
Far Cry® 3: Blood Dragon is THE Kick-Ass Cyber Shooter.Welcome to an 80’s vision of the future. The year is 2007 and you are Sargent Rex Colt, a Mark IV Cyber Commando. Your mission: get the girl, kill the baddies, and save the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 929 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Мощнейший экскрeмeнт! Жалкая пародия на игру! Приёмное, мёртворождённое нечто с наклейкой "Far Cry". А теперь по порядку: 1. 0 импакта от оружия. Стреляй с чего угодно и всё равно ощущение, что держишь картонку. 2. Мерзейший цветокор. Это, конечно, 100% субъективщина, но это не помешает мне ненавидить эту игру. 3. Самое вкусное - регулярные вылеты, но тут дьявол кроется в деталях. Данная "игра" построена на отрицании такого термина как "чекпоинт", то бишь сейвить твой прогресс она будет лишь изредка, как подарок с барского плеча. Просто имаджинируйте: вы полтора часа меситесь на дамбе против тонны киборгов, стреляя при этом из картонок без импакта, проходите на контрольную точку, спустя 10 минут у вас вылетает игра и вы оказываетесь в самом начале этой гадской миссии и теперь вам предстоит ещё полтора часа меситься на дамбе и молиться, чтобы этот выродок от Юбисофт не вылетел как в прошлый раз. Меня выкинуло на этом задании дважды... И так как мои нервы мне дороги, я просто не мог себе позволить игра в это дальше. И, нет, дело не в моём железе. Побывав на куче форумов, мне стало ясно, что игра не работает нормально НА СОВРЕМЕННОМ ЖЕЛЕЗЕ, то бишь на микроволновках на селероне она будет идти стабильнее, чем на 6 ядерном проце, ну это ж просто eBANись! Потраченного времени определённо жаль!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 12.7K | 60% | $4.99 | |
| $1.6M | 6.9K | 77% | $8.99 | |
| $1.6M | 20.1K | 89% | $4.99 | |
| $1.6M | 4.7K | 75% | $14.99 | |
| $1.6M | 6.9K | 93% | $9.99 | |
| $1.6M | 2.8K | 95% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 42.3K | 76% | $2.99 | |
| $11M | 13.9K | 85% | $29.99 | |
| $149.6K | 189 | 94% | $29.99 | |
| $53.2M | 135.9K | 90% | $29.99 | |
| $1.3M | 30K | 92% | $1.99 | |
| $13.6M | 18.8K | 92% | $39.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 30 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Dutch, French*, German*, Italian*, Portuguese - Portugal, Russian*, Spanish - Spain**languages with full audio support
Hours played at review time, across 933 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Giocato subito dopo aver giocato Far Cry3. Devo dire che a giocarlo a distanza di svariati anni, mi ricordo abbastanza tutto del gioco. Mi ricordo addirittura il trofeo dove devi uccidere ogni tipologia di nemico facendo un colpo alla testa, un trofeo che la prima volta che lo giocai ho avuto difficoltà a sbloccare(perché alcuni nemici sono presenti solo durante le missioni della storia). Posso dire che questa volta non mi sono fatto trovare impreparato.😎 A livello tecnico non mi ha dato nessun problema, fluidissimo dall'inizio alla fine. Appena avviato appare il logo Ubisoft versione retro e posso dire che è figo, stiloso🧐 L'introduzione del gioco ti fa subito capire che sarà qualcosa sopra le righe, con cult di film per fare delle battute. Posso dire che il gioco è proprio questo😂 La trama è presente (è tranquillamente la trama di qualsiasi film d'azione, c'è addirittura una scena di sesso che non ho apprezzato particolarmente, ma capisco l'inserimento), ma si può dire che serve come collante per farti giocare il gioco e darti una progressione. Mi ha fatto ridere la fase di allenamento di Rex, mi ha ricordato un film🤔 Il gunplay è praticamente preso da Far Cry3, con l'unica differenza che non è presente il danno da caduta, e l'ho apprezzato! Buttarsi da punti altissimi e atterrare senza farsi un graffio, ottimo per accorciare le distanze è divertente sentire il rumore di ferro all'atterraggio, mi sono sentito indistruttibile!🦿 Anche le armi sono diverse, esteticamente accattivanti, mai vista nella mia esperienza videoludica un'arma così forte, come quella che si ottiene una volta finita la storia principale, la stella della morte🙈 Anche qui sono presenti gli avamposti, stranamente li ho fatti tutti con aggressività entrando e sparando a vista tutti, si vede che mi ha preso bene! Mi sembrava un po' ridicolo fare lo stealth quando si è un cyborg fortissimo👀 Ci sono i collezionabili, stranamente pochi😅, ogni tanto Rex farà delle battute di noia nel mentre che si raccolgono, e come dargli torto🧐 Tra tutti gli animali presenti mi è piaciuta la tigre di platino, spettacolare, e il drago, forse con i colori un po' troppo RGB, ma bello maestoso. Ci sono alcune citazioni che mi hanno fatto fare una risata bonaria, eccole: "Running is like walking, only faster." "No. Lady Libery. She taught me that winners... don't use drogs." "If guns make me safe, bigger guns make me safer." Lo stile grafico non ho ancora capito se mi sia piaciuto o meno. Ci ho voluto una 15ina d'ore per farlo al 100%, secondo me il giusto per non prenderlo a noia😊
Eu já tinha platinado esse jogo na Xbox 360. Agora foi a vez de platinar aqui no pc. Mto top.
Crazy fun for a small game. The current Ubisoft should learn from their own past games.
Just, no...
[h1]FAR CRY® 3: BLOOD DRAGON[/h1][h3]A neon-drenched 80's adventure that's more fun than it has any right to be[/h3] https://youtu.be/Z1WdszsDQ9I [h3]Want to see the technical reality for yourself?[/h3] [url=https://youtube.com/@LumenHDR?sub_confirmation=1][b]Lumen HDR on YouTube[/b][/url] for HDR gaming content, side-by-side technical comparisons, and HDR/SDR showcases. [url=https://store.steampowered.com/curator/45848905-HDR-GAMING/][b]Steam Curator Page![/b][/url] [h2]THE HISTORY: A SIX MONTH SIDE PROJECT THAT OUTLIVED THE HYPE[/h2] Ubisoft Montreal built Blood Dragon in roughly six months as a low-budget, standalone side project riding on the back of Far Cry 3's engine and assets. Personally, this is one of my favorite games, full stop. The synthwave soundtrack and neon visual identity hit exactly my taste, and combined with the alternate Cold War gone hot history it's built on, the United States and Soviet Union that never stopped fighting, I'd genuinely put this in the running for the best DLC ever made. [h2]THE PLOT: SOCIAL DARWINISM IN A NEON JACKET[/h2] Set in an alternate 2007 where a second Vietnam War between the US and USSR went nuclear, you play [b]Sergeant Rex "Power" Colt[/b], a [b]US Mark IV Cyber Commando[/b] voiced by [b]Michael Biehn[/b], sent with fellow cyborg [b]T.T. "Spider" Brown[/b] to investigate his former commanding officer, [b]Colonel Sloan[/b], who has gone rogue on an island crawling with mutated wildlife and the titular Blood Dragons, dinosaur-sized creatures that fire lasers out of their eyes. Rex spends the whole story being told he's "90% not human," reduced to a weapon with programming Sloan can flip on and off at will. Sloan counts on that programming to stop Rex from landing the final blow. What overrides it isn't more firepower, it's memory: Spider's death, Darling's loyalty, the parts of Rex that were never reducible to code in the first place. That's a small but real picture of something scripture takes seriously: identity and conscience aren't just hardware. Even wrapped in chrome and exploding-head one-liners, the game stumbles into arguing that something in a person, call it conscience or the soul, can't be fully programmed out. On a more personal note, my view of the soldier archetype itself tends to run negative, and Rex is a clean example of why. Christ himself never modeled violence as a path to anything: he told Peter that those who live by the sword die by the sword [b](Matthew 26:52)[/b], he made clear his kingdom doesn't advance through force [b](John 18:36)[/b], and he calls his followers to love their enemies rather than destroy them. The fight he actually calls Christians to isn't fought with weapons in the first place, it's spiritual [b](Ephesians 6:12)[/b]. The version of the soldier Rex represents here, a man built from scratch as a killing instrument, finding his entire identity and sense of humor in violence, sits about as far from that example as a protagonist can get. None of this makes Blood Dragon devotional material. It's gratuitously violent, plenty crude, and treats killing as a punchline more often than not. But as far as spiritual content goes, the real danger here is glorifying pride and bloodlust as entertainment. Worth naming, not worth losing sleep over. [h2]PERFORMANCE & VISUALS: WHERE HDR ACTUALLY EARNS ITS KEEP[/h2] Technically, Blood Dragon runs on the same Dunia Engine 2 as the base Far Cry 3, and for a 2013 game built in about six months, it has aged better than it has any right to. The one real technical gap is native HDR, which simply doesn't exist because the game predates HDR gaming as a feature entirely. That stings here specifically, because this is a game built almost entirely around saturated neon pinks, cyans, and a deliberate VHS scanline filter, exactly the kind of content that benefits most from a wider color volume. The good news: I ran this myself using the RenoDX HDR mod built for the Dunia engine, originally targeting Far Cry 3 proper but confirmed by the community to carry over to Blood Dragon, and it's the reason any of my HDR footage from this game exists. It rewrites the rendering pipeline to add real HDR output along with manual controls for bloom, vignette, LUTs, color grading, and film grain. Worth knowing before installing it: other users have flagged broken colors on certain transparencies (water splashes on windshields, blood effects), and some had to switch to Special K with a raw framebuffer tonemapper setting instead of the stock ReShade path to get a clean result. It's not plug-and-play yet, but it's the closest this game has ever come to looking the way its art direction was clearly always reaching for. [h2]ON UBISOFT TODAY: NOT THE SAME COMPANY[/h2] It's hard to write a glowing piece about something Ubisoft made in 2013 without saying the obvious: that studio barely exists anymore. I'm not a fan of what the company has turned into. Whatever credit Blood Dragon earns, it earns for a team that isn't really there anymore. [b]Verdict:[/b] [b]Highly Recommended[/b]. The gunplay is fun, the Power Glove synth soundtrack is a blast, and Michael Biehn is clearly having the time of his life. On top of that, HDR finally makes it look as good as it always should have. It's still one of my all-time favorites, synthwave soundtrack and all. [b]"What's with the needle, Doc? No Doc. No way. I swore an oath to a special lady. Lady Liberty. She taught me that winners... don't use drugs."[/b]
far cry at its peak take the perfect far cry 3 gun play and throw in the most dumb 4 hours 80s satire campaign and you got this game basically fun as hell
- Conheci FC3 Blood Dragon, na melhor época da minha vida, antes mesmo do próprio Far Cry 3, a qual assistia vários filmes de ação típicos dos anos 80. Nesse aspecto esse jogo ainda me agrada, ele é muito nostálgico. Mas esse sentimento legal não foi o bastante para amaciar a frustração que senti em minhas últimas jogadas... - Pontos positivos: * Temática incrível e única para um jogo do gênero até então. * Jogabilidade 10x mais fluída que a do FC3 original (cortesia da velocidade aumentada e da resistência á grandes quedas, implementadas nesse jogo). * Campanha curta, mas muito honesta / memorável e com um ótimo humor. * Mapa de bom tamanho para a duração do jogo, incluindo a quantidade de colecionáveis. - O lado bom terminou, e os motivos a seguir, são os que me fizeram QUASE não recomendar o jogo: * Ser vendido por um alto preço (no jogo pode ser FACILMENTE realizado o 100% em menos de 10 horas mas mesmo assim compra-se o mesmo por 'quase' o preço igual a do FC3 original)! * Falando em 100%, ELE ESTÁ QUEBRADO!!! Pois um dos seis veículos totais do jogo que devem ser dirigidos para contabilizar o 100% simplesmente está preso em uma ou duas missões principais do jogo, e é extremamente fácil de perde-lo caso o jogador não saiba desse descuidado! * As conquistas (recentemente implementadas inclusive) são um lixo desinteressante tirando algumas excessões. PRINCIPALMENTE aquela de acertar Head-Shot em todos os inimigos do jogo, que é quebrada e não ativa de jeito nenhum!! - No geral é isso, é um jogo bom de se aproveitar as 6 horas de campanha e missões secundárias, mas qualquer um que cometer o erro de leva-lo a sério, vai se prejudicar muito. Tomem cuidado...
че это за хуетa
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