
Battle of siege towers and pushers with cute figure ~~ On the battlefield of strategy games ~~ Playing action games ~~( ◔ ڼ ◔ ) level editor: intuitive and convenient, create your own battlefield, overthrow the level of players
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Follow our curator for similar games[/h1] https://store.steampowered.com/curator/35180752-3-point-play/ EA Hack and slash base defending + cute theme + tanks = Pick your favorite figurine hero to defend your castle and attack enemies. Summon a variety of weapons and allies to help take on the onslaught.
2023年了,兄弟,快三年没有过更新了,这游戏是不是死了啊,就算真的要死,你好歹开一下创意工坊吧,这样不上不下的属实是磨人,三年没更新也快让我对这个游戏失去信心了,希望这个游戏没有被忘掉,我期待看到提示更新的那一天,
4个小时全通关了,感觉游戏很有发展。 英雄实力十分不平衡,1号技能捶地,2号技能连续直线火球,3号技能大量分身,4号空投大面积地雷,5号站定投掷大剑旋转,6号变大放置友军距离变远,7号周身旋转长剑,8号同6号。 个人感觉英雄实力7>2>5>4>>>其他。 为什么说7比其他强,因为7可以在肉身t的同时,使用技能来攻击,2和5虽然有爆发,但是技能释放时不能移动,有战斗压力。 兵种实力感觉平衡性还好,有人口上限,基本上各兵种和防御塔都有自己的特色。如果有条件,最好能多弄一套模型,每个同类兵种设计一个图标,两套模型双方互斥使用,属性不用变,外观做点除颜色外的差异。 想到啥说点啥: 1.每次跳起来感觉英雄的脚踝就要断掉,扭曲的过分了。 2.防御塔被拆除后不返还人口,可能是bug。 3.做点剧情嘛,什么玩具被邪恶力量侵蚀,开始向其他玩具攻击,正义的玩具带着她的部队开始反击,balabala。 4.战场里兵种数量过多时还是很卡,掉帧严重。 5.通关的话,基本都是靠暴兵,盾兵+弓兵/狙,如果兵数有压力,那就自己肉身t,只需要绕圈跑即可,除了地方的狙、水晶塔和盾兵,都打不到玩家,同时玩家可以利用技能来加速清兵,寻找技能出兵。整体来说关卡难度颇低,只有开局无限飞龙那关是真的难,正面刚不过,但是可以从自家城堡旁边的岩石上直接冲到对面城堡,爆弓兵换家。 6.防御塔里的两种大炮塔射程特别远而且是范围攻击,单靠小兵很难处理,玩家可以冲到射程里造垂直炮塔,然后用肉身t的方式换对面的炮塔,基本不会扣血。另外的多种单体攻击防御塔,随便造造兵,用盾兵抗着很容易打掉。 7.给敌人做点超级boss之类的东西,不然太简单了,没什么成就感。 8.编辑器没有网格吗?而且感觉操作特别不方便啊,需要优化。最关键的是退出键就在存档上边,还没有退出确认,万一手滑点错了,直接全废。 加油,期待未来的更新。 -- https删除://pan.删除baidu.com/s删除/1TiDtoPXahgG9yd1iJYakHA 做了一个难图 mnz8
A fun Indie Action game where you use your waifu figures to fight against waves of enemies to siege the castle at the other end. I see potential in this game, and I'm excited to see further updates and content. Things I'd love to see in the coming year or two of updates: Workshop content for custom stages/waifus Being able to customize the room your figures sit in (rearranging, new cabinets, maybe custom areas?) More unlocks for each character, maybe some ascension system or something that adds replayability to each stage. EDIT: game is now exponentially better, and has flat and loli characters, I LOVE IT
游戏现在不建议买,因为游戏现在完全不再更新,创意工坊也没在开放,应该可以确定作者放弃这个游戏了
It's surprisingly good. I bought the game cause you can play as a busty maid figure with huge assets. What I got was a game that actually makes you think. Action and strategy. Cute and sexy units. It's a complete package and it's still being worked on. Quite impressive.
不是我说,咱就不能把创意工坊开了再跑路吗?这都几年了?
Me encanto¡¡ y como apoyo al desarrollador regalare un par xd, tiene mucho potencial.
缺点: 没有创意工坊, 远景画面模糊看不清,光影不好。 没有第一人称视角和远程攻击类型英雄 缺少技能 兵营自己拆不了,角色数量太少。 没有组合和合成要素 没有装备系统,
good game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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