
FINAL FANTASY XII THE ZODIAC AGE - This revered classic returns, now fully remastered for the first time for PC, featuring all new and enhanced gameplay.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 19 → 5.25/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 10.3Kreviews | 89% | — | $3M |
| $14.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 951 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No se pueden saltar los créditos
It's a real epic so far, and not just because of the grandiose scenario and environments! I had so much to do in the first area of the game before I even got different party members. The graphics are beautiful, I especially love how the characters look. My only complaint is the inclusion of a fast-forward mechanic, even though it's technically a benefit - whenever I use it, I end up getting addicted to it! It puts me into an impatient, rushing-kind of mindset which ruins the relaxing and adventurous feel the game has, so I am trying to forget about it. I recommend you do too, but to each their own. Overall, I am just excited to own this game, it has been fun to play every day so far.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.11/day in the week to Aug 4 → 2.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 956 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good
I've only played FFXIV before and this is my first single player FF game. I'm having an absolute blast with it, left 30h in over a single weekend, The story is solid, gameplay is quite simple yet satisfying, english dub is really good. Haven't finished the game yet but so far a solid 8/10.
After starting the game 8 years ago, I have finally restored peace to Ivalice! The great combat/gambit system kept me engaged through so much of the side content I bothered to do (I rarely do that in games anymore). Also, speed up button is one of the best quality of life additions, specifically for traversal and some of mindless grinding.
Gosto muito
good game
Esse jogo em remaster e perfeito, nostalgia pura
I personally don’t love auto-battlers, and the gimmick in this one really centers around automating every possible player input. That, combined with a pretty bland cast of party members and Star Wars prequels / The Hidden Fortress-level storytelling, really sours the experience for me.
아직 얼마 하지 않았지만… 할만하다는 생각이 들어 추천평 날리러 왔습니다. 초반부 내러티브가 재미있고 슥 보기만 해도 파고들 요소가 상당히 많아 보입니다. 무엇보다 놀랐던 건 리마스터임을 감안해도 괜찮은 미감을 보여주는 그래픽과, 캐릭터별로 오토 설정을 세세하게 할 수 있는 갬빗 시스템이었어요. 자유도가 꽤 높아 [피 50% 미만의 파티원에게]+[평타치기]같은 조합이 가능하고, 그걸 튜토리얼에서 예시로 보여주더군요. 비록 장비까지 라이선스에 묶여있는 건 좀 너무하지 않냐는 감이 있지만, 지역마다 상호작용 할 수 있는 엑스트라들/종종 나오는 크리스탈 등에서 게임 진행에 도움이 될 정보를 아낌 없이 이야기하고 있어서 눈 감아줄 수 있는 수준입니다. 재밌게 하겠습니다.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.4M | 34K | 91% | $9.99 | |
| $5.9M | 23.7K | 88% | $11.99 | |
| $1.4M | 5.8K | 91% | $14.99 | |
| $2M | 14.4K | 95% | $6.29 | |
| $4.2M | 3.3K | 64% | $34.99 | |
| $859.9K | 4.8K | 79% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 7.2K | 77% | $19.99 | |
| $3M | 8.6K | 77% | $14.99 | |
| $3M | 6.8K | 69% | $29.99 | |
| $3.1M | 5.3K | 89% | $29.99 | |
| $3.1M | 9.8K | 95% | $19.99 | |
| $3.1M | 2.9K | 58% | $39.99 |