斯反复进那破迷宫。 4.神秘的打光,正常推图的光影变化已经有点难崩了,每次看到结算里小黄毛的拍照更是绷不住。 5.虽然说了主线剧情和前面这些问题比起来就像神作一样了,也不是说就没有问题,前传是个电影没啥问题,但结局的解释是游戏里看不到的小说你这问题就大了。中间直接跳过所有过程给你展示了连不上的结局,你都已经做了3兄弟和亚当的DLC来补充剧情了,这么重要的东西不在本片里说清楚就已经很离谱了,这也不出个DLC补完一下的吗 说了这么多,只能说可怜这游戏的人设,浪费了这么好的人设就做了这种游戏出来,真是太可惜了。当初算是听说这部是近年来风评最好的最终幻想游戏入手的,然后就得体验到了这些玩别的RPG很难一次性体验到的爆发式体验,只能说我服了,如果还有下次玩这个系列的可能的话,希望是一部正常点的作品。
我的游戏时长将会是我恨SE的年数,RNMSE!
Genuinely one of the greatest story games i've ever played...tbh it didn't even feel like i was playing a game...it felt like i was there with them,in the middle of everything 10/10!!!
Все что нужно знать про эту игру Длс про ардина лучше всей основной игры и других длс
This was definitely a not a perfect game, but it was memorable and beautiful.
I NEED TO CRY AGAIN
It's still good to play in 2026
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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