
FINAL FANTASY XII THE ZODIAC AGE - This revered classic returns, now fully remastered for the first time for PC, featuring all new and enhanced gameplay.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 10.3Kreviews | 89% | — | $3M |
| $14.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 932 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Review — Final Fantasy XII: The Zodiac Age Eis aqui um dos meus RPG’s favoritos. Já joguei muito esse jogo quando era criança no falecido PS2. Esse jogo é a versão remasterizada do lançamento original para PlayStation 2, oferecendo uma experiência rica em mundo, estratégia e narrativa para jogadores antigos e novos. Aqui está uma avaliação concisa e prática dos pontos fortes e fracos. História e Ambientação - Mundo: Ivalice é excepcionalmente bem construído — vasto, vibrante e crível, com cidades, desertos e paisagens distintas. A ambientação política e militar confere maturidade ao tom do jogo. - Enredo: Mais sutil e político que outros Final Fantasy; foca em intrigas entre nações e destino dos protagonistas. A narrativa pode parecer lenta ou fragmentada para quem espera um arco pessoal central muito emocional. - Personagens: Vaan e Penelo são protagonistas tradicionais, mas o elenco secundário (Balthier, Fran, Basch, Ashe) traz dinâmica e profundidade; Ashe destaca-se como figura central moralmente complexa. Jogabilidade - Sistema de Combate: O sistema de combate em tempo real com a Gambit System é o destaque — extremamente customizável e permite automação inteligente das ações da equipe. Requer planejamento e recompensa estratégias criativas. - Zodiac Job System (melhoria-chave nesta versão): Adiciona vocações claras (jobs) por personagem, aumentando especialização e rejogabilidade. Resolve o problema de “todos podem fazer tudo” da versão original internacional. - Progressão e Equipamentos: Árvores de licenças (License Board) oferecem profundidade; crescimento é gratificante mas pode ser demorado. - Dificuldade e Ritmo: O jogo tem picos de desafio e momentos de grind obrigatórios para enfrentar chefes mais difíceis — jogadores que preferem ação frenética podem achar o ritmo arrastado. Apresentação - Gráficos: Remasterização com texturas melhoradas, modelos remodelados e iluminação atualizada. Visual melhor, embora algumas áreas ainda mostrem artefatos do design original. - Áudio: Trilha sonora de Hitoshi Sakimoto é excelente; arranjos orquestrais nesta versão elevam as composições. Dublagem (quando disponível) é competente; legendas em português dependem da plataforma. - Performance: Em consoles modernos e PC roda de forma estável; tempos de carregamento reduzidos e suporte a 60 FPS em opções. Conteúdo e Rejogabilidade - Itens e Missões Secundárias: Muitas sidequests, hunts e exploração que estendem a duração do jogo. O sistema de hunts e as marcas no mapa incentivam exploração metódica. - Modo Time Attack/Trial: O jogo suporta modos e desafios adicionais que aumentam a vida útil. - Rejogabilidade: Alta, especialmente com o Zodiac Job System e a liberdade para montar equipes diferentes. Pontos Fracos - Ritmo desigual; narrativa pode parecer dispersa. - Grind e gestão de níveis/equipamentos podem cansar quem prefere progressão rápida. - Alguns elementos de interface e waypointing poderiam ser mais modernos (mapa e direções). Conclusão Final Fantasy XII: The Zodiac Age é uma experiência profunda e estratégica, ideal para jogadores que apreciam construção de mundo, combate tático e customização de personagens. A remasterização corrige e melhora muitos aspectos da versão original (especialmente com o Zodiac Job System) tornando-o uma das melhores entradas da série para quem busca uma aventura mais madura e dirigida por sistemas. Recomendado para fãs de JRPGs que gostam de planejamento e exploração; menos indicado para quem busca narrativa linear e ação acelerada. Nota: 9/10.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.11/day in the week to Aug 4 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 936 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Personally, this is the best Final Fantasy game for me. I've finished this game four times in my life, starting back when I was in 5th or 6th grade. Back then, I played a pirated copy because I couldn't afford to buy the original. Now, years later, I'm finally able to buy the game legitimately and experience it all over again from start to finish. Thank you for making The Zodiac Age version of this amazing game and bringing it to PC. It really means a lot to be able to revisit a game that has been such an important part of my childhood. Such an amazing game!
致命的なエラーはいて一生落ちるからそもそもゲームができない。
[h2]TLDR:[/h2] A somewhat middling entry for the franchise, FF12 innovates combat mechanics but little else. [h2]GAMEPLAY OVERVIEW:[/h2] Final Fantasy XII (hereafter, FF12) opens with an interrupted wedding as the nations of Archadia and Rosaria threaten war, and the implications for the small nation of Dalmasca lodged between them. Battle leaves Princess Ashe widowed, Dalmasca conquered, and a dark future for the continent. FF12 is a semi-open-world JRPG following the standard group of disparate party members as they seek to restore balance to the continent of Ivalice and undo the sinister forces stretching across the land. If there is a protagonist, it is arguably the orphan thief Vaan, a teenager from the Dalmascan capital. Eventually up to six characters join the party, three of which can be in the active party at any time. Each character can chose a class, defining their base abilities and opening skills on that class's license board (essentially, a skill tree). After a point, characters can open a second license board, so it makes sense to pick a complimentary class, such as pairing a melee class with a caster, to take advantage of the former's heavier armor and latter's spells. Some characters are better fits for specific classes but unless a player is interested in mix-maxing for the most difficult content, pretty much any character can do anything, and if one is just following the story, just pick what feels right ... and classes can be reset and reassigned should a player later change their mind. As expected, combat is a major part of the game. Unlike previous franchise entries, where random encounters occurred without warning, in FF12, foes litter the landscape and fighting takes place in real time on the main scene, without going into a sub-scene. This means the player can flee in real time or other enemies can wander into the fight. Combat pauses as one issues orders to each of the characters, though players should make extensive use of the gambit system. Gambits are the most innovative part of FF12. Essentially, gambits are prepared lists of commands for each character that will execute as soon as a given condition is met. For example, a healer can have a gambit set up that will cast a cure as soon as an ally is inflicted with poison, or to attack any foe that targets a specific character. Gambits can be stacked in priority and the system is relatively intelligent, as a character set to provide buffs to others will only do it when those buffs expire, rather than casting the same buff over and over. The gambit system has a TON of flexibility and can save the player an enormous amount of micromanaging. Each character can have three sets of gambits set up. I kept one set for general adventuring, and arranged a fresh one when I encountered a major boss. Tinkering with the gambits and fine-tuning for max effect kept me invested in the gameplay longer than anything else. It's FF12's standout feature. Unfortunately, while the gambit system is great, other aspects of the game are less so. Character levels add a little health and spell power, but the license boards and equipment make much more of a difference for a character's power. Though it's a functional system, it's flat and kind of lifeless. Combat also gets very repetitive very quickly, and not in a good way. Status effects (poison, blindness, confusion, etc.) are manageable early but the longer the game goes, the more the player's characters are inflicted with multiple, numerous debilitating effects in a single strike—not just from bosses but also regular mobs that are fought over and over. And yes, while some negative effects can be exploited through certain strategies and equipment/spell combos, the player is unlikely to stumble on these in a first playthrough, making dealing with those twenty-ish effects tedious and annoying. There is a decent amount of optional content and questing in the game, most of which centers around the "hunts" for various monsters and foes. Many of the hunt targets are only spawned under specific conditions, such as changes in local weather or by the player not attacking any mobs on entering an area. For someone who's really enjoying the game, the hunts provide enough extra content to extend the game's life, but none are necessary to finish. Sadly, I made it probably 90% of the way through but couldn't be arsed to complete the game. I think I was just bored with the combat and (per below) I didn't really care about the outcome, so my playtime just kind of dwindled to the point I didn't want to open the game anymore. That's not an indictment of the game but that I personally burned out on the repetition. [h2]STORY / WORLDBUILDING:[/h2] This is a "mileage-may-vary" situation but for me, this is where FF12 really falls down. The general story is filled with political intrigue and the struggles between the various nation but none of it struck me as anything other than background noise. Similarly, the characters are generally okay but none of them were charasmatic or interesting enough to keep me invested. Collectively, the party never demonstrates the chemistry or likability as the groups of other FF games, and the main antagonists were forgettable. Without being able to sympathize with the characters or the ultimate story outcome, it was hard to invest beyond the idea of fighting and collecting loot, which only lasts so long. This will honestly be an issue of personal taste, and will separate those who like the game from those who don't. The world of Ivalice is pretty boilerplate, with various human nations sprawled across the land. The player can more or less freely move between most areas, though some are gated behind story actions or are, uh, "meat-gated" behind foes of various difficulties. Differences between areas and nations is basically cosmetic; aside from a village of viera (tall bunny ladies), the same races populate everywhere, speaking the same language. Masses of NPCs crowd cities but aside from a select few, most don't have anything interesting to say or provide much interaction. It's all fine, just unremarkable. [h2]TECHNICAL ASPECTS:[/h2] In terms of audio and video, FF12 is acceptable. The music is all right, though I didn't find it as good as its peers (FF10 or 13). Voice acting is passable but bland. Getting this port to run was difficult. Playing right after install resulted in stuttering cutscenes and unsynced audio. I tried recommended numerous fixes, all of which crashed or froze the game. Finally, after over an hour of fighting with it, I found that forcing the game into Borderless Window mode finally allowed the game to play as normal. That's an unacceptable amount of thrash to make the game work and it's clear Square Enix tossed this port on Steam, forgot about it, and has let it languish since. Steam achievements are a chore. About half will be collected by completing a playthrough but the others require quite a bit of grinding. Maxing out requiring completing numerous difficult optional hunts, the max level in trial mode, and collecting every skill and ability. [h2]FINAL WORD:[/h2] Despite innovation in combat, FF12 didn't resonate with me. I'll give it a borderline recommend, just because the gambit system is cool. Fans of other entries in the series should give it a try and see if they like the story and characters better than I did. [h2]SCORE: 6/10[/h2]
Crashing on start up constantly. Tried all the Nvidia fixes posted and it fixed nothing. Bummer! Was really excited to try out this game.
Lo mejor
Peak FF. Period.
I've played the original version while I was kid and loved it. Now it's better
I loved this game when it first came out and I love it still to this day and I believe its one of the best final fantasy games to this day.
Esse é o meu FInal Fantasy favorito da saga, mundo sensacional, história envolvente, trilha sonora impecável como de costume. O sistema de combate é um modo de turnos um pouco mais evoluído pelo sistema de gambits que automatiza algumas ações e deixa mais fluido em comparação ao combate por turnos tradicional da franquia. Ótimo remaster com gráficos bonitos e boa performance, único ponto negativo é o preço que a Square faz questão de meter a faca, mas fora isso é um jogão, pra mim é o melhor da franquia.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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