
The original FINAL FANTASY II comes to life with completely new graphics and audio! A remodeled 2D take on the second game in the world-renowned FINAL FANTASY series! Enjoy the timeless story told through charming retro graphics.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 65 reviews with recorded playtime.
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Even better than I remember!
[h1 ]Bad Trip Balancing II: Esuna XVI Boogaloo [/h1] I owe an apology to FF I Pixel Remaster. While FF I even at 0.5x gains was at least an okay challenge for 1/3rd of it, with it becoming a boring auto-attack slog by the halfway mark coupled with shockingly atrocious difficulty spikes in the form of its very few bosses, FF II just doesn't give a damn almost all the way through. According to a random online source (for lack of better ones): 0.5x modifiers are the closest to the original game (despite being actually lower than that, but the next one is flat 0x, no 0.25x choice here). I stuck to those nearly up until the moment I'm writing this. I am just about 3/4ths of the way through, but I think if I wasn't that invested in finishing it for culture sake, I probably would've given up 5h in for how much I've been on auto-pilot. The entire levelling system is really interesting for its time. However, it's also the game's biggest downfall. There is zero design intention in the difficulty curve of the game, I've either been too weak or overpowered to hell (the latter has been the case since around hour 2), and many design decisions concerning weapons and spells are absolutely mystifying. Fighting with bare fists is absolutely broken, while you dodge less, you deal obnoxiously high damage. None of the bosses so far have even lasted more than 3 turns and I only have ONE who fights with his fists, I can only imagine a whole party with fists, given you also get the least penalties in casting magic built that way. My lone fist fighter has consistently been dealing either as much or more damage by attacking normally than my 3 other party members combined through their weapons, and that's without taking buffing spells like Berserk or Haste into account. Spells each level up for their use, which is fine in theory. However, that means many spells are completely worthless at low level for their low accuracy or potency. The worst cases I've seen are the Esuna & Basuna spells; beyond the baffling decision of splitting the purpose of a "cure ailments" spell into two different ones, they are borderline useless at low levels, only able to cure one specific Poison status each + Blindness at level 1. So what happens? You have to cast a lot, and I mean A LOT of pretty much every non-attacking spells in the void, to zero effect, in order to level them up. Esuna in particular can only cure Petrification at level 6, same for Basuna at levels 5 & 6 with Paralysis & Confusion, meaning there will be HOURS worth of grinding just to overcome the enemies capable of those status ailments. (besides killing them fast enough to bypass the entire process, but you're never safe from ambush attacks) In the process, it will also raise your stats passively, so we're back to the same issue of being even more on auto-pilot when it comes to fighting more regular enemies. So, kick up the modifiers to raise the spells faster? Yeah, well, if the rest of the game is a cakewalk when played normally even at 0.5x (I can't even imagine at x1), maybe the difficulty spike shouldn't rely on raising spells that have had little to no use prior? Also it will level up the other spells even faster, making the rest of the game even more of an auto-pilot. I hate how I cannot just like this game as much as I'm fascinated with it, since everything else (except maybe the world map) is sound. I'm into the story and the more dire tones, the soundtrack's great, the dungeons don't even bother me... just a shame the gameplay is not holding together at all. There's a good idea in there. Sadly, it's probably close to the worst possible execution of it.
Me lo he pasado muchas veces en su dia, tocó platinearlo en steam A diferencia del primer juego (donde los Cuatro Guerreros de la Luz apenas tenían personalidad), aquí tenemos una gran historia mucho más madura y dramática. Los puntos fuertes: Cuatro huérfanos que lo pierden todo por culpa del Imperio de Palamecia y se unen a la rebelión. No hay niveles de experiencia tradicionales. Si usas mucho la espada, sube tu nivel de espada; si recibes muchos golpes, sube tu vida, si usas magia, sube tu poder mágico, el sistema me parece de lo mejor que tiene con una banda sonora increible. La historia es infinitamente mejor que la del Final Fantasy I la cual era muy simple pero se le perdona por que era el primero.
great game . oddly i love the level system and so much about this game not sure why it got hate you can level spells and weapons that is wild to me and dual wield with blink and items that increase evade like what fun experiments . a bit difficult for a bit just keep at it . i have 1 tank in party with shield and then i have 2 dual wield and 1 bow . having a lot of fun .
2eme opus avec une histoire un peu plus sérieuse, personnellement j'ai bien aimé le nouveau système de niveau. Les points négatifs sont pour moi l'openworld, beaucoup trop grand avec peu de points d'intérêts et même si j'aime l'histoire, je trouve que c'est un point négatif surtout sur le fait que certains lieux deviennent inaccessibles donc pas de 100% si vous n'explorer pas chaque dialogue et chaque région. [ C'est ce qui m'est arrivé et je suis dégoutée]. Je recommande pour la découverte.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Thai, Traditional Chinese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Black Myth: Wukong | $794.9M | 1.2M | 97% | $59.99 |
| ELDEN RING | $680.4M | 1.1M | 93% | $59.99 |
Related
| CUSTOM MECH WARS | $677.3K | 594 | 43% | $49.99 |
| Just a To the Moon Series Beach Episode | $677.1K | 3.9K | 98% | $7.99 |
| Primordia | $677K | 3.4K | 97% | $9.99 |
| MotoGP™19 | $677.9K | 1.2K | 89% | $19.99 |
| Be My Horde | $678K | 2.1K | 85% | $7.99 |
| Vivid Knight | $676.6K | 1.7K | 90% | $14.99 |