
You are a gun for hire, trapped in a war-torn African state, stricken with malaria and forced to make deals with corrupt warlords on both sides of the conflict in order to make this country your home. You must identify and exploit your enemies' weaknesses, neutralizing their superior numbers and firepower with surprise, subversion,...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 963 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
buenardooo
A
A bad game in every sense of the word.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Hours played at review time, across 965 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
le jeux est bien mais il a des graphisme bizzare
Шедевр для мазохистов или симулятор ярости? Мои 100 часов на хардкоре. Признаюсь честно: 6/10. И это после того, как я прошел впервые на хардкоре и сгорел, никому не пожелаю повторить этот подвиг. Начну с рекомендаций: 1. Вам придется, как минимум. скачать 3-4 патча для удобного прохождения: против багов, дополнительный контент в виде пленок предшественника для лора, для отображения пленок Шакала и русификатор 2. Вылеты будут, почти каждый час вашего прохождения, готовьтесь к этому. Первые 28 часов я слил в унитаз из-за удаления сейва после вылета. Сохраняйтесь почаще, иначе словите тильт. 3. НЕ ИГРАЙТЕ НА ХАРДКОРЕ В ПЕРВОМ ПРОХОДЕ. А теперь переходим к плюсам: 1. Боты имба, а не статисты. Обходят, попадают с близкого расстояния, используют укрытия, кидают гранаты и спасают своих раненых. Это огромный плюс к погружению в шутер. 2. Шакал - невероятно крутой антагонист, как и весь сюжет. Здесь есть своя философия, пусть и циничная. Не пропускайте пленки Шакала, оно того стоит. 3. Африка вообще зеленая и патч уберет эту коричневую стереотипную атмосферу, но сама игра вполне реалистична. Малярия, ручная карта, изнашивающееся оружие, четкий огнемет и элементы сгораемости и разрушаемости - все это создает потрясающее ощущение выживания. Что не понравилось от слова совсем: 1. Наш ГГ полный дэбил. Ладно, что мы не можем разговаривать, но мы не думаем над своими дурацкими поступками, совсем не проявляем эмоций (кроме как в дневнике и то не факт), мы просто машина для убийств. Шакал, при всей его жестокости, более человечен, чем мы. 2. Унылые квесты, состоящие на 90% в перемещениях от точки А до точки Б. С учетом умных, так еще и, ♥♥♥♥, возрождающихся врагов и багов, это превращается в мучительнее путешествие. Теперь понимаете, почему 100 часов? xDDD 3. Баги и вылеты. Добавил бы еще и сломанный прыжок. Когда будете собирать сундуки и пылесосить местность, поймете) В целом, Far Cry это игра-парадокс. Она обладает невероятной атмосферой, потрясающим злодеем и сюжетом с умными ботами, но при этом умудряется максимально раздражать и выводить из себя техническими проблемами. Это буквально тот случай, когда ты ненавидишь игру, но не можешь оторваться от неё. Только не повторяйте моих ошибок и всё будет ок. Очень сильно жду ремейк игры, но пока 6/10.
Обожаю серию игр Far Cry, но вторая часть запомнилась лучше всего!!!
Its either your dead or your dead...
Its good, needs modding to make it better
the second far cry
SCORE: ★★★☆☆ The Breakdown +Stellar graphics and aesthetic despite the game's age +Missions are open-ended with many ways to approach +Surprisingly adept commentary on colonization and war profiteering +Stunning physics and systems that majorly affect gameplay, such as rapidly spreading wildfire -Incredibly unstable PC port, with constant crashes without an unofficial mod -Getting from Point A to Point B grows old due to constantly spawning pursuers and checkpoints -Story lacks much in the way of setpieces or bespoke missions, causing repetition From an outside observer new to the franchise (which I'm playing mostly in release order), Far Cry 2 always sounded like an outlier for the long-running series. Lacking its predecessor's sci-fi campiness and future games' cinematic setpieces and extensive voice work, it's a systems-driven shooter about being an amoral mercenary in a brutal African civil war. Out of curiosity (and the fact I bought it in a bundle almost 15 years ago on Steam), I decided to take a stab and see how well the game has aged, and walked away impressed, if slightly baffled, by this odd duck of an FPS. The first challenge was getting the game to work. Far Cry 2 used extremely advanced tech for the time, and it's clear that stability has suffered on newer systems. I experienced constant crashes throughout my entire playthrough; there's a mod called the Far Cry 2 Multi-Fixer that is well-regarded, but by the time I found it, I was halfway through my run, and it's advised to start fresh when using it. As a result, while it helped, I still had issues the whole time, so be warned if you plan to give the game a shot. Once I got it running, though, hoo boy. It's hard to overstate how impressive Far Cry 2 is on a technical level for being from 2008, and some of its features stand out even now, eighteen years later. Guns reflect light that filters dynamically through canyon cracks; grenade blasts shake trees like a hurricane; enemies are flung off their feet by taking .50 caliber bullets to the chest. The game prides itself on immersion, and it shows. Most impressive are the fire physics, which a programmer later admitted they had to tone down because they could consume the entire map during development. Throw a molotov into a field of dry grass and the flames will spread through the entire field, dynamically consuming anything in their path. Enemy AI reacts accordingly, meaning this can be as useful as a distraction as it is a weapon if one's being stealthy. Gunfights feel punchy and raw, befitting the gritty setting, and that's good since there's going to be a lot of them. Most missions ultimately come down to wiping out a bunch of dudes, but responsive foes and aggressive mechanics keep things interesting. Far Cry 2 is a game about friction, and for the most part, it's to the effect of greater texture and immersion. Guns jam and degrade, especially those in poor condition, both for the player and the enemies. Take a hit, and you can recover with a quick syringe - take too many, and it's a longer animation to dig a bullet out of your hand or reset a broken bone, leaving you vulnerable for longer. If enemies see a vehicle, they'll get in it and try to run you down; if their own weapons break, they'll chase you with their machetes. That said, the line between immersive friction and obnoxious frustration can be blurry, and the game definitely veers into the latter at times. Every checkpoint is populated by rapidly respawning guards and pursuing jeeps, which means just getting around grows exhausting. The map, despite ostensibly being open, is mostly made up of mountains and valleys, meaning that it's hard to extensively travel off-road and avoid these engagements. Worst of all, the player is beset by malaria, which affects their stamina and visibility if they don't keep up with medication. This is novel, but the problem is the only way to refill is doing the same repetitive 'deliver passports for the underground' mission. In general, Far Cry 2's greatest weakness is tied to its greatest strength, in that the lack of structure begets serious repetition. Systemically, the game is satisfying, but its themes of corruption and foreign mercenaries weakening a country they have no business being in fall short when the plot is so lightweight. There's a 'buddy system' where you can perform secondary objectives for other mercs, but they're interchangeable and barely characters. The primary antagonist, The Jackal, mostly just shows up to make the player look like a dunce then elaborate on his vague manifesto, so there isn't much of a hook there, either. Despite these problems, I think there's a lot to appreciate about Far Cry 2. I've always been a proponent of games that are willing to keep a bit of coarseness in the name of depth, that don't sand off every edge in an attempt for mass appeal, and Far Cry 2 commits to this in spades. Sure, the respawning enemies and laughably explosive vehicles can be a little awkward, but when I was cursing at my jamming uzi while desperately sprinting out of the way of an oncoming jeep, or knocking back malaria pills to steady my aim while in a tense sniping shootout with a warlord's bodyguards, I felt what the developers were going for, and I liked it. Though it's a bit of a pain to get running on modern PCs, there's value in the game - even if it's just to see a time when Ubisoft was less obsessed with mass appeal.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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