
You are a gun for hire, trapped in a war-torn African state, stricken with malaria and forced to make deals with corrupt warlords on both sides of the conflict in order to make this country your home. You must identify and exploit your enemies' weaknesses, neutralizing their superior numbers and firepower with surprise, subversion,...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 951 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had to mod this game to play it and used an external executable so my in game time is closer to 40 hours. If tedium was a game it would be Far Cry 2, the game was fun for like the first 6 hours after that the gameplay becomes extremely repetitive and I woulda been happy if it lasted only 10 or maybe 12 hours, but then the game goes on for another 35 and the ending and overall story definitely don't justify the runtime, 5/10.
симулятор двадцатиминутной езды ради полутораминутной миссии
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Hours played at review time, across 953 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h3] Все [/h3] уже обмусолили об этой игре всё, что можно, ей уже 18 лет как никак. Реализм и вытекающий из него хардкор, хороший ИИ, бесконечные блокпосты, малярия, клин и износ оружия, пустой открытый мир. Все кто хоть немного интересовался и знает за что игру любят и не любят. Хотя, мне, честно все бесячие механики понравились, с ними легко бороться. Оружие почаще менять, всё равно ездишь по карте и заехать за оружием нетрудно. Малярия также избегается легко - когда 0 таблеток идёшь выполнять задание на таблетки. Без бесконечных респавнов на блокпостах мир будет ещё более пустым, в нём нечего делать. Но да, всё равно раздражает. Зато это реалистично - война же. Чому бы не занять пустой блокпост по дороге :/ [h3] Но [/h3] самое худшее это тех состояние игры. Гавяный коричневый фильтр (многим не нравится, мне с ним норм), нормальная графика, все дела, но вот вылеты это кошмар. С самого начала игра вылетала каждые полчаса-час. Потом была рулетка - вылетит ли при очередном сохранении игра или нет. Уже ближе к концу игры - она вылетала безбожно при каждом третьем сохранении, иногда просто так. Дело не в русификаторе, не в фиксах, ничего не помогает. Просто каловый движок. [h3] Однако [/h3] что мне реально понравилось больше всего - нарративная часть игры. Серьёзно. Это такая незаметная, но глубокая вещь, что на неё забили просто, либо я шиз. Реализм складывается не только в геймплее, но и нарративе и сюжете. Сюжет посредственный, конечно, кроме пары моментов. Но он чуть ли не основан на реальных событиях, на реальных локальных войнах в Африке. Страдает куча людей, можно встречать наёмников, которые что угодно сделают за деньги. И также с главгероем. Мы воюем за обе фракции просто пока нам платят, творим ужасные вещи (если на них не смотреть как "сгоняй убей забери"). Нас окружает насилие и страдающие люди (но их не показывают, но оно понятно и так). Мы просто инструмент насилия. Инструмент, покрытый грязью, кровью и потом. Уставший. И механики с малярией, клином оружия, нехваткой денег на новое оружие - лишь дополняют восприятие и атмосферу. У меня лично было часто состояние просто зaёбaнного мужика на войне. Также и про респавн блокпостов - убил ты одну пачку, на пустующий лагерь приехала другая. Из другой фракции. И так постоянно. Но всё равно это не оправдывает того, что это очень и очень бесит. [h3]Шакал [/h3] недооценённый антагонист серии. Его всегда забывают, как и игру. А у него отличная философия. Слушать плёнки - одно удовольствие. Есть пища для размышлений. Есть "дыра" в его философии которую также можно обсудить. Появляется он редко, но каждый раз круто, что ли. Особенно в финале. Плюс мета-слой для тех, кто играл в первый край: [spoiler]Джек Карвер, главный герой первой части - Шакал. И это канон.[/spoiler] [h3]Напарники[/h3] очень хорошие. Они не мешают, дают тупые квесты с маленькой и типичной для такого места квесты. Но они спасают, помогают облегчить сюжетный квест. В общем, годная система. Я к ним даже привязался. И, конечно, сценаристы с ними поступили интересно. Дважды [h3] Второй край [/h3] в целом не только про геймплей и отстрел двигающихся мишеней. Он также про войну и её ужасы. Преподносится это очень и очень скудно, нужно додумывать самому, потому что теми же страдающими людьми тебе в лицо не тычат. Но почему додуманными, если, например, подрыв трубопровода с водой - очевидно, причина для ухудшения жизни мирняка? Об этом не скажут. Но это понятно даже идиоту. Зря забытая игрушка, я считаю. P.S Баги фиксятся изи, ищите в инете. Главное - оставляйтся хотя бы 1 доп.квест "на всякий случай" чтобы фиксануть баги "23% и 73". Для вылетов может помочь отключение в настройках широкоформатного режима и тд. Играйте с ВСинком и девятым директ иксом.
👎 **Not Recommended** **Playtime: 19+ Hours** I have completed Far Cry 1, Far Cry 3, Far Cry 4, Far Cry 5 and Far Cry 6. The only main Far Cry game I had not played was Far Cry 2, so I finally decided to give it a fair chance. After more than 19 hours of gameplay, I can honestly say this is by far the weakest and most frustrating game in the series for me. Let's start with the graphics. I know this is a 2008 game, but age is not my complaint. My problem is the overall visual presentation. The world constantly looks dull, washed out and almost black-and-white. There is very little color or visual variety. Personally, I found Far Cry 1 much more vibrant and enjoyable to look at despite being an older game. The washed-out color palette also affected the gameplay for me. During firefights, I often struggled to spot enemies, especially when they were hiding in bushes, tall grass or among the trees. Many times I couldn't clearly tell where enemies were shooting from and had to rely on muzzle flashes or the red hit indicators just to figure out their position. Instead of helping visibility, the visual style often made combat more frustrating than challenging. The enemy checkpoint system is one of the worst mechanics I have experienced in an open-world game. You clear a checkpoint, drive a short distance, and when you return the exact same enemies have already respawned. Since almost every mission forces you to travel through the same roads again and again, you end up fighting the same enemies over and over. Instead of making the world feel alive, it makes the gameplay repetitive and frustrating. There is no satisfying stealth gameplay either. No proper stealth takedowns, no rewarding stealth approach, and every missions eventually become direct firefights. What frustrated me the most was the enemy AI. Even when I carefully sneaked behind a lone enemy and silently killed him with the knife without firing a single shot, other enemies often seemed to detect me immediately, even from surprisingly long distances. Instead of feeling like I was being rewarded for planning a stealth approach, it felt as though the game simply forced every encounter into an open gunfight. That made stealth feel unreliable and discouraged me from using it at all. As a result, the gameplay loop quickly became repetitive. Ubisoft create a CALL OF DUTY game but the game name is decided Far Cry 2. Another major problem is the complete lack of convenient fast travel. One mission sends you to one corner of the map, then the next sends you to the opposite side. You spend a huge amount of time driving through the same roads, attacking the same checkpoints and repeating the same fights. It feels like the game is artificially increasing playtime rather than offering meaningful content. The weapon jamming system is one of the most frustrating mechanics I experienced in the game. Weapons picked up from enemies or found around the world would frequently start jamming after being used for a while. The biggest problem was that it almost always seemed to happen at the worst possible moment—when enemies were right in front of me during intense firefights. Instead of adding realism or tension, it often left me unable to defend myself and turned combat into frustration rather than challenge. For me, this mechanic made the gameplay feel more unfair than immersive. The technical side made everything even worse. Since buying the Steam version, the game has been randomly crashing to desktop without any error message. Sometimes after 10 minutes, sometimes after 30 minutes, sometimes after more than an hour. What made this especially frustrating was that I spent a significant amount of time trying to fix the crashes instead of actually enjoying the game. I tried running the game in both DirectX 9 and DirectX 10 modes, reinstalling Visual C++ components and DirectX, updating Windows, switching between NVIDIA Studio and Game Ready drivers, setting the game to High Performance mode, verifying the game files through Steam, changing compatibility modes (Windows 7, Windows 8, Vista/Server Pack 2), disabling fullscreen optimizations, running the game as administrator, and several other troubleshooting steps. Despite all of that, the crashes never stopped. The game remained unstable throughout my playthrough, which made the overall experience far more frustrating than enjoyable. The final straw was when the game crashed while saving. My save file became corrupted, "Continue" only displayed "Load Failed," and I lost around three hours of progress. That completely destroyed my motivation to continue. Unfortunately, I also found the story forgettable, the mission design repetitive, and the overall gameplay lacking the fun factor that later Far Cry games provide. This game certainly has fans, and I respect those who enjoy its realism and atmosphere. Unfortunately, after giving it more than 19 hours, I simply could not enjoy it. For me, this is easily the weakest Far Cry game I have played. If you enjoy repetitive checkpoint combat, constant driving, weapon jamming, survival mechanics and don't mind random crashes, you may still like it. Everyone else should think carefully before buying. This has easily been one of the most disappointing gaming experiences I have ever had. Between the repetitive gameplay, frustrating mechanics, constant random crashes, and finally losing around three hours of progress due to a corrupted save file, I simply have no motivation left to continue. I cannot bring myself to replay the same content all over again. This is the first Far Cry game that completely failed to entertain me, and I have no intention of ever launching it again. If I could permanently remove it from my Steam library, I honestly would. Unfortunately, I cannot recommend this game to anyone. Thank You...
всем qq, что могу сказать об этой данной игре. Игра в принципе, неплоха, но тут куча багов. Сам сюжет вроде неплохой, бегаешь, убиваешь всяких главных типов, устраняешь и взрываешь объекты, но мне такое нравится. Сюжет ну 8/10, тут немного не допонял, как тут две воюющие стороны uffl и sns, убивают из-за разных конфликтов в Африке, из-за торговли оружием и т.д. Багов здесь куча, я короче дошел до 2 акта 62%, и что вы хотите сказать, я забагался в лагере порте-селао, из-за того что я отходил по делам, и я прихожу, беру задание по устранению, и тут бац! А оружие не переключается, все зависло. Я пробовал переустановить игру, смотрел в инете ничего не помогло, я просто бегал и убивал гранатой как-то, пробрался к типу которому мне надо было устранить, и гранатой его, и так дошел до 77% игры. Тут было задание добраться до какого-то лагеря, и забрать чемоданчик с алмазиками, ну пытаюсь забрать, как вдруг меня отталкивает Шакал, да тот самый Шакал, он мне говорит, что ты украл алмазики, и меня ногой в лицо ударил и ушел. И я обрадовался, потому что я очутился уже на 3 акте в тюрьме. И поздравьте меня, у меня все разбагалось. Короче за это ставлю ну очень большой - . Ладно, в принципе игра понравилась поставлю 8/10.
Oyunun her yerinde bir sıkıntı var daha başlar başlamaz bug vs gelmeye başladı nasıl bir oyun ben bunu anlamadım ya seriye başlayım dedim 1. oyunun da bu kadar sıkıntı yaşamadım ve karakterler sürekli tavandan vs iniyor çıkıyor adamlara sıkıyorum nerden vurulduğum belli olmayan bir yerden ölüyorum bir yerde sıkıştım gizemli varlıklar tarafından sürekli vuruldum oyunun daha başı 5 defa oyunu aç kapa yaptım
el juego es muy entretenido y mas cuando atacas en los puntos gigantes
game has no auto save and its crash on random times, good luck. only thing i like is map design.
The male urge to financially exploit a humanitarian disaster in the most violent of ways
great game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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