
A farming & restaurant management sim with base building elements. Grow in backyard to cook & serve! Discover new recipes by exploring ingredients on the island; gather, fish, raise animals & produce with machines. Manage resources, hire staff & grow your organic business into a 5-star restaurant!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 7 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Farm to Table is a farming and restaurant management sim where you build a restaurant from scratch and grow food in the backyard. Explore a colourful island where you can grow and gather food, raise animals, go fishing, produce better food with machines and cook delicious recipes for your hungry guests! Build and customise your dream place, hire staff and grow your organic business into a 5-star restaurant!
Build your restaurant from scratch on a coastal hill overlooking a colorful island! Customize each corner of your kitchen and farm, indoors or outdoors. Choose from a wide variety of wall, flooring, window, decoration, and furniture styles.
Grow fresh crops and raise animals right by your kitchen! Collect fresh produce and adopt pet companions. One harvest at a time!
Cook and Serve or Sell at your Farmers’ Market. Discover new recipes by exploring ingredients on the island! Create diverse menus, cook, bake, grill and serve flavoursome dishes to raise your reputation and attract even more customers!
Gather all kinds of wild flavours like mushrooms, berries and much more or go fishing in the open seas for rare catches!
Get useful machines to turn harvest into more advanced ingredients and unlock new recipes.
Manage resources, hire chefs, waiters and farmers, upgrade and grow the reputation of your place.Take it slow on the farm, then pick up the pace in the kitchen, turn your cozy humble spot into a 5-star restaurant!
Genres
Engagement
Reviews
Themes across 144 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is adorable, I love it, love the different npc's. I do however have some critiques, for one thing, there needs to be more space to unlock as I find myself struggling to fit everything I unlock in, should be at least double the space, and I'm very rich now in game that I could unlock more land. For a second thing, as I progressed, the game would get laggy and even more laggier, even after messing with the settings, it just takes the enjoyment out of the game play, which I do enjoy, but it can get frustrating. For the third thing, the gardeners are so annoying when I put up a new shelf to store things in, they immediately fill them up with a mix of whatever and I like organization, sure you can lock the labels, but there is no way to pause the gardeners that I'm aware of from doing this and it was so irritating that I fired all of them and now do all the gardening and restocking myself. I do recommend this game, but it needs some more work, as I care way more about these issues than the addition of co-op/ multiplayer. Also, this game needs controller support, which I know is on the roadmap, as you sometimes have to walk around the world for foraging, fishing and upgrading your tools, so it'll be nice to have that added in. Hopefully the game only gets better with more improvements as this is early access, the dev has done a nice job making this game so far and would be a shame to let it go.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Ukrainian*languages with full audio support
Hours played at review time, across 144 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don’t recommend the game in its current state. Maybe only if you genuinely have nothing else to play :C Cons: 1. The game is very boring in terms of content. There simply isn’t much to do. Most of the gameplay consists of repeating the same actions over and over again, while progression feels very slow and ultimately rather pointless. The game doesn’t suddenly become more engaging or varied after a few hours - it simply piles more tasks on top of the same repetitive routine, and eventually it becomes exhausting. 2. The recipes are extremely strange and unrealistic. You can put a single apple into an oven and somehow get an entire apple pie - no flour, eggs, sugar, or anything else required. Later on, you do unlock recipes that combine 2+ ingredients, but it takes several monotonous hours to get there. I personally lost interest before I even reached chickens or the level 2 kitchen. 3. The crop-growing system is not interesting at all. It’s nothing like Stardew Valley or even a typical mobile farming game. I’ve only seen a similar system in 1 other game - Farming & Supermarket Simulator, and I sincerely hope I don’t see it again. You buy a garden bed, and then essentially pay to "water" the crops so they can grow and produce ingredients. For me, this feels like a very simplified approach to farming, and unfortunately it also makes the system less engaging to play. 4. Watering itself is a test of patience. You repeatedly hold down the watering button for around 4–5 seconds per garden bed. And you can easily have around 15 of them. Some crops can be harvested 2 or 3 times per day, which means doing this over and over again. Upgrading watering speed helps a little, but doesn’t really solve the problem. + if you release the button before the watering animation finishes, the timer resets completely, so you have to hold it for another 4–5 seconds from the beginning. 5. Workers are painfully slow and often bug out. Waiters can get stuck standing over a plate. You have to pick the plate up and basically watch them until they start working again. When you have a lot of customers, you’re busy cooking, and the service timer is ticking down, it’s very easy not to notice that waiter has stopped functioning. The cook is also much less useful than I expected. 1 cook only works with 1 specific kitchen station. I understand the logic if 1 cook is assigned only to ovens or only to grills. But if I have 2-3 identical ovens, for example all making apple pies, the cook will still use only 1of them. When I unlock a cook, I expect them to be able to put 1 apple into each of my 2 or 3 ovens. Otherwise, their usefulness is extremely limited. You still end up frantically running between all your stations almost exactly as you did before hiring them + Workers also constantly get in your way, and you can accidentally click on them while trying to interact with something else, which interrupts their work. 6. There is very little reason to use most of the ingredients available to you. You don’t really need to grow a wide variety of fruits and vegetables, take care of chickens and cows, and go fishing at the same time. 7. The interaction areas on kitchen stations are far too small. To take a finished dish from a station, put an ingredient into it, or chop a vegetable, you often have to aim at a very small specific spot. When you’re rushing during service, it’s extremely easy to miss and click beside the interaction area instead. This makes an already hectic kitchen feel unnecessarily frustrating. Please make these interaction zones larger. For example, the entire oven should count as an interaction area when putting an apple inside or taking an apple pie out. There is no real benefit to making the player aim at one tiny part of the appliance. 8. For progression, it’s enough to unlock 3 or 4 dishes and simply rotate between them. Something like boiled potatoes, apple pie, a pretzel, and grilled fish is basically enough to keep progressing through research. That makes a large part of the farming, livestock, fishing, and ingredient systems feel optional rather than meaningfully connected to progression. Pros: 1. The graphics are cute. 2. The music is pleasant. Overall: The progression system needs some serious changes. Instead of relaxing during my day off, I ended up feeling more tired after playing this game than before I started xD I wish the developers lots of inspiration and the best of luck with development. I hope that by the time the Farm to Table leaves Early Access, it will become a wonderful game to relax and have fun with.
Overall, love it. Very satisfying sounds and visuals. I adore the ridiculous character costumes and animals. It starts out quite easy, but you can (artificially) up the challenge level by buying more and more tables in order to back up the orders queue. Doing so gives it that chaotic, time-crunched, Over Cooked feel; a game I also love. So, I like how easy or demanding you can make your own game. My least favorite part was the fishing, which I found to be lackluster. The game can also be a little buggy, but it's never been a deal breaker or unplayable. Fingers crossed in future updates: A corner or partial wall object (to visually hold up the roof of an open patio) Hunting them dumb lookin deers (reciple) Nerfing the money system; its too easy to become a millionaire (or like having the need to buy more expensive stuff) More just, MORE! Bigger restaurant, or 2+ locations, more employees, I wanna get my food to that boat on the horizon and give the WORLD my cuisine! I crave more of this game. Looking forward to updates and/or expansions!
I personally have a strange affinity for playing games that simulate 9-5 jobs but hate working said jobs IRL. BUT!! this game is great the progression is just slow enough to give you time for your money without being painfully left at a snail crawl. The "graphics" look great but its no triple A title, yet for a game and atmosphere like this i still find myself strangely attracted to the patrons dressed like Coachella attendees. The building can use some rework or tweaking as it is a grid snapping system which works until a tree gets in the way of your aspirations of a restaurant, also seeing as the "floor" is just a big slab of brick(which you can paint) trying to cover the whole area youve unlocked is irking at worst(I bought it let me use the damn space). The textures and icons for the food itself are great no real complaints aside from; eggs and potatoes icon looks similar on shelfs also apples and tomatoes icon looks very similar at a glance. My only real problem, movement speed is PAINFULLY slow, let me be a psycho running please. Theres a "movement speed upgrade" I felt no real difference and if there is a sprint function I definitely did not find it after 10 hours of playing. Conclusion, games great if you have the 20 bucks to spare(USD) grab it or wait until its on sale again. Plays awesome, no game breaking bugs but some annoying ones for sure still not terrible and no crashes for me at least. Progression feels rewarding and is actually fun but, yes even gathering resources to upgrade a a single dish over and over is annoying to some I dont mind.
J'ai été très agréablement surprise de ce petit jeu fort sympathique qu'est Farm to Table ! La boucle de gameplay est satisfaisante, la DA est très cute et décalée comme je les aime, et personnellement, tout est très fluide de mon côté. Alors certes, ne vous attendez pas à une révolution dans les jeux de simulation de ferme et de restaurant, mais tout est bien fait, et le fait de pouvoir participer à toutes les étapes de la production, de la mise en terre à arriver dans l'assiette des clients, me plait beaucoup. Bref, je recommande et j'ai hâte de voir ce que nous réserve le jeu qui n'est encore qu'en accès anticipé, et qui est déjà très prometteur. [url=https://www.twitch.tv/nuagedemots] NuageDeMots [/url]
чіл гра
As a person who loves locking in & just smashing tasks, this game gave my Brain just that Dophamine hit needed for it. I love the graphics/game all together i think it is well put together & cannot wait to see it grow more :p
Good game to fill my void
Захожу в игру, когда совсем ни во что играть не хочу, чтобы расслабиться. Мне - очень понравилась Пока что помощники не слишком функциональные - это проблема, повар стоит лишь у плиты, а там помимо плит еще есть гриль, печь.. однако для игры в раннем доступе - очень хорошо. Буду ждать развития
7.8/10,很忙碌很上头的农家乐。 前期虽然口袋紧巴巴但是也好玩,后期农田烹饪自动化了但是畜牧没法自动化,导致肉蛋奶产出全靠人工,而且在动物堆里走着卡脚,不像在庄稼地里那样穿梭自如,导致喂养动物这部分很烦也很麻烦,希望优化,例如加入畜牧工人,或者能通过增加小麦玉米喂养数量/延迟收获来换取一次性收获大量肉蛋奶。 目前6桌客人仨厨师,每天供应八九十道菜,很多原材料需要大量囤积不然产出速度远远跟不上后厨消耗,就导致后厨超多置物架,超难看,希望后期能够升级置物架容量,从每个仓位装6件升级到装8件10件,方便管理也方便后厨走动,希望优化。 室内装修的部分要求家具必须要在地基上,地基的大小也只有一种不可缩放,只有墙壁和地板能调色,自由度感觉不够高;移动物品的时候希望能够批量选择,因为餐厅在扩张免不了要重新装修重新摆放,有批量移动能够省事很多。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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