
The stickmen must strike at the terror enemy stickmen in this Battle Simulator
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
this game is really something that the world has never seen before, the realism is overwhelming, AI acts like real human being soldiers, the guns are ultra realistic. I totally recomend this game for anyone who is retarded enough to believe my words.
Тут мав би доречно стояти нейтральний відгук, але маємо що маємо. Гра принципі й не погана, але швидко починає набридати одноманітність. Суть втому, що ви виставляєте підрозділи, з кожним рівнем вам відкривається більше модернізованих елітніших солдатів і просто спостерігаєте як вони перестрілюють ботів. 'В грі присутні елементи як бомбардування, так і режим простого глядача чи кінематографічний'. КОРОЧЕ! На одну годинку зайти подивитись і забути.
A ultima tranqueira que tirei da backlog antes de ir dormir, Battle Simulator: Counter Stickman me levou 10 minutos pra terminar 6 levels, isso que perdi uns 2 minutos porque o jogo simplesmente não respondei nenhum clique que eu dava no começo. Nesse jogo você coloca uns soldados no campo de batalha e eles vão andar sozinho até os inimigos e atirar neles, o objetivo é que só os seus soldados permaneçam de pé, a grande estratégia que usei em todos os levels era comprar o soldado mais caro na quantidade possível e torcer pra IA dele atirar antes da IA do inimigo, só isso. Não é legal como jogo de estetégia ou como simulação, só uma experiência sem inspiração e tediosa, não recomendo. --------------------------------------- The last piece of junk I cleared from my backlog before going to sleep, Battle Simulator: Counter Stickman, took me 10 minutes to finish 6 levels, and that's after losing about 2 minutes because the game simply didn't respond to any clicks I made at the beginning. In this game, you place soldiers on the battlefield and they walk around on their own towards the enemies and shoot them. The goal is for only your soldiers to remain standing. The main strategy I used in all levels was to buy the most expensive soldier in the quantity possible and hope that his AI would shoot before the enemy's AI, that's all. It's not good as an aesthetic game or as a simulation, just an uninspired and tedious experience. I don't recommend it.
Idk why everyone is hating on the developer, hey it is ass but i hope you had fun making this. there is no gameplay and it is the type of game kids play on unblocked sites on school computers, not steam worthy. How did they even approove this? idk but again i hope the dev had fun and at least one person bought it so he has profit. bye.
Hey, Developer. Playing this game was the worst experience of my life. I hope you stub every single toe in your body for every single red dude I had to murder while playing this game. This game is the worst thing I have ever done. You are the cruelest creature on this planet earth for forcing people to sit through a game likie that. I now have PTSD. I now have ebola. And I hope you have a bad day. Thank you. Yours Truly, A guy who just suffered.
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☐ Decent ☑ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☐ Good ☐ It's just gameplay ☑ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☐ Good ☑ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☑ Check if you can run paint ☐ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☑ Floppy Disk ☐ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☑ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☑ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☑ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☑ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
I think I got this one for free. At least I hope I did because I'd be sad if I actually paid for this. It feels more like a demo for... whatever. It's just a whole lot of nothing. I had more fun during colonoscopy than during the time I spent going through about 40 levels of this game. It was probably made just to get some trading cards on Steam and that's it. You should never have to pay for something like this.
Да, я считаю, что игра сырая, багованная и требует доработок. Но всё же это прикольно, когда у тебя на экране происходит настоящий absolute cinema. Челики с диглами будто переиграли в ту самую карту из CS, где один патрон. На некоторых уровнях можно выбрать снайперку, базуку или включить кинематографичную камеру, что делает происходящее ещё эпичнее. А вся игра похожа на то, как пьяные бомжи решили вспомнить детство, взяли пульковые пистолеты и пошли стреляться за гаражи. Гранаты кидают себе под ноги или в соседнюю стену, а иногда вообще всей толпой садятся в одном месте, им наверное, всем одновременно приспичило. 12 просроченных банок пива из 10.
𝐀𝐛𝐨𝐮𝐭 𝐭𝐡𝐞 𝐠𝐚𝐦𝐞: The game is as empty as possible. The locations are completely bare, and the missions are pointless and boring. Perhaps there was some kind of cool idea in the minds of the developers, but in fact it turned out to be a complete misunderstanding. Artificial intelligence is a separate circus. If my own stickmans are as dumb as traffic jams and run to nowhere, then there's nothing to say about the enemy AI at all. Little men have no logic at all.But the most annoying thing is the complete lack of management. You just put these dummies on the field and watch them bleakly merge. It is impossible to influence the process. And when stickmans die because of their own broken AI, the game takes away your stars. 𝐑𝐞𝐬𝐮𝐥𝐭: Purely for the fact that the game was distributed for free, I'll praise you. 𝐑𝐚𝐭𝐢𝐧𝐠: 𝟹/𝟷𝟶. 𝓘𝓕 𝓨𝓞𝓤 𝓛𝓘𝓚𝓔𝓓 𝓜𝓨 𝓡𝓔𝓥𝓘𝓔𝓦 , 𝓨𝓞𝓤 𝓒𝓐𝓝 𝓣𝓗𝓡𝓞𝓦 𝓐 𝓟𝓡𝓞𝓕𝓘𝓛𝓔 𝓐𝓦𝓐𝓡𝓓 , 𝓘 𝓦𝓘𝓛𝓛 𝓑𝓔 𝓖𝓡𝓐𝓣𝓔𝓕𝓤𝓛 !
Where other video games I've played thus far here on Steam can sometimes have me ponder for a few hours whether it can be recommended, the deliberation for [i]Battle Simulator: Counter Stickman[/i] was prompt and needed no further action. No offense to the developer themselves, but this is a video game that comes across as what is now known as "AI slop." About ten years ago, before the prominence of AI and being able to blame it for all of our current problems, this would have just been considered a pointless game that you'd find on some website like Newgrounds that a kid created as practice for a future career in game design, but I don't really know anymore whether or not we can give that as an excuse as we give the developer a pat of the back for their efforts, as this seems effortless and one of those many games here on Steam that is just designed for profiting from the trading card system as it's an extra revenue stream in addition to any sales of the game itself. The game also requires you consent to telemetry data, and we don't really know who is viewing that data or how secure their server is. Surely, if the game was truly spyware then Valve would have removed it from the store by now, but there have been instances of a video game flying underneath their radar and infecting personal computers or stealing data. I didn't notice anything on my machine but for a video game of this quality, it's a bit odd and if the developer wants to be taken seriously then they perhaps need to release a statement explaining why the player is asked to consent. Is it to do with the Unity engine, perhaps? Is it because this is obviously a mobile game first that was cheaply ported to Steam for extra cash potential and the developer never removed the prompt? We don't really know and people are going to read reviews like this one where their suspicions will be confirmed. The game itself is just a "strategy game" (use that loosely) using the iconic stick figures (also of the Newgrounds era) that were once popular for technical reasoning since it solved a few problems for developers, like the anatomy hurdle. The assets are lightweight and fluid and so the animator can focus on funny physics and momentum that adds some humor to the game as the stick character ragdolls through the air until it collides with some surface. But there's nothing truly unique about the game and the "stick man" design philosophy is seemingly abandoned as it's generally seen as a low-effort choice and it isn't the early 2000s anymore where many people were still using slow dial-up internet. This is perhaps a game that could have been more popular in the late '90s to early 2000s as the vector line stickman would require virtually zero memory compared to pixel art characters or a heavy bitmap image, but modern gaming expects a bit more now even from indie developers. Perhaps there isn't anything inherently wrong with relying on stick figures for your video games, as I'm sure there's still an audience for it, but if you resort to stick figures instead of detailed human characters, the other aspects of your video game must be exemplary. You want to go for something that players would say, "it's [i]XCOM[/i] but with stick figures." This is instead a barebones "strategy game" (again, use it loosely) that appears as another generic Unity asset flip where nothing about it seems unique to the developer in that they created it themselves. The music is generic and loud and cannot be turned down due to a lack of a settings menu, there's the overworld narrator that uses [i]Unreal Tournament[/i] elimination streaks like "dominating," etc. You just click on these nodes at the starting line to spawn your units and they'll run forward automatically while you hope that the badly coded AI wins in your favor. There's no input or controlling of these characters, you're basically just a spectator where watching turtles race to a finish line would be more entertaining. The first round I played had my stickmen throwing a grenade at a tall wall and the grenade bouncing backward towards it. But I digress, when a developer creates a video game that doesn't even have settings to it? It's not going to be a good game. The entire map lacks any texturing and might as well have been molded from clay, except creating a van or taxi from clay would take infinitely more skill. You cannot discern the world around you and where you even are or why your stick figures are "striking at the terror" of the enemy stickmen. There's randomly placed vehicles and shapes that are meant to act as walls but it's just the button in Microsoft Paint that lets you instantly draw a rectangle. Are we infiltrating the compound of a terrorist unit? Are we inserting into a bank to eliminate robbers and free hostages? You can't really tell and it's ultimately just a bland side-scroller arena with very stiff animations of the stickmen that just make it look even sillier. Attempting to load into the map without selecting your stickmen also prompts you with a typographical error that should have been corrected by now: "you muse first add more stickmen" with a button that says "okey." That just adds to the overall unprofessional quality of the game that even indie developers must adhere to. Mainly, the game comes across as positively reviewed here on Steam because most of the negative reviews (like this one) are coming from people who received the game for free because the developer set it as free for a limited time (like how I acquired it) or got a Steam key through some third-party website such as Humble Bundle or Fanatical, and Valve has ruled that video games obtained outside of Steam proper are not really counted towards the score of the game. But it's not a good game and won't be considered a good game until the developer takes the core foundation they have and improves upon it with actual logic sets, a properly designed AI, actual maps to play in that have texture and shading, etc. This cannot be a game sold for any amount of money and should be set as a free to play video game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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