
Far Cry® 3: Blood Dragon is THE Kick-Ass Cyber Shooter.Welcome to an 80’s vision of the future. The year is 2007 and you are Sargent Rex Colt, a Mark IV Cyber Commando. Your mission: get the girl, kill the baddies, and save the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 929 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]FAR CRY® 3: BLOOD DRAGON[/h1][h3]A neon-drenched 80's adventure that's more fun than it has any right to be[/h3] https://youtu.be/Z1WdszsDQ9I [h3]Want to see the technical reality for yourself?[/h3] [url=https://youtube.com/@LumenHDR?sub_confirmation=1][b]Lumen HDR on YouTube[/b][/url] for HDR gaming content, side-by-side technical comparisons, and HDR/SDR showcases. [url=https://store.steampowered.com/curator/45848905-HDR-GAMING/][b]Steam Curator Page![/b][/url] [h2]THE HISTORY: A SIX MONTH SIDE PROJECT THAT OUTLIVED THE HYPE[/h2] Ubisoft Montreal built Blood Dragon in roughly six months as a low-budget, standalone side project riding on the back of Far Cry 3's engine and assets. Personally, this is one of my favorite games, full stop. The synthwave soundtrack and neon visual identity hit exactly my taste, and combined with the alternate Cold War gone hot history it's built on, the United States and Soviet Union that never stopped fighting, I'd genuinely put this in the running for the best DLC ever made. [h2]THE PLOT: SOCIAL DARWINISM IN A NEON JACKET[/h2] Set in an alternate 2007 where a second Vietnam War between the US and USSR went nuclear, you play [b]Sergeant Rex "Power" Colt[/b], a [b]US Mark IV Cyber Commando[/b] voiced by [b]Michael Biehn[/b], sent with fellow cyborg [b]T.T. "Spider" Brown[/b] to investigate his former commanding officer, [b]Colonel Sloan[/b], who has gone rogue on an island crawling with mutated wildlife and the titular Blood Dragons, dinosaur-sized creatures that fire lasers out of their eyes. Rex spends the whole story being told he's "90% not human," reduced to a weapon with programming Sloan can flip on and off at will. Sloan counts on that programming to stop Rex from landing the final blow. What overrides it isn't more firepower, it's memory: Spider's death, Darling's loyalty, the parts of Rex that were never reducible to code in the first place. That's a small but real picture of something scripture takes seriously: identity and conscience aren't just hardware. Even wrapped in chrome and exploding-head one-liners, the game stumbles into arguing that something in a person, call it conscience or the soul, can't be fully programmed out. On a more personal note, my view of the soldier archetype itself tends to run negative, and Rex is a clean example of why. Christ himself never modeled violence as a path to anything: he told Peter that those who live by the sword die by the sword [b](Matthew 26:52)[/b], he made clear his kingdom doesn't advance through force [b](John 18:36)[/b], and he calls his followers to love their enemies rather than destroy them. The fight he actually calls Christians to isn't fought with weapons in the first place, it's spiritual [b](Ephesians 6:12)[/b]. The version of the soldier Rex represents here, a man built from scratch as a killing instrument, finding his entire identity and sense of humor in violence, sits about as far from that example as a protagonist can get. None of this makes Blood Dragon devotional material. It's gratuitously violent, plenty crude, and treats killing as a punchline more often than not. But as far as spiritual content goes, the real danger here is glorifying pride and bloodlust as entertainment. Worth naming, not worth losing sleep over. [h2]PERFORMANCE & VISUALS: WHERE HDR ACTUALLY EARNS ITS KEEP[/h2] Technically, Blood Dragon runs on the same Dunia Engine 2 as the base Far Cry 3, and for a 2013 game built in about six months, it has aged better than it has any right to. The one real technical gap is native HDR, which simply doesn't exist because the game predates HDR gaming as a feature entirely. That stings here specifically, because this is a game built almost entirely around saturated neon pinks, cyans, and a deliberate VHS scanline filter, exactly the kind of content that benefits most from a wider color volume. The good news: I ran this myself using the RenoDX HDR mod built for the Dunia engine, originally targeting Far Cry 3 proper but confirmed by the community to carry over to Blood Dragon, and it's the reason any of my HDR footage from this game exists. It rewrites the rendering pipeline to add real HDR output along with manual controls for bloom, vignette, LUTs, color grading, and film grain. Worth knowing before installing it: other users have flagged broken colors on certain transparencies (water splashes on windshields, blood effects), and some had to switch to Special K with a raw framebuffer tonemapper setting instead of the stock ReShade path to get a clean result. It's not plug-and-play yet, but it's the closest this game has ever come to looking the way its art direction was clearly always reaching for. [h2]ON UBISOFT TODAY: NOT THE SAME COMPANY[/h2] It's hard to write a glowing piece about something Ubisoft made in 2013 without saying the obvious: that studio barely exists anymore. I'm not a fan of what the company has turned into. Whatever credit Blood Dragon earns, it earns for a team that isn't really there anymore. [b]Verdict:[/b] [b]Highly Recommended[/b]. The gunplay is fun, the Power Glove synth soundtrack is a blast, and Michael Biehn is clearly having the time of his life. On top of that, HDR finally makes it look as good as it always should have. It's still one of my all-time favorites, synthwave soundtrack and all. [b]"What's with the needle, Doc? No Doc. No way. I swore an oath to a special lady. Lady Liberty. She taught me that winners... don't use drugs."[/b]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 30 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Dutch, French*, German*, Italian*, Portuguese - Portugal, Russian*, Spanish - Spain**languages with full audio support
Hours played at review time, across 933 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
отличная часть короткая но классная мне понравилась
Якщо вам колись хотілося побачити, що буде, якщо змішати бойовик 80-х, неонові кольори, кіборгів, лазери та здоровенних драконів, які стріляють з очей, то ця гра саме для вас. Far Cry 3: Blood Dragon абсолютно не намагається бути серйозною, і саме тому вона така чудова. Кожна місія, кожен діалог і кожна сцена буквально кричать: “Логіка? Ні, не чули!”. Гра дарує море позитивних емоцій, змушує посміхатися від абсурдності того, що відбувається, і водночас пропонує цілком захопливий геймплей. Пройшов із величезним задоволенням - це справжній любовний лист до фантастичних бойовиків минулого. ___________________________________________ If you've ever wondered what would happen if you mixed an '80s action movie, neon lights, cyborgs, lasers, and giant dragons that shoot lasers from their eyes, this game has the answer. Far Cry 3: Blood Dragon never tries to be serious, and that's exactly what makes it so great. Every mission, every line of dialogue, and every cutscene feels like it was written with the rule: “Logic? Never heard of it.” The game is packed with humor, over-the-top action, and countless moments that will make you smile. At the same time, it's genuinely fun to play and keeps you entertained from start to finish. A fantastic love letter to classic sci-fi action movies and one of the most enjoyable Far Cry experiences I've had.
Ненавижу подсказки
Es un juego que cumple muy bien con lo que propone. Su duración es corta, pero suficiente para mantener el interés. Las misiones secundarias están bien integradas y no resultan agobiantes, mientras que la campaña principal es entretenida y el tiempo pasa sin que te des cuenta.
Cinema
Better than sex
这些游戏很早以前就通关了,现在上线跳出很多成就,游戏根本没有中文,不知道所谓的中文在哪。
forced to be Online and use Ubisoft Connect...
Хоть игра и короткая, но она определённо того стоит.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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