
Service Please is a top-down restaurant management and tycoon game focused on relaxed gameplay and steady progression. Manage customers, organize staff, upgrade your menu, and build your restaurant step by step.
Modeled estimate, not a reported figure. How we estimate →
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About
Service Please is an immersive management and development simulation that follows your journey from a small startup to a massive restaurant empire. Every day, larger crowds of customers walk through your doors, your menu expands, and the workflow grows more complex—all shaped by the decisions you make.
Design your business, expand your menu, manage your staff, and make the right strategic moves at the right time throughout your growth journey. Success is in your hands.
Shape your establishment exactly how you want it with tables, chairs, decorative touches, and a layout that is entirely your own.
Create stylish service areas.
Increase customer interest through aesthetic design.
Boost efficiency by upgrading kitchen equipment.
The identity of your restaurant is the first impression that lingers in your customers' minds.

Reflect your style with a wide range of food and beverages.
Unlock new recipes.
Attract more customers by enriching your menu.
Add unique touches to alcoholic beverages and coffee varieties.
Every new product increases the prestige of your restaurant.

Employees are the heart of a restaurant. The right team means fast and flawless service.
Level up employees to increase speed and quality.
Optimize task distribution.
Plan your stocks carefully; never leave a demand unmet.
Create a more efficient service flow every day through effective management.

This isn't just about serving food; it's about taking responsibility for an ever-growing business.
Complete missions to earn new rewards.
Unlock the features you want in the skill tree.
Customize your management style as you wish.
Every decision determines the future of your restaurant.

Organize special events based on customer demands and constantly refresh your restaurant's atmosphere.
Special events for different customer groups.
More revenue, more prestige.
A gaming experience full of surprises that breaks the monotony.
Every event brings a brand-new dynamism to your business.
Whether you manage a quiet café or build a bustling restaurant chain, Service Please offers a vibrant and satisfying management experience that challenges both your strategic planning and quick decision-making skills.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Turkish, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, Polish, Portuguese - Portugal, Russian, Simplified Chinese +12 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Not recommended. Disappointing game, Disappointing developer. [/h1] Firstly, this game is a cheap clone of the much superior "Tavern Master" with a few tacky elements like restaurant aerial drones (seriously) sprinkled on top to try and make it unique. Same table arrangements, same bar, same kitchen, same live band, same special guests, it's the same game, just much worse. I could with more effort make a complete list of all the gameplay elements that have been copied but I just don't wish to waste my time at this stage. [b]Things to consider: [/b] [list] [*] A.I assets. I don't have a problem with it but some might. [*]Poor late game performance. Frame rate plummets even on a 4090 with 32gb vram. This should not be happening. [*]missmatching budget looking textures. One of the most ugly and soulless games I have ever seen. [*]Illogical and regressive quests. Fire your leveled up bartender to hire to a new slow one? Bad design. [*]Graphical issues like at certain zoom levels NPCs have exposed limbs and patchy radiation hair loss. See screenshot. [*]Game loses momentum quickly and just becomes a restocking clicker. [*]Certain gameplay settings do not save on reload. [/list] https://steamcommunity.com/sharedfiles/filedetails/?id=3723223472 Zombies apparently make a guest appearance like the one in the blue shirt. [b] Regarding the use of A.I [/b] If the use of A.I bothers you, then you should know there seems to be more A.I used than the developer states on the store page. The store page reads "Artificial intelligence tools were utilized solely in the creation of certain promotional materials, including the game logo and Steam library artwork. " This does not seem to be truthful as it seems obvious to me that the restaurant sign artwork and even the Talent tree use A.I artwork. https://steamcommunity.com/sharedfiles/filedetails/?id=3725541768 https://steamcommunity.com/sharedfiles/filedetails/?id=3725541942 You be the judge on that one. The developer has also shown that if you ask for help on the steam forum then he will redirect you to his Discord server. I made a post on someone else's topic regarding a bug, and I said he should support his players on steam, not discord. The exact wording I posted was "He didn't buy the game on discord. He bought it on steam. Stop redirecting support." He promptly deleted my post and gave me a community warning for "disrespectful comments" and threatened to Block me. What a fragile ego. In its current state the game is not worth the money and you would be better off playing one of the many other restaurant manager games available.
Sevgili yerli oyun yapımcıları lütfen oyun çıkartıyorsanız geribildirimleri dinleyerekten oyunlarını güncelleyin. Sırf %100 bitirmek istediğim içim bu kadar saat oynadım. Dünya para veriyorum araç servisi alıyorum günde 300$ bile kazanamıyorum :D ekonomi sistemi rezalet, oyunu hızlandırıyorum ama gelen araçlar vs yavaş gelmeye devam ediyor bir de üst kat vs yapsak daha güzel olurmuş at katı bar falan yapardık. Umarım oyununuzu geliştirmeye devam edersiniz takipte kalacağım....
First review ever, that's how much I liked it. As a Bartender working in the industry for years now, I was instantly caught by the game and bought it with 0 hesitation. It simulates really well a restaurant environment and how chaotic it can be, although I do see room for improvement there, hopefully it comes. I'm only 35 days in but been playing for about 4 hours non-stop. There's not much of a tutorial and the game throws you in real gameplay right away. It's not complicated though, nothing that needs to be done differently there, just worth noting. I see lots of upgrades we can get throughout many and many hours of gameplay, so there's already plenty of content for (this is me guessing, haven't gotten far yet) about 50 hours. Looking forward to what's to come. The following section is for a few things I noticed that can be implemented and improved. As someone that works in the industry and likes the realism, I'd like to see these things: • The seating seems pretty blend. As far as I could tell (please correct me if I'm wrong), there's no pattern for tables. Parties don't come in as a group, unless it's an event. If there's a seat available, someone is sitting there even if they're not part of the party currently seating at that table. • I do miss a Host. In restaurants the Host controls the pace of the restaurant. If the Host messes up and seats too many people at once, the kitchen and bar might even get overwhelmed and chaos happens. That kind of chaos would be cool to manage considering the skill set of every staff member. Just like servers and chefs can get better, the seating could be optimized by a better-skilled Host. • Having table-side service would be awesome too. Not just kitchen but also bar. • With the previous point in mind, I also feel like there should be more space. Although I understand it's still early access, I really hope more restaurant expansion comes soon. • Having a calendar would be really helpful. Not just more expected holidays such as Christmas, but other events that can impact how busy a restaurant is, such as Proms, or Valentine's Day and even seasonal breaks (like spring breaks). People usually travel during these weeks, reducing the amount of guests coming in. • Not sure if I haven't unlocked yet, but as of now I miss seeing cocktails and more bar content. While the kitchen is the heart of a restaurant, the bar is very important too. It would allow better, or worse, performance with more skilled bartenders. • Adding bathrooms and bathrooms breaks for staff would be good too. It would add the unpredictability that I haven't seen yet. • A manager, that could be controlled by the player, to fill in spots and put out fires (not literal ones but you never know) throughout the shift. Especially as we progress and more automatization comes. • Having servers ring in drinks and cocktails to the bar. It would create a need for more bartenders and it would add steps to servers as well. • Assignment of sections for servers These are a few things that I would love to see in the game. Looking forward to future updates. Now I'll go back to playing xD
This game is not much more than a free mobile game. UI and "missions" are also just like a mobile game. The missions doesn't make you feel to have real progress in game, just make random quests. Like there is a mission to have 10 plants in your restaurant at the beginning, but souldn't we have bigger restaruant first? Ok, we can say you can leash your creativity, but sandbox mode is exactly for this. Story mode should give you a story with real missons and progress. I just waited for days end with 4x speed and refilled the ingredients the whole time. It's not fun for me, I'm disappointed.
Having a Blast! Started 3 days ago and already put in 44h of play, still on my first run. Fun, and very addictive. I´m playing it on medium difficulty, can´t wait to get my hands on more content, they are doing a great job considering it´s done by 2 persons, great artists, great work! After playing an additional 9 hours I have unlocked everything except the last 4 dishes. so now after learning and unlocking the important unlocks I will start my real first game and at Highest difficulty. Great game, thank you!
After playing for 8 hours, I can say it’s enjoyable. The atmosphere and sound effects are great. There were just two things that caught my eye: the fact that the robot vacuum and the food robot don’t move even though they’re supposed to be working. But the game is new, and the publisher has already shared its future plans. These kinds of minor issues will be fixed. I think it’s a great start. Good job! :)
Das ist echt eine Frechheit die wichtigen Toilletten am ende des Skillbaum s zu setzen. ich hab alles erreicht und gebaut und bin noch tausende besucher weg von der toilette. Wenn das spiel durchgespielt ist mit erreichen der toilette dann brauch ich kein Scheisshaus mehr da das spiel dann nicht mehr gespielt wird... Ohne Worte !
oyun güncelleme almıyor geliştirme süreci çok uzun ben bu oyuna bütçe ayırmanızı tavsiye etmiyorum
A very cheap game, with simple gameplay that fully justifies its price. For players like me who don't like trouble and complexity, this game is very easy. I really enjoy relaxing and enjoyable games. The smoothness of this game is great, and there are no frame drops when turning the perspective. I particularly enjoy the handling of light and shadow materials in games, which are clean without being too flashy and provide a great visual experience. The overall color is also very good, especially my favorite marble, which looks great in both material and color. In addition, there are also quite good outdoor scenes, although I don't know how they were done, they look very cool. I live in a coastal city, so I quite like the sea in this outdoor scene. There are also street cleaning robots, which look very cute! The top-down perspective simulation management game is a special presence for me. I want to say that one of my childhood dreams was to play a 3D top-down perspective simulation management game, but now it's not bad to be able to play it xdd. There are also many other special gameplay in this game, such as watering plants, etc. The feel of those operations is also quite good. I like this game. Both in terms of price and gameplay, it is very good for me. From the current perspective, I am very satisfied with it and look forward to how the complete version will develop. Thank you to the two developers of this cool game!
Restock simulator. Game pretty much plays itself for you. The fires, thieves and random events dont add anything to what is a stale game that holds your hand and leads you through every bit of it. You are only a cosmetic player in your restaurant/bar/cafe working through a tech tree that adds a slightly more expensive version of your existing appliances. All you do is have to keep clicking on your shelves and freezers 'restock fully' every 30 seconds. Convinced that this is a bitcoin miner in disguise with how barebones, unpolished and unloved this game feels.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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