
War in the East 2 is the most comprehensive, most realistic, and most advanced wargame modeling Eastern Front warfare in World War Two.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The hardcore fans will hate to hear this, but the huge majority of the game's "in-depth" mechanics are mostly just smoke and mirrors. A beginner could easily learn this game within a few turns. It's just the horrifically-dated UI and absolute scale of everything that can be overwhelming. But trust me, you get used to it.
游戏很贵,不值这个价钱。 游戏看着很专业,有很多考究的数据,能给人很多的“既视感”,但深究下去全是败絮其中。 和AI对弈代入感为0,这些AI算子不遵循移动规则,可以在它的回合内肆意乱飞,让人感受不到任何“兵来将挡,水来土掩”的博弈。敌人的分布一周一换,应对起来像在助考App里不停地刷着有些相像但彼此又没什么关联的题。突破防线不管捅出多大的窟窿,AI必定能在下一回合以完整防线堵上缺口,令人惊叹。 系统相当死板。游戏内的OB窗口调不了次序,方面军排得乱七八糟,想看得舒心只能在游戏外自己记录OB。集团军不能组建;骑兵-机械化集群有的剧本用坦集ToE玩Cosplay,有的压根就没有;快速集群就更别说了,独立坦克军、机械化军根本都不知道该交给谁。方面军不能改名,战线在第聂伯河呢,愣是叫斯大林格勒方面军。单位编制表错漏频出,没投产的武器都能编进去;其变化也和战况完全无关,人多得用不完,师规模却一缩再缩。甚至有些设定从头用到尾,41年42年苏军的作战MP开销比德军大那是组织不力经验缺乏,到了45年还是这样真是难以理解。 对我而言基本是个一档弃坑的游戏。回想起来,反而是啥都不懂或者一知半解的时候最开心,随着游玩愈发深入了解游戏的过程,就是失望和祛魅的过程,这远远压过了“在战争中学习战争”的正向反馈。
The AI constantly teleports soldiers across the map to shore up its line. Realistic? I think not.
I have figured out the air phase of turn 1 now. Cant wait to properly learn land combat next.
Fantastic larp. Pure autism simulator
War in the East 2 is truly the deepest, most well constructed wargame I've ever had the pleasure of playing. But despite its enormous complexity, it is also just plain fun to play. As you come to understand more mechanics, it just gets more fun to play.
help me
Just such an amazing game. Worth every penny.
Simply put, this is the most comprehensive and detailed game depicting the entire Eastern Front of WW2, covering 1941 to 1945. Nothing else comes close. On the surface it's relatively approachable, you can get a game going without too much friction. But don't let that fool you, because underneath it's an incredibly deep and complex simulation. That said, both the logistics and air war systems can be automated, which takes a lot of the micromanagement off your plate. I wouldn't lean on that indefinitely though, as hands-on management of both systems is where a lot of the depth lies, and neither takes long to get the hang of. (logistics is creating depots on railyard hexes (idealy) and assigning a correct priority, air is largely getting your planes forward and assigning them to a fitting squadron) Linux compatibility is solid. I play on Linux Mint with Proton Experimental without major issues, though you will likely run into audio problems. The fix is straightforward, add the following as a launch option in Steam: PULSE_LATENCY_MSEC=90 %command% If 90 doesn't work for you, try 60 or experiment with other values. One thing worth knowing about the AI: it has a movement exploit. As long as it doesn't have to move zone-of-control to zone-of-control, it can essentially teleport units to almost anywhere on the map, though it can't attack in the same turn it does so. This makes multi-turn encirclements largely pointless in singleplayer, which is genuinely frustrating. If that's a dealbreaker, the game does offer Play by Email (PBEM) multiplayer. Personally, I've made my peace with it. The AI is fairly weak on the offense regardless, and the teleporting actually serves a purpose on defense: it tends to result in the AI forming coherent, intelligent defensive lines rather than leaving gaping holes. It knows when to hold ground and when to pull back, which makes for a competent opponent even if it plays by different rules. None of that changes my verdict: this game is an absolute blast and gets a full recommendation from me. Turn scale is one week per turn, and each turn will run you roughly 30 to 60 minutes depending on your pace and how deep you want to go into the numbers. you dont have to resort to extreme micromanaging in order to win or have fun.
much better than hoi4 best ww2 game i have ever played
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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