
FINAL FANTASY XII THE ZODIAC AGE - This revered classic returns, now fully remastered for the first time for PC, featuring all new and enhanced gameplay.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 10.3Kreviews | 89% | — | $3M |
| $14.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 932 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Review — Final Fantasy XII: The Zodiac Age Eis aqui um dos meus RPG’s favoritos. Já joguei muito esse jogo quando era criança no falecido PS2. Esse jogo é a versão remasterizada do lançamento original para PlayStation 2, oferecendo uma experiência rica em mundo, estratégia e narrativa para jogadores antigos e novos. Aqui está uma avaliação concisa e prática dos pontos fortes e fracos. História e Ambientação - Mundo: Ivalice é excepcionalmente bem construído — vasto, vibrante e crível, com cidades, desertos e paisagens distintas. A ambientação política e militar confere maturidade ao tom do jogo. - Enredo: Mais sutil e político que outros Final Fantasy; foca em intrigas entre nações e destino dos protagonistas. A narrativa pode parecer lenta ou fragmentada para quem espera um arco pessoal central muito emocional. - Personagens: Vaan e Penelo são protagonistas tradicionais, mas o elenco secundário (Balthier, Fran, Basch, Ashe) traz dinâmica e profundidade; Ashe destaca-se como figura central moralmente complexa. Jogabilidade - Sistema de Combate: O sistema de combate em tempo real com a Gambit System é o destaque — extremamente customizável e permite automação inteligente das ações da equipe. Requer planejamento e recompensa estratégias criativas. - Zodiac Job System (melhoria-chave nesta versão): Adiciona vocações claras (jobs) por personagem, aumentando especialização e rejogabilidade. Resolve o problema de “todos podem fazer tudo” da versão original internacional. - Progressão e Equipamentos: Árvores de licenças (License Board) oferecem profundidade; crescimento é gratificante mas pode ser demorado. - Dificuldade e Ritmo: O jogo tem picos de desafio e momentos de grind obrigatórios para enfrentar chefes mais difíceis — jogadores que preferem ação frenética podem achar o ritmo arrastado. Apresentação - Gráficos: Remasterização com texturas melhoradas, modelos remodelados e iluminação atualizada. Visual melhor, embora algumas áreas ainda mostrem artefatos do design original. - Áudio: Trilha sonora de Hitoshi Sakimoto é excelente; arranjos orquestrais nesta versão elevam as composições. Dublagem (quando disponível) é competente; legendas em português dependem da plataforma. - Performance: Em consoles modernos e PC roda de forma estável; tempos de carregamento reduzidos e suporte a 60 FPS em opções. Conteúdo e Rejogabilidade - Itens e Missões Secundárias: Muitas sidequests, hunts e exploração que estendem a duração do jogo. O sistema de hunts e as marcas no mapa incentivam exploração metódica. - Modo Time Attack/Trial: O jogo suporta modos e desafios adicionais que aumentam a vida útil. - Rejogabilidade: Alta, especialmente com o Zodiac Job System e a liberdade para montar equipes diferentes. Pontos Fracos - Ritmo desigual; narrativa pode parecer dispersa. - Grind e gestão de níveis/equipamentos podem cansar quem prefere progressão rápida. - Alguns elementos de interface e waypointing poderiam ser mais modernos (mapa e direções). Conclusão Final Fantasy XII: The Zodiac Age é uma experiência profunda e estratégica, ideal para jogadores que apreciam construção de mundo, combate tático e customização de personagens. A remasterização corrige e melhora muitos aspectos da versão original (especialmente com o Zodiac Job System) tornando-o uma das melhores entradas da série para quem busca uma aventura mais madura e dirigida por sistemas. Recomendado para fãs de JRPGs que gostam de planejamento e exploração; menos indicado para quem busca narrativa linear e ação acelerada. Nota: 9/10.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 6.8K | 69% | $29.99 | |
| $3M | 7.2K | 77% | $19.99 | |
| $3M | 8.6K | 77% | $14.99 | |
| $3M | 16.1K | 82% | $9.79 | |
| $3.1M | 5.3K | 89% | $29.99 | |
| $3.1M | 9.8K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.4M | 34K | 91% | $9.99 | |
| $5.9M | 23.6K | 88% | $11.99 | |
| $1.4M | 5.8K | 91% | $14.99 | |
| $2M | 14.3K | 95% | $6.29 | |
| $4.2M | 3.3K | 64% | $34.99 | |
| $859.7K | 4.8K | 79% | $7.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.11/day in the week to Aug 4 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 936 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
DO NOT BUY!!! Game doesn't work on Steam anymore. Game has been giving everyone fatal errors on startup for a while now. Need 3 party programs and mods to get it to work.
最後までエラー等無くプレイできました 今までプレイしたRPGの中で一番面白くなかった(主にストーリー、戦闘) FF7Rを超えてくるとは驚きだった
How do they get away with putting this mess on the steam store? Runtime Error, Runtime Error, Runtime Error, Runtime Error.....
One of my all-time favorites from the PS2 era. I've probably got thousands of hours in the last 25 years lol. This version is a little cursed, but mostly because I'm used to the original version. I despise that I have to choose a specific license board for each character. In the original version, I could just fill up the entire board and pick whichever weapon and direction I wanted them to go. But otherwise, this game is still fantastic.
temel gameplayi ve gambit sistemini o kadar eğlenceli yapmışlar ki geri kalan her şeyin vasat olması bile oyunu bitirmeme engel olamadı
I have like 40 hours playtime, ignore the extra 100 hours please. This is one of the worst Final Fantasy games, like FF2. I'd rate this game 5.5/10. - Characters are whatever, music is amazing like always, job system is good. I have played all of FF1-FF10, 14 and 16. I especially loved FF6, 7, and 10. (I killed Penance in FF10 without using a certain summon mechanic) - 1,3,4,5, 8,9 and 16 are really amazing too. I know 8 has horrible stat system, but it's unique atleast. Cons: - Bloated with necessary (or atleast very important buffs) that must be on on every party member (max 3 at a time + guest) - Every boss is extremely lazily designed; They don't do anything, dmg, really anything until they get to 20% hp, when their dmg doubles or triples and it starts one shotting party members (even with buffs like protect, bubble etc on) - Bloated with debuffs, here are the list of debuffs in this game: KO (like lvl 5 death), petrify (from stone), stop, doom, confuse, sleep, disease, reverse, slow, disable, immobolize, silence, blind, poison, oil and sap. So it's constant Esuna or Remedy spam. But Esuna (or Esunaga) is not that strong compared to lvl 3 Remedy. - Decoy mechanic: This is a debuff that makes the enemies hit a certain party member, it doesn't last long, it has a chance of working, even less of a chance if ally has Shell (to reduce magic dmg) on. This makes most bosses and enemy sponges very tedious to deal with. - The game has its own version of Limit Break, that does minor dmg. - Game is extremely bloated with side content; dozens of hunts, and side quests. - Can't skip most of traversal cutscenes. - When u summon a primal in battle, only the character that summoned it and the summon itself is there. No one else. - I honestly have no idea what Square was thinking with this game, it's just enemy, buff, debuff, boring dmg mechanic sponge. - This game falls in the category "almost as bad as FF2". It can't say it's better than any other Final Fantasy game. It's just too bloated with stuff that doesn't make the game fun to play, compared to previous FF titles (not 11 since it's an MMO) If you play this, please make battle speed slowest, and make speed mode multiplier 4x, this game has so much running, that in a 40 hour playthrough, 10 hrs of that would just be running from A to B. Just do story first asap, it's really easy, so you get strong enough, to do the side content. I have done every side content as soon it became available (or for me to be strong enough for it), and most of it has been a horrible experience.
Lowkey great game, bought a PC to enjoy the game in other ways and make it more challenging.
IIRC this title had a lot of interference from the suits. As a result a lot of characters, while still a charming collective, are still under-cooked. For example, Vaan as a PoV character isn't a bad choice, but his story arc ends pretty early in. For the rest of the game he's just there to say dumb things and fill in your third party slot. Everyone else gets a similar 15 minutes of spotlight before they're relegated to just being a pretty teammate you need to buy gear for. You do want to spend more time with them in classic FF tradition, but you're left wanting. I felt the Gambit system works fine enough for a fast action game like this. The two job system does erase any hint of difficulty from the game after you get it, and if you make the mistake of using the provided cheat codes well... I guess you just want to see Fran high kick or something. You certainly won't be doing it for the challenge. FFX was the end of the classic era. FFXII was the blueprint for the modern era. Like the rest of the modern era games it never reaches its full potential... They're pretty games, not powerful. ones... but it is something worth experiencing.
A minha primeira experiência de verdade com videogames foi no clássico PS2, e foi lá que conheci o Final Fantasy XII. Naquela época, fiquei simplesmente maravilhado. Mesmo com as limitações daquela geração, não lembro de ter visto um jogo tão extenso e visualmente tão bonito. Era um sistema extremamente complexo para uma criança, mas foi um dos títulos que me fizeram amar RPGs de paixão e serviu até como um dos meus primeiros professores de inglês, por mais que eu não tenha conseguido finalizá-lo antigamente. Avançando alguns anos, esbarrei com ele em uma daquelas baitas promoções da Steam, comprei, e ele acabou guardado e esquecido no submundo da biblioteca (quem nunca, não é mesmo?). Decidi finalmente revisitá-lo este ano para fechar esse ciclo, e a experiência foi incrível. A nostalgia bate forte logo de cara. É claro que hoje as limitações gráficas da época ficam mais evidentes, mas a história compensa qualquer coisa. A trama tem uma pegada política e muito madura, que traz um peso totalmente diferente quando vista com os olhos de um adulto. O tema clássico de heroísmo e auto sacrifício pelo bem maior comum a saga Final Fantasy continua lá, mas as nuances e as decisões do enredo ganham um significado muito mais profundo agora. O grind é um pouco enfadonho, mas não é tão ruim quanto ao FF XV que gostei bastante também, mas que não se compara com esse daqui. Enfim, vale a pena dá uma chance, é um jogo fácil (principalmente nos trials e nas hunts mais avançadas), tem uma certa curva de aprendizado e vai te demandar um bom tempo, mas vale a pena !
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.