
You in the childhood dreamed to become a pilot? Ever wanted to work at NASA? It's "Galactic Landing"!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
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[h1] Some games should not be played at all. [/h1]
"Galactic Landing" ist ein Casual Spielchen. Normalerweise rezensiere ich ungern Titel, die noch im Early-Access sind, da so ein Spiel ja per Definition noch in Entwicklung, also unfertig ist. "Galactic Landing" ist auch unfertig, allerdings ging es im Jahre 2016 in den Early Access und das letzte Update stammt aus dem Jahre... Ach, es gab nie ein Update. Kein einziges. Im Jahre 1979 veröffentlichte Atari den Klassiker "Lunar Lander". In diesem Spiel steuern wir eine Mondlandefähre, die wir über eine zerklüftete Landschaft in eine Zielfläche bringen müssen. Dabei steht uns nur eine eng begrenzte Menge an Treibstoff zur Verfügung. Auch hält die Landefähre nur wenig aus. Eine Berührung mit dem Gebirge gilt es in jedem Fall zu vermeiden. Und auch die auf der Zielfläche dürfen wir nur sehr sanft landen. Das Besondere bei der Steuerung: die Schubdüse ist fest an der Unterseite der Landefähre angebracht. Somit können wir zwar unsere Landefähre drehen, Schub aber immer nur aus der Sicht der Fähre nach hinten geben. Zudem herrscht eine gewisse Schwerkraft, die zwar nicht so stark ist wie auf der Erde, die aber auch unsere Fähre stetig in Richtung Oberfläche zieht. Also gilt es, die wenige Schubkraft effektiv und vorsichtig einzusetzen. Das Original war teilweise verdammt schwer, aber funktionierte einwandfrei. Das Remake ist nochmal schwerer, was aber auch darauf zurückzuführen ist, daß es sich sich schlechter und unpräziser steuern läßt als das fast fünfzig Jahre alte Original. Die Physik ist deutlich unrealistischer. Das ist peinlich und ein deutliches Armutszeugnis. Ebenso peinlich ist allerdings auch die Grafik, die nicht Retro, sondern einfach nur häßlich ist. Sound und Musik passen sich dem nicht vorhandenen Niveau an. [h1]Wertung:[/h1] 1/10 Atmosphäre -/10 Story 3/10 Grafik 2/10 Sound 5/10 Spielmechanik 2/10 Balancing 2/10 Spielspass [h1]Fazit:[/h1] Lunar Lander bei Wish bestellt. [h1][b]2/10 Gesamtwertung
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Hours played at review time, across 40 reviews with recorded playtime.
何がダメって 死にゲーだってのにリスタートするために 毎回爆破演出とか見ないと自動リスタートされないって仕様なのがダメ 手動でESC押して再起動ボタン押す方が自動リスタするより早いっていうね 死んだらすぐにロード挟まずに自動でチェックポイントからやり直し、みたいな感じなら ストレスフリーなのにとフリゲのiwbtgとかと脳内で比較に出してしまう… 何で金出してまでこんな早期アクセスゲーせなあかんねんと感じざるを得ない内容の作品 そもそも2~3年近く経っても早期アクセスのままって売り逃げじゃんか
糟糕的操作+故意恶心人的关卡=高难度的游戏
Galactic Landing, developed and published by Kobra Studio, is a minimalist space-themed arcade lander game that challenges players to guide a spacecraft safely through increasingly hostile planetary environments. At its core, the game focuses on one deceptively simple concept: land your ship without crashing. While that idea might sound basic on paper, the game adds layers of complexity through fuel management, environmental hazards, and physics-driven controls that make each descent a test of both precision and timing. Designed as a lightweight indie title with modest system requirements, it caters to players looking for quick, accessible gameplay rather than a sprawling or narrative-heavy space simulation. The experience begins with a straightforward introduction: pilot a small spacecraft through gravity-driven scenarios filled with threats like meteor showers, laser turrets, moving obstacles, and alien weaponry. Your goal in each level is to find a safe landing spot and set down your ship without exceeding a speed threshold or colliding with environmental objects. The physics engine is relatively realistic within the game’s arcade framework—momentum carries weight, thrust must be applied carefully, and overcorrecting often leads to disaster. The game encourages repeated attempts, with the assumption that players will fail often before mastering the rhythm of successful landings. With over twenty campaign levels included, each featuring multiple difficulty settings, there’s a decent amount of content for such a small game. Each level requires slightly different tactics, as hazards grow in complexity and fuel becomes more limited. There’s also an endless mode for players who want to test their skills in a survival-style environment, and a fuel efficiency challenge mode that rewards thoughtful, resource-conscious play. These additions are appreciated, as they help extend the life of what would otherwise be a very brief game. Leaderboards also offer some replayability for those who enjoy competing for high scores and efficiency rankings, though the competitive community appears limited. Visually, Galactic Landing is functional rather than impressive. The graphics are clean but simplistic, with basic animations and repetitive planetary surfaces. The environments lack distinct personality from one level to the next, and while this uniformity serves the gameplay well enough, it doesn’t contribute much to immersion. Audio design follows a similar path—sound effects are minimal and the music is unobtrusive, providing atmosphere without standing out. These design choices may be intentional to keep the focus squarely on gameplay, but they do reinforce the feeling that this is more of a mechanical challenge than an immersive space adventure. Where Galactic Landing shows its limitations most clearly is in its overall variety. Despite multiple levels and modes, the fundamental gameplay loop doesn’t evolve significantly. You’re always landing, dodging, and managing fuel, with little change in the types of obstacles or level structure. Over time, even the more difficult stages begin to feel like variations of the same core pattern. There are plans mentioned by the developer to add more content—including a level editor and Steam Workshop support—but progress appears slow, and many of those features remain unrealized. As a result, once the player becomes proficient at the mechanics, there may not be enough challenge or novelty left to sustain long-term engagement. That said, the game’s low price point is one of its strongest arguments in its favor. For just a couple of dollars, Galactic Landing provides a few hours of skill-based, physics-driven gameplay that can be enjoyed in short bursts. It’s particularly well-suited to players who appreciate classic-style lander games, or those who enjoy mastering a tight set of mechanics. The game runs well even on older hardware, which broadens its accessibility and makes it an easy recommendation for casual players or those who simply want to pass the time with a low-stakes challenge. In the end, Galactic Landing is a modest but competent entry in the physics-landing subgenre. It doesn’t try to be more than it is, and within its focused scope, it offers a decent challenge that rewards precision and patience. While it lacks the depth, polish, and content breadth of more expansive titles, it succeeds in providing a tight, focused experience at an extremely affordable price. For players who value gameplay over presentation and want a light, skill-based space arcade game, it’s a worthwhile addition to the library—just don’t expect it to hold your attention for very long once the initial learning curve is conquered. Rating: 6/10
No one is Going to read this review so i want to confess that i am gay.
I don't see any kind of news/forum posts about changes made since 2016, so I guess it's another abandoned game. Anyway, if only the gameplay mechanics were done right, this game could have been fun. But everything feels weird, there are some strange hit boxes at some levels, and some levels alone feels like you are not able to pass it (damn you Mars missions!). While the price might be cheap, I still suggest you to not buy this game.
THIS GAME MADE ME CRY WITH HOW BAD IT IS, DON'T, AND I REPEAT, DO NOT, BUY THIS GAME. I AM ON MY KNEES RIGHT NOW TELLING NOT TO PLAY THIS GAME PLEASE. IF YOUR READING THIS REVIEW TAKE MY WARNING WITH GENUINE CONSIDERATION.
Galactic Landing is an abandoned Early Access mobile app that's been dumped on Steam as if it was a real PC game (it's not)... it's a cash grab from greedy mobile devs. The game is an unabashed, lazy ripoff of Lunar Lander (Copyright Atari, 1979). Many lazy "amateur" developers don't pay attention to their obligations under copyright law, and often steal the ideas of actual, real game developers without credit, such as the "developer" here has done. At this stage no legal action has been taken by Atari against the "developer" here, but it's never off the table, as previous copyright law cases have shown. Putting aside the unethical intellectual bankruptcy of stealing someone else's game concept for profit, this is also breaking that unwritten law of stealing other people's game ideas... you should at least try to do better than the game you're ripping off. Galactic Landing is considerably worse than Lunar Lander. Kobra Studio have a known history of trying to scam people into paying them money for someone else's work, through this account or through closely linked/alt accounts. One example of Kobra Studio doing this is [url=https://store.steampowered.com/app/372740]Second Warfare[/url], which is really the "[url=https://assetstore.unity.com/packages/3d/environments/urban/post-apo-pack-16452]Post-Apo Pack[/url]" asset, written by the actual developers, Manufactura K4. The mobile app was abandoned immediately after launch and hasn't been updated in 7 years. It blew past the developers commitment to complete the mobile app without any notification or admission of failure from the developer. The mobile app will never be completed. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. The artwork here is terrible, it's a blend of old retro pixel "art" used as a substitute for contemporary PC graphics, and some of the most amateurish MS-Paint style textures I've ever hurt my eyes on. It's unclear if this is due to lack of budget to arrange someone who can do graphics properly, or lack of talent, regardless, the overall visual quality of the game is extremely low as a result of these decisions. While there are options to change the resolution for the mobile app, all this does is scale up the simplistic 2D art assets used to make the mobile app, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. The controls can't be customised, which will be an annoyance for many, but it can also render the mobile app unplayable for differently-abled gamers, or gamers using AZERTY or other international keyboard layouts. Because this is a mobile app, it carries a number of deliberate design deficiencies. Compromises were made to cater to the iPhones that the mobile app was designed for. These are unfortunate handicaps and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was an afterthought for the iPhone developers who are to blame for this. The mobile app is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for mobile phones forces upon a game. Once more, mobile devs have made gaming worse for everyone. I didn't spend thousands on building a gaming rig just so I could pretend it's an iPhone. These technical defects push this mobile app below acceptable standards for any modern PC game. You don't have to take my word about how bad the mobile app is, we can measure the interest in a game by how much people bothered to play it. Galactic Landing has achievements, and they show us a very clear picture that the mobile app absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for dying (something that actually playing this garbage will make you feel like doing), trivial to achieve, but less than 5 percent of players bothered to get that far before uninstalling the mobile app. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this mobile app was with players reveals a surprise... there's a very healthy spike in player counts for the mobile app. But this only happened once, and isn't consistent with the achievement stats, that show less than 5 percent of players bothered playing the mobile app for any reasonable amount of time. How is it possible for this mobile app to have so many concurrent players who didn't bother engaging with this mobile app? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this mobile app for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the mobile app just has a couple of players every week running up the mobile app and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many mobile apps like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. Unethically, the developer sold keys to this abandoned Early Access mobile app into cheap, nasty game bundles, where they knew it would be advertised and sold as a complete PC game. This seems to have been done in an attempt to mislead gamers into buying a knowingly faulty, defective and incomplete product. When a developer does this for a game they have zero practical intention of completing, this is essentially a scam, an intention to get paid for a broken/unfinished product. Often this is done as an exit strategy, as the developer takes the money and runs. No refunds have been given, the developer kept all the money they took from gamers. Another unethical act of this developer, knowing full well that this mobile app is abandoned and they will never complete it, they are deliberately trying to scam gamers into buying it by offering it on discount from time to time. It's impossible to "accidentally" discount a game. The developer looked at their abandoned game, and instead of doing the right thing and removing it from Steam, they instead doubled-down and tried to scam even more people into paying for it. Greedy, and completely unethical. Doing the wrong thing, on purpose, for money. This is not okay. Furthering the unethical nature of this developer, while they are selling this incomplete mobile app under Valve's failed Early Access program, they're abusing that program, and not working on this mobile app full time, as they have other projects in the works. That means there's ZERO confidence anyone who buys this in Early Access will receive a complete game, and it's possible that they're being scammed. Once more we see greedy mobile devs trying to scam PC gamers. On Steam, this is $2 USD, on app stores, it's free. Mobile devs must learn PC gamers are not here to be gouged, and can't be expected to pay a premium for a free mobile app just because it's been lazily dumped on Steam. This is unacceptable disrespect for PC gamers. Because this can be played free elsewhere, and because of the other defects, it's impossible to recommend. Who do they think we are? This is also competing with over 9,000 free games available on Steam, many of them far better than this paid product.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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